Top Tweets for #BuildingGadgets2
New version of #BuildingGadgets2 is available - found a pretty significant FPS bug in the copy/paste gadget - it should massively improve FPS when copy/pasting large areas.
https://t.co/X7WfHOLILY
#BuildingGadgets2 is uploaded to Curseforge - awaiting approval :).
Straight port to v1.21 of Minecraft, though I did buff the destruction gadget. Destroy ALL THE THINGS!
https://t.co/X7WfHOLILY
Added a new feature to #BuildingGadgets2 today - specifically for the @FTB_Team, but of course any pack makers could take advantage of it if they wanted.
In short, its a way to give players a one-time use free cut/paste item. Its admin only of course!
https://t.co/Z9ihy7LUcQ
Uploading an early beta-testing version of #BuildingGadgets2 to Curseforge for Minecraft v1.20.4 -- its in the process of being approved and should be available shortly. Let me know if you're brave enough to give it a try :). I'll start on LaserIO next
https://t.co/X7WfHOLILY
Working on the #BuildingGadgets2 Port (@ErrorMiKeY Helped a bunch too!).
Most things are working, but a few aren't. Like fluid rendering :).

Just pushed out updates for #BuildingGadgets2 and #LaserIO -- Fixes a majority of the bugs reported on the githubs for each.
New #DireNews video announcing the release of the DW20 Pack for Minecraft v1.20
In addition, I'm looking for #BuildingGadgets2 Copy/Paste templates to be shared with me on the Direcord Discord server for use in my Lets Play. Details in the video below!
https://t.co/pUvDSU55Yt
Just released updates for #LaserIO and #BuildingGadgets2 - Both minor bug fixes. Did you know laser nodes/connectors got knocked off the ground by water? Well not anymore!
Also I made the Adv Laser Connector no longer need a nether star.
Two mod updates in 1 day? Wonder why..
Made a quick video covering all of #BuildingGadgets2 features now that it’s released. Enjoy !
ModSpotlight Building Gadgets 2 Release Version
https://t.co/LmGOPFLqnf
#BuildingGadgets2 v1.0.0 is now available:
https://t.co/Xg97L0wtXl
Raised the version to 1.0.0 to signify that its now officially out of 'beta testing' mode, and mostly feature complete.
No worries - theres more stuff that'll get added eventually I'm sure :).
Every Programmers LEAST favorite task is documentation. That said, at least Patchouli makes it easy!
The next version of #BuildingGadgets2 will contain a book, detailing all the nuances of the gadgets.
I bet there's something in there you didn't know :).

Every Programmers LEAST favorite task is documentation. That said, at least Patchouli makes it easy!
The next version of #BuildingGadgets2 will contain a book, detailing all the nuances of the gadgets.
I bet there's something in there you didn't know :).

#BuildingGadgets2 v0.3.0 is now available:
https://t.co/r3bYFYu2sG
This adds all the fluid handling stuff I've been working on the past few days.
Go. Hunt. Find bugs.
Fluid rendering is working :)
I did more!
Thanks to Gimpansor for walking me through the API!
If you'd like to try out these fancy new animations, you can!
#BuildingGadgets2 v0.2.2 is now available:
https://t.co/rYZo8vYNfT
I *May* have been having fun with eye candy today. I was trying to do one thing, and accidently did another. Then I made a minor variation to it. And couldn't decide which I liked better. Then I made another variation. And that looked cool too!
TLDR - 3 new building animations:
#BuildingGadgets2 v0.2.0 is now available.
Please test and report bugs. Lots of changes under the hood in this one :).
https://t.co/hYx5cj6oGz
#BuildingGadgets2 v0.1.5 moved to release branch at Curseforge:
https://t.co/2SwbIm2tVE
This version fixes a few misc bugs you prob never noticed :)
#BuildingGadgets2 update coming your way (Currently under review)!
v0.1.4
Allows for larger pastes when playing on a server (Packet Splitting)
Fixes tooltips in the template manager GUI (Thanks Shadows for the tip!)
#BuildingGadgets2 v0.1.3 now available. I broke current version templates when allowing previous version templates. Woops
Also I added some stuff to the template manager.
Aaaaand its available:
#BuildingGadgets2 v0.1.2 now out at:
https://t.co/a9u7UO16pU
Misc bug fixes, template manager render, and old paste functionality. Oh yea, and copy/cut gadgets now void the drops of the blocks they replace (if replace mode enabled)
Aaaaand its available:
#BuildingGadgets2 v0.1.2 now out at:
https://t.co/a9u7UO16pU
Misc bug fixes, template manager render, and old paste functionality. Oh yea, and copy/cut gadgets now void the drops of the blocks they replace (if replace mode enabled)
Good news everyone, I just implemented support for the *old* format of Building Gadgets' copy/paste data into the new #BuildingGadgets2 !
This means you can use your old pastes in the mod (Once you get the new release that I haven't released yet!)
Thanks to DireCord for data :)

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