Top Tweets for #BuildEngine
Shadow Warrior Art I commed from Artvader_AF like a year ago and never made public.
#Shadowwarrior #fps #buildengine @boomshootart

The Build engine games are some of the most optimized in gaming. Developers exploited this engine to its maximum potential, showing maximum innovation at every step. It's a masterclass in game art and engineering. #BuildEngine #GameDev #RetroGaming
The Duke Nukem: Advance version that was develop to the Nintendo "GameBoy Advance" in 2002..
Now as a full EDuke32 mod(TC) to the Duke Nukem 3D PC/MAC versions!
Enjoy.
#BuildEngine #Duke3D #90s tech #AlwaysBetOnDuke
#GameBoy #2000s #portable #oldtech
https://t.co/JTJCOFGLFx
"Duke Nukem: Zero Hour" for the Nintendo 64 console(1996)
decompiled to the PC Windows 10, With FPShooter modification.
#Nintendo64 #DukeNukem #BuildEngine #90s #MILLENNIUM #y2k game
#full_3D
#modding. Not mine at all.
#Apogee_Software #Apogee_Ent the OG #3DRealms outside!
Dope Voxel Pack 1 meets GODZILLA 98
Dropped my Dope Voxel Pack 1 into the legendary Godzilla 1998 map by Thomas L. Harrell and it just fits.
Classic Build-era chaos, now with chunky voxels that keep the 90s vibe alive while adding real depth and presence.
https://t.co/g3m87cCCNE

a more full overview of somnigraph, still surely doesn't cover everyting it can do,, plus minor bugs i havent messed with yet,,, #dukenukem #buildengine #duke3d
poor video example of a fully from scratch build engine / duke map editor I have been working on, originally i heavily modified mapster32 but ditched it as it was too limiting. #dukenukem #buildengine #duke3d
https://t.co/HyYN4YF8Z6
@DanielWienerson @Apogee_Ent @ScottApogee
@IsraeliGames @IndieGamescoil
The OG 3D Realms of the 90s tech.
#voxels #retrogaming #KenSilverman
#BuildEngine #3D #Duke3D #DukeNukem #IonFury #Blood #PowerSlave #ShadowWarrior
#ืฉื ืืช_90 #ืจืืจื #ื ืืกืืืืื #ืืฉื

Coffee may be? In fact - i renewed my tries to create an IonFury advanced #voxel pack and name it a FURYVOX.
In fact i create a section on my site for voxelpacks for build-engine games now. Feel free to repost this! #eduke #zdoom #buildengine

#BuildEngine headaches making Death Wish v2.0 for #Blood. Mapedit sprite max doesn't account for ones spawned during gameplay, crashing if combined # is >4096. In-editor max is more like <3200 to make it crash-proof.
#games #gaming #gamedev #retrogames #indiedev #leveldesign

#BuildEngine room-over-room in E4M4 of Death Wish v2.0 for #Blood. I'll snap this in place, then pray it never needs extraction for editing ๐ฌ It results in better looping, though!
#screenshotsaturday #games #gaming #gamedev #retrogames #indiedev #game #leveldesign #retrogaming

Here they are, some new images from No Fear!
King Manhattan's mutant base.
The new level I'm developing. #gzdoom #zdoom #buildengine #indiedev #IndieGameDev #leveldesign #indiegame #indiegames #boomershooter #indiefps #pixelart

What will happen to our protagonist?
After his capture?
No Fear coming soon!
#gzdoom #zdoom #buildengine #boomershooter #indiegame #indiegames #indiefps #pcgame #fps #leveldesign #pixelart #indiedev #firstpersonshooters #IndieGameDev
No-Fear Coming Soon! from Mark Kaminari Software!
#itchio #gzdoom #retro #indiegame #indiegames #firstpersonshooter #indiedev #indiedeveloper #zdoom #buildengine #pixelart

Thanks to a Fresh Supply compatibility issue, I have to hook this boss fight up with a janky #buildengine workaround ๐คก Wish me luck :p
Dug into E4M1 of Death Wish for #Blood and found this #buildengine nugget of joy. Deleting any vertex shown here crashes DOS. Complete with mysterious floating points ๐ฅฒ
#screenshotsaturday #retroFPS #gamedev #gamedevelopment #retrogames #games #gamedesign #leveldesign #gaming

Quad Damage: Episode 26 - Civvie11 & How We Ended Up Not Talking About Rise of the Triad.
It's Quad Damage time! Join the Quad Damage team as we discuss #RiseoftheTriad, #Doom, #BuildEngine games and more with the king of the sewers........@Civvie11!
โก๏ธhttps://t.co/nThVZaOsHH
Small satellite dish (615) - sprite for this one is present in the game files but wasn't used in any of the official levels. I find it charming in a typical DN3D sprite manner. #dn3d #dukenukem #voxels #buildengine
Blood (MS-DOS) E1M4
Video by @G101Robert
#Blood #BuildEngine #retrogaming #playthrough
https://t.co/HYOZ1p5EtG
NAM (1998)... Said to be one the worst games of that year. They didn't even change all the Duke Nukem 3D sound effects...
We start at 7pm (gmt+3): https://t.co/4iJWnjvN6L
#tzibu #twitchaffiliate #twitchtv #retro #twitch #fps #nam #vietnam #vietnamwar #war #build #buildengine

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