Solo dev here 👋 I made a cozy café game where squirrels brew coffee every time you match 3 🐿️☕
It's called Acorn Cafe, free on iOS & Android 👇
#cozygames#indiedev#mobilegame
@goatpixelswww Using the article's words as platforms is such a fun way to turn browsing into play. I'm making a cozy squirrel cafe puzzle game, so my week has been more coffee than bug chasing.
@Shygamingxx The closed gates of Hell followed by a watchful Cortex is an unsettling trade. I like that the players get to build societies inside that pressure.
@LootCastPuff That 'real build through the real menu' part really lands. It's so easy to know the intended route as the maker and miss what a fresh pair of hands will actually do.
@Jesaja A Cybertruck hopping over Martian craters is quite a change of scenery for Moon Patrol. Are the later checkpoints more about tight jumps or juggling enemies?
@AzaGameStudio Going from 'this building is abandoned' to 'a whole family is watching me' is a horrible realisation in the best way. I'd be checking behind me more than looking ahead.
@BlackLakeGM Clues that lead somewhere unexpected are exactly what make me check every corner twice. Can players revisit earlier rooms as the mystery unfolds?
@aniudotworld Using the bears' fans as a way up is such a fun bit of worldbuilding. Can both friends ride the same gust, or do they have to take turns?
@DraconiaLegacy A first contract in a churchyard feels like trouble before the fighting even starts. I'm making a cozy squirrel cafe puzzle game, so my surprise visitors are usually just after coffee!
Nobody ever saw the first guests of my cozy cafe game: a pirate penguin and a toaster. Fun, but they didn't feel like our cafe, so I redrew every one as a real animal. Now one can walk into any round. Which animal should come next? #indiedev#gamedev
Solo dev here, making a cozy squirrel cafe puzzle game. My favorite thing I built this month: a guest can walk into any round, time freezes, and the squirrels stop to stare. This one is a bull with a bell. Which animal should visit next? #IndieDevHour#indiedev
Nobody ever saw the first guests of my cozy cafe game: a pirate penguin and a toaster. Fun, but they didn't feel like our cafe, so I redrew every one as a real animal. Now one can walk into any round. Which animal should come next? #indiedev#gamedev
@DGreenGames Is the incremental game a new project, or another direction for Dice Sorcerer? Going from the fireball test to this has me curious about what you decided to keep.
@inpulsegame Over a hundred community-built levels is a lovely reason to keep coming back. Can creators build around their own musical ideas, or do the levels use a shared set of tracks?
@SeamothEnt Figuring out everyday objects alongside the plants and animals sounds like a good way to make the world feel lived in. Do the names come first, or does the art tend to suggest them?
@EPXGames Revisiting a game after fourteen years must make the old design decisions feel very different. Is there anything from the original you are especially determined to keep in the PC version?
@TrackBanditGame Are these different NPCs, or expressions one character can switch between? Eyes do so much of the acting, even before there is any dialogue.