Top Tweets for #BoneToPix
New update rolled out to #BoneToPix
It can now convert single-frames of scenes with multiple objects at once
Useful for creating environments π²πββ¬π
#PixelArt #γγγη΅΅ #MadeWithUnity #GameDev

November's shaping up to be the best month in #BoneToPix sales so far. Looks reasonably likely that it'll beat out release month.
Feels pretty good

Unity-Chan model converted into a few different styles of pixel-art with #BoneToPix.
Get it here: https://t.co/Jz0TPteqSr
#PixelArt #MadeWithUnity #IndieDev #Animation
Added outlines to the #BoneToPix lighting shader. Outlines get ignored by lighting, so they're always a solid color.
Also had a bit of fun with trigonometry for the gif π
#ScreenShotSaturday #γγγη΅΅ #PixelArt #GameDev
@TheRoofyDude I'm using #BoneToPix, a tool I'm making that does that for you with a single click.
It'll be on the Unity Asset Store pretty soon. I'll probably also make a video / blogpost explaining roughly how it works once it's finished.
A full run of #BoneToPix converting a simple 3D model I made into pixel art
Getting Unity to run through all all the animations in edit mode was kind of a painπ
One sprite per original keyframe + inbetweens as necessary get rendered
#ScreenShotSaturday #GameDev #MadeWithUnity
This shader will be included in #BoneToPix, a Unity Asset Store tool for converting bone-based animations into pixel-art with dynamic lighting.
I'm working on finishing it up, and will hopefully have it released in February! :)
https://t.co/vN69NlSoG4
Now that you've got shared values per fragment you can do any sort of lighting shaders without breaking the pixel-art grid!
I'll probably be releasing my Pixel-light shader together with #BoneToPix in February.
https://t.co/A7yPwpqLXI
Hey #IndieDevHour! π
Today I added dithering to the Pixel-Light π‘ shader for #BoneToPix
Mini-tutorial below ππ§΅
#GameDev #IndieDev #PixelArt #UnityTips
Now that you've got shared values per fragment you can do any sort of lighting shaders without breaking the pixel-art grid!
I'll probably be releasing my Pixel-light shader together with #BoneToPix in February.
https://t.co/A7yPwpqLXI
Very close to finishing on the pixel-art conversion tool.
Figured out a good way to deal with noise in the animation at smaller resolutions. Output sprite is 64x64
#MadeWithUnity #GameDev #PixelArt
π‘βοΈWorking on the pixel-art cell shading for #BoneToPix & The Bleak Divine
A short thread on how I got lighting data to work on *art* pixels instead of *screen* pixels π₯οΈ
ππ§΅ #MadeWithUnity #GameDev #PixelArt
Here's a little preview of a simple model I made and animated in blender, converted to Pixel Art with #BoneToPix
Still gotta work a bit on the cell shading + got a couple more bugs to iron out, release probably coming in early Feb.
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