Top Tweets for #CosmoCommand
So the #CosmoCommand GB Compo demo had an astronomical uptick in views and downloads a few days ago! ...But analytics weren't helpful with determining the source.
Any new followers care to share how you discovered the game?

I wanted to try out using rumble in #CosmoCommand, so I ordered some cartridges from https://t.co/hvYdalOUnh with that feature. Even got some labels and cases using my artwork. End result is pretty spiffy, and the rumble works great!
(Cartridge is in "Cosmo" Purple, of course!)

I recently asked my followers for candidates for a costume swap for the #CosmoCommand crew, and I chose Sybil from Pseudoregalia! It's a hard outfit to pull off, but Cosmo is being a champ about it.

I was experimenting on what "on-foot" missions might look like in #CosmoCommand , but I think the result looks more like Cosmo Command RPG. πΉ
#GameBoy #indiedev #GBStudio

picoCAD 2 by @johanpeitz came out a few days ago, so I thought I would try it out. See #CosmoCommand 's star fighter in glorious low-poly 3D!
What would #CosmoCommand look like if it were a 1990s indie #furry comic? Maybe something like this!
I had a pang of nostalgia for the aesthetic and couldn't help myself.

So #StarFox celebrated its 33rd anniversary the other day! I'm a little late, but I thought it would be fun to celebrate by doing a costume swap featuring #CosmoCommand βs own tribal-garbed telepath and Star Fox's Krystal.

This account is overdue for some actual gameplay screens! Here's a mockup of the Forest Planet level, where #CosmoCommand explores a subterranean cave. Palette cycling makes a pretty convincing waterfall, don't you think?
#GameBoy #indiedev #GBStudio
At last, #CosmoCommand's menu is complete!
Everything worked out surprisingly well, though Paloma's Data Disk screen required a bit of editing to work within the #Gameboy's tile and color limitations.
#indiedev #gbstudio
As the last of our trio and #CosmoCommand's resident mechanic, of course Julep will be in charge of adjusting your settings and options! Now it's just a matter of making these animations work together.
#gameboy #indiedev #gbstudio
While Cosmo, shown prior, will oversee #CosmoCommand's start menu, I wanted Paloma here to handle the game's "Data Disk Library," a collection of cutscenes and images you can unlock. Hopefully it's not too much movement for the #gameboy to handle!
#indiedev #gbstudio
One of the things I remember most fondly from Star Fox Adventures was the opening menu, how the camera zoomed around to show the crew going about their business. Can this be captured on #gameboy? Cosmo and co. are about to find out!
#cosmocommand #indiedev #gbstudio
On a water world (no not THAT waterworld) Caipirinha has little patience for land dwellers and their customs. But now that Reptiles are probing the depths of the planet's seas, she'll take whatever help she can get. Time for #CosmoCommand to get wet!
#gameboy #indiedev #gbstudio

Despite an ecosystem at its limits from corporate greed, Boulevardier's world is home to the galaxy's richest, including herself, and she doesn't care ONE bit for Reptiles on her finely appointed doorstep. Time for #CosmoCommand to be the hired help?
#gameboy #indiedev #gbstudio

On a tiny distant world enrobed in a forever winter, Wassail is used to not having to deal with much of anyone, and COLD-blooded or not, the Reptiles don't belong! It's up to #CosmoCommand to heat things up...with laser fire!
#gameboy #indiedev #gbstudio

On a remote forest planet, Shine of the Moon follows the old ways and can even see the future. (A deer seer, you could say.) But Reptiles have invaded in search of something deep within subterranean ruins. Time for #CosmoCommand to go spelunking!
#gameboy #indiedev #gbstudio

Starlight is the star performer of a gas giant converted into a pleasure planet among the clouds. But it seems the reptiles have decided no fun is allowed! #CosmoCommand saving the day would be music to this bun's (long) ears.
#gameboy #indiedev #gbstudio

Much like the Star Fox games that inspired it, I wanted #CosmoCommand to have a star map with a planet per level, for context and a sense of place. But I also want to feature an NPC in each, and I thought I'd start the new year by showing off a few!
#gameboy #indiedev #gbstudio

Since I redesigned the crew's pixel art portraits, it only made sense to make new painted art too: Cosmo and her space fighter.
#cosmocommand #gameboy #indiedev #gbstudio

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