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Day 44 of #100DaysOfGameDev
Started working on a new event sequencer to try to make things flow a bit smoother, but it is being a real pain right now. On a brighter note, I managed reduce mishaps with the enemy brain today.
#GameDev #IndieDev #Unity
Day 43 of #100DaysOfGameDev
New arena level done. It is servicable for now as part of the prologue, but I got something special upgrade for it planned in the near future.
#GameDev #IndieDev #Unity
Day 42 of #100DaysOfGameDev
Working on dialogue trees today. Got a fair bit done for the prologue section of the game, but also lost a good bit of progress to random power outages today... remember to save often.
#GameDev #IndieDev #Unity
Day 41 of #100DaysOfGameDev
Fighting is live and the enemy brains are plugged in! All that’s left is one last cutscene and this level is complete. I now have everything templated and ready to drag-and-drop, so I can build new levels much faster.
#GameDev #IndieDev #Unity
Day 39 of #100DaysOfGameDev.
He's got the gun! One or two more good pushes and the first level is done. After that, everything will be set to start knocking levels out on after another.
#GameDev #IndieDev #Unity
Day 38 of #100DaysOfGameDev.
Next step done! Level 1 is all laid out and got most of the Dialogue Triggers set. Just a few more additions and this level is cleared. #GameDev #IndieDev #Unity
Day 37 of #100DaysOfGameDev. Going back to the main menu and starting a new game. Gonna focus on building out things in the order players will experience them, polishing things along the way. Should make it easier to get to the demo.
#GameDev #IndieDev #Unity
Nothing to really show on Day 36 of #100DaysOfGameDev. Finally getting over my stomach, so I spent the day planning and reorganizing. I've been a little unfocused trying to keep up with the challenge, but now I have solid map towards my demo. More very soon.
#GameDev #IndieDev
Happy #ScreenshotSaturday.
It's Day 35 of #100DaysOfGameDev, and not gonna lie, it's getting kinda rough to keep up with this. Quickly added in a fog of war system while chewing on bigger additions and trying to get over a stomach bug.
#GameDev #IndieDev #Unity
Day 34 of #100DaysOfGameDev.
Woke up very sick today, so I decide to take it easy and doodle some alien ideas while I recover.
#GameDev #IndieDev

Day 33 of #100DaysOfGameDev.
Starting to work on more enviromental factors for the maps. Figured the 1st thing I should add should be exploding barrels.
#GameDev #IndieDev #Unity
Day 32 of #100DaysOfGameDev.
More work on the Galaxy Map. Planets can now have cities that the player can visit to interact with characters outside of the crew to gain new jobs and other resources.
#GameDev #IndieDev #Unity
Day 31 of #100DaysOfGameDev.
Expanding the Galaxy Map. Now you can travel between planets to take on different missions, and soon they'll be even more to do here.
#GameDev #IndieDev #Unity
Day 30 of #100DaysOfGameDev.
Spent the day planning and design the first batch of content, but also a small update to the enemy AI. Reworked some of its decision weights and made it able to properly use the larger units.
#GameDev #IndieDev #Unity
Day 29 of #100DaysOfGameDev.
Probably my most boring update of the challenge. Spent the day working on equipment stats and trying to build out the game's content. Isn't flashy, but gotta be done.
#GameDev #IndieDev

Day 28 of #100DaysOfGameDev & a happy #ScreenshotSaturday
The game systems have been updated to handle larger units, so I can now start adding big monsters and mechs to combat.
#GameDev #IndieDev #Unity
Day 27 of #100DaysOfGameDev.
Some more pixel art practice, mainly experimenting with animation. I should have a new gameplay addition done by tomorrow.
#GameDev #IndieDev #Unity #PixelArt
Day 26 of #100DaysOfGameDev.
Chewing something big in the code, so here's some sprite practice. Thinking I need to push myself more with shadows and animation
#GameDev #IndieDev #Unity #PixelArt
Day 25 of #100DaysOfGameDev.
Following up on the Unit Leveling from yesterday, I managed to get the Skill Menu going. Now you can spend the points from Leveling Up to unlock new Skills for combat.
#GameDev #IndieDev #Unity
Day 24 of #100DaysOfGameDev.
Nothing flashy, but the victory screen can now reward you with resources and deal out experience to your units. Now I'm gonna go work on the leveling system a bit more.
#GameDev #IndieDev #Unity
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