Top Tweets for #CastleEngine
Web: bump mapping, clip planes, fog, terrain, occlusion culling; also Unholy Society demo on web updated https://t.co/YMxFaAnOzA
#GameDev #IndieDev #WebGL #HTML5 #Shaders #OpenSource #Pascal #FreePascal #CastleEngine
Audio (sound, music) on the web, sound API improvements (arbitrary channels, float frequency etc.) https://t.co/OAMVDI53ae
#GameDev #IndieDev #WebAudio #HTML5 #OpenSource #Pascal #FreePascal #CastleEngine
More April News: training timer demo, delayed view changes, URL processing on save, how to easier install web compiler, notes on copyright and AI, in progress: audio on web https://t.co/WWVOXVrkbX #castleengine #pascal #delphi #FPC #WebAssembly
Web target: getting URL parameters, downloading resources using TCastleDownload https://t.co/ctAWQlm8tk #castleengine #FPC #WebAssembly #pascal #delphi
macOS improvements: work flawlessly on Apple Silicon (Aarch64), bundled with FPC, signed and notarized; Cocoa mouse positioning; fixes to OnDropFiles; universal binary support https://t.co/zIsw4pmAWW #castleengine #fpc #delphi #macos #gamedev
Engine downloads with “bundled FPC” for all platforms, castle-build-ci to easily use CI with our engine, Woodpecker (Codeberg) CI examples and impressions https://t.co/Y9cSfI8xcw #castleengine #codeberg #fpc #woodpecker #ci #githubactions
December news (unlimited skin joints on shaders, PointProperties), and plans for 2026 (next release, SignPath, better macOS Silicon, shadow maps…) https://t.co/7aWkc1sbNG #castleengine #pascal #fpc #delphi #gamedev
New example: get random image using Unsplash REST API https://t.co/WrSd07f4nx #castleengine #pascal #unsplash #fpc #delphi
Register for the upcoming Pascal Conference in Germany (Early Bird price until 31.07) https://t.co/7StR49wTCq #castleengine #gamedev #Pascal #delphi #FPC #LAZARUS_anime
Delphi advancements: groundwork for more platforms (Android, macOS, iOS), Castle Model Viewer + Delphi, cli Delphi tools on macOS, fixes for C++ Builder, Delphi 64-bit IDE https://t.co/dIvKOVhRmg #castleengine #gamedev #pascal #delphi #embarcadero #cppbuilder #radstudio
Support for new Tangent node in X3D, with vectors as 4D, better aligned with glTF https://t.co/pbiYxeS6SB #castleengine #x3d #gamedev #delphi #pascal
URL improvements: castle-config:/ protocol, use UriExists and FindFiles on any URL (including e.g. zip), TCastleMemoryFileSystem https://t.co/bIUGVAVxHC #castleengine #gamedev #gltf
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