Top Tweets for #Addressables
【アプリボットテックブログ更新】
UnityのAddressables導入で、ResourceManagerの常駐メモリ60MB超をほぼ0MBまで削減した事例をまとめました。記事内では、グループ設計や運用自動化の工夫を解説しています。
https://t.co/byCAEXhuna
#Unity #Addressables #ゲーム開発 #パフォーマンス改善
弊社所属のエンジニア社員が【U/Day Tokyo 2025】に登壇しました!✨
#Addressables を用いたメリット、また直面した課題について共有しました(^^)/
https://t.co/2SQbcuImd1
#unity
【U/Day Tokyo 2025 講演紹介⑨】
複数タイトルの開発・運営で得られたAddressables活用術と課題解決事例
金井 亮太、吉田 杏平、小野寺 真悠/株式会社Aiming
株式会社Aiming第二事業部では、複数タイトルで Addressables を活用した開発・運用を行っています。採用による多くのメリットがある一方、様々な課題にも直面してきました。本講演では、得られた知見や事例の一部をご紹介します。
▼イベント詳細・事前登録 (無料) はこちら
https://t.co/9rU8oelhQA
#UDayTokyo #Unity #Addressables

Developing an Addressable Preload Manager for Unity.
You can manage Addressables per scene — preload, label edit, group assignment, and even size analysis — all in one window.
No more juggling through multiple panels.
#Unity3D #gamedev #indiedev #Addressables

【Addressables】Addressablesをもっと便利にする② - CORETECH ENGINEER BLOG https://t.co/j9vXpOex37 #Unity #C# #Addressables
(HC ==> everyone)
AddressablesでロードしたPrefabに付いているコンポーネントの参照が全てmissingになる問題が発生していて二日ほど悩んでいた。
これの厄介なところが Use Asset Database だと起こらず、Use Existing Build や PlayerBuild後のアプリでしか発生しないところ。
#Unity #Addressables

Alright, let's see how posting a full length video works on here.
Memory Management - Unity Tutorial
How to clear assets from memory, using Addressables.
#unitytutorials #tutorial #indiegame #gamedev #indiedev #IndieDevs #unity3d #addressables #memory #memorymanagement #loading #unload #csharp #gamedevelopment #gamedeveloper #optimize #scripting
So Addressables.InstantiateAsync can return an already instantiated object, so if you yield return/await it to setup stuff before Awake/Start, you will miss it... always check the isDone property on those scenarios!
#madewithunity #Addressables #gamedev #indiedev


Using this, I managed to shrink a 156 MB .apk build to 72,5 MB 😺❤️
#devlog #Addressables #Unity #indiedev #gamedev #timesaver #optimization #indiegamedev #TwinKoryuu #NekoSuki #KittyLoveAdventure #gamedeveloper #indiegamedeveloper
#devlog #UnityTips
Also, here's an AnalyzeRule to automatically detect/delete any unused #addressables entries in your game (by scanning all of your game's built scenes), for maximum build size savings :D
https://t.co/KZWR2bBTjR
#gamedev #indiegamedev #indiedev #timesaver
#devlog #unityTips
Here's an automated way to add your game's #assets from folders into #Addressables groups
This method will auto-add the folder's assets one by one in the group, so the Pack Separately option will just work! :D
https://t.co/h4QrZ37vom
#gamedev #indiegamedev
How to use Addressables: https://t.co/3E1lRdFd5L via @YouTube #GameDev #IndieDev #IndieGameDev #Unity3D #Addressables
📣Asiste a la #maraton_levelup el 16 y 17 SEPT
📅SAB. 17 SEPT 10:00 - 12:00
✏3ª Masterclass de #programacion #unity
✏Team-working en Unity3D
❤ Enrique J. Sainz ( @EJSainz )
📝INSCRÍBETE: https://t.co/VNhXmaT2Bb
#unity3d #madewithunity #addressables #gamedev #indiedev

Above all the scenes are loaded on start — but you can also load @unity scenes on demand ✨ as in this little test below where we can switch between the referenced scenes!
And none of this is restricted to just scenes — the same applies to #Prefabs and #Addressables!
Addressables 用のデータを Cloud Content Delivery に移行完了。
50ギガ無料枠がずっと続きますように~。
https://t.co/gbo2uBpyQE
#Unity
#Addressables
#Cloud Content Delivery
#ゲーム製作
Unity выложила проект Loady Dungeons для изучения того, как работать с Cloud Content Delivery и Addressables.
https://t.co/lJKEFjegTJ
#unity #Addressables #unity3d #gamedev
Here is a basic code example using addressables.
I've started adding concepts of #addressables to our runtime engine to make loading as simple as possible 😊
Left shows the Unity editor component and on the right @typescript runtime component.

Finally - initial build is up and running!💪We've also managed to add in support for #Unity Addressables! #indiedev friends - do you also use #addressables system in your games?
#screenshotsaturday #indiedevhour #indiegames #unity3d
There should he more reference documentation for "Addressables" in Unity 3D. Did heck of a job to create a CDN on documentation currently available.🤒
#unity3d #addressables #gamedev #AugmentedReality #blender #unity
@unity3d @UnityTvm @unity3dexpert @unity_feed
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