Top Tweets for #BLASTNet
πNew Addition to #BLASTNet! π₯
Weβve just added 7.2 TB (!) of Rayleigh-BΓ©nard Convection #DNS data to BLASTNetβa goldmine for #turbulence researchers & #ML enthusiasts. Dive into high-fidelity simulations and push the boundaries of predictive modeling!
https://t.co/5iLycPslG1
#Blastnet <1.1.0> update is ONLINE!
Includes 5 new game modes, 10 new upgrades & a bunch of other improvements.
Play the game on @operagxofficial at https://t.co/HQGYss98dc
and @itchio at https://t.co/ciFZ3Du79J
A more detailed devlog is available at https://t.co/GDmkhZczyg
Recap: 1.1.0 Update for #Blastnet
-New enemies, upgrades, powerups & game modes
-Improved visuals
#GameMaker #screenshotsaturday
#Blastnet <1.1.0> update is ONLINE!
Includes 5 new game modes, 10 new upgrades & a bunch of other improvements.
Play the game on @operagxofficial at https://t.co/HQGYss98dc
and @itchio at https://t.co/ciFZ3Du79J
A more detailed devlog is available at https://t.co/GDmkhZczyg
Recap: #Blastnet ^2 prototype
-Spherical playing field
-CRT shader effect
-Juice
May need to give the enemies the ability to shoot to take full advantage of the larger playing field..
#Gamemaker #screenshotsaturday
Thats-a-lotta-bombs
Maybe there's a snake game in here somewhere?
#screenshotsaturday #GameMaker #lowpoly #y2k #arcade
#Blastnet <1.1.0> update is ONLINE!
Includes 5 new game modes, 10 new upgrades & a bunch of other improvements.
Play the game on @operagxofficial at https://t.co/HQGYss98dc
and @itchio at https://t.co/ciFZ3Du79J
A more detailed devlog is available at https://t.co/GDmkhZczyg
![Oakleaff_'s tweet photo. #Blastnet 1.1.0 update going online tomorrow [13.09.2022]
#GameMaker https://t.co/t5jh3p2lwY](https://pbs.twimg.com/media/Fcen34lXEAAUCnn.jpg)
Yep, I'm thinking this 'update' for #Blastnet is pretty much complete. Still gonna do a bit of testing with my laptop to see if there's need for optimizations, but I'll be releasing the update on @itchio and @operagxofficial next week. GET READY!
#GameMaker #arcade

Ended up adding a few options to adjust the game's colours - might include a few "preset" options but otherwise the player is free to change the colours.
#Gamemaker #Blastnet
Playtesting the current build of #BlastNet with all <50> possible upgrades made the game so delightfully chaotic I decided to implement it as an extra game mode!
Hopefully I'll get this update out in a couple of weeks...
#GameMaker #screenshotsaturday #lowpoly #arcade
Ok Ok last one for now, I really like how juicy this time-scaling effect turned out (Hue inversion coupled with a radial blur centered on the player)
(Thanks @XorDev for the (ancient) radial blur code)
#GameMaker #Blastnet
Good ol' phase 99... I may need to adjust a few things since even *I* don't know what the fuck is going on here. I guess at some point I accidentally created some biblical laser angels..
#GameMaker #Blastnet
Working on a long-overdue QoL update for #Blastnet, with a couple of new enemies, upgrades and enhanced <J U I C E>. Pretty nice coming back to my own code and needing to explore how the thing works again.
(I may be abusing the pixelation effect a bit)
#Gamemaker #lowpoly #arcade

Prototyping a new enemy for the ""award-winning"" #BlastNet. Will propably release an update before the end of the year, with a little bit of new content and stability fixes. 10 000 players in a week so far!
@YoYoGames #GameMakerStudio2 #gamedev #lowpoly #arcade
Hmm ok I might have underestimated the scores you can get in this game by.. a lot
#BlastNet #GameMakerStudio2 #Lowpoly #arcade #shooter

Well, I didn't expect many people to cross the 'one million points' mark, but I also didn't expect anyone to cross 10 million, let alone 100 million OR ONE BILLION POINTS. Which - according to my calculations - isn't even possible. So this one's going on ice (for now). #BlastNet

@operagxofficial I hope you'll get the #GXC comment sections implemented soon. Of the ~4300 online scores submitted for #BlastNet since release, approx. 600 have scores of 0. Without any kind of comment section it's pretty hard to know what is causing this. @YoYoGames
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