Top Tweets for #DailyGameDev
Join @GrantAbbitt in this easy to follow along tutorial and learn how to use lighting effectively in Blender! Watch at https://t.co/YzvTtGOuPb
#GameDev #IndieDev #DailyGameDev

Join Grant in this easy to follow along tutorial and learn how to make some stunning crystals in Blender! Watch here π https://t.co/IFPdDyHRod
#GameDev #IndieDev #DailyGameDev

Omnis Infinifight Gamedev - 86 https://t.co/KvJk3ZaMvz #omnis #infinifight #animation #dailyart #dailytwitch #dailygamedev #gamedev #gamedevelopment #gameanimation #gameart
Happy New Years Eve! - Omnis Daily Stream - Day 50 https://t.co/KvJk3ZaMvz #newyears #omnis #animation #dailystream #dailyanimation #animation #cartoon #gamedev #gamedevelopment #infinifight #spaz #art #gameart #gameanimation #indiegamedev #dailygamedev #twitch
Infinifight Character Animation - Day 34 https://t.co/KvJk3ZaMvz #animation #cartoons #gamedev #fightinggames #dailyart #dailyanimation #dailygamedev #dailystreams #twitch #artstream #animated #gameart #gamedevelopment #animate #vectorart
Infinifight Level Design - Day 31 https://t.co/KvJk3ZaMvz #gamedev #leveldesign #omnis #twitch #dailyart #dailygamedev #illustration #mushroom #gamedesign
Been experimenting with door depth. In terms of style, which do you prefer: the original cubic door (left), the half-depth door (centre), or the quarter-depth door (right)?
#UE4 #UnrealEngine #gamedev #gamedevelopment #IndieGameDev #indiedev #DailyGameDev
#301DaysOfCode Day 253: Using a custom game instance class, I've managed to get saving, loading, and level transitions all working smoothly. It was a lot of work, but definitely worth it!
#UE4 #UnrealEngine #gamedev #cpplus #IndieGameDev #gamedevelopment #indiedev #DailyGameDev
#301DaysOfCode Day 250: Actually got game pausing/unpausing to work, then added functionality to the pause menu buttons. Presently still only handling quick saving and loading of the game.
#UE4 #UnrealEngine #cpplus #gamedev #gamedevelopment #IndieGameDev #indiedev #DailyGameDev
#301DaysOfCode Day 248: Added a save/load screen. Still only saving player data at present, though, so will have to move on to world data soon. Also started work on a pause menu today.
#UE4 #UnrealEngine #cpplus #gamedev #IndieGameDev #gamedevelopment #indiedev #DailyGameDev
#301DaysOfCode Day 247: Continued working on quick saving + loading. Today I focussed on the player's weapon sets. All going relatively smoothly so far!
#UE4 #UnrealEngine #cpplus #gamedev #IndieGameDev #DailyGameDev #gamedevelopment #indiedev
#301DaysOfCode Day 246: Started implementing quick saving and loading. Not something I've explored in #UE4 before, so it's all fresh and new and exciting! Began with character stats.
#UnrealEngine #gamedev #cpplus #IndieGameDev #gamedevelopment #DailyGameDev #indiedev
#301DaysOfCode Day 212: Added a stamina potion, implemented drinking potions, and then overhauled the HUD, including adding a player portrait and changing icons.
#UE4 #UnrealEngine #cpplus #gamedev #IndieGameDev #indiedev #gamedevelopment #DailyGameDev
#301DaysOfCode Day 210: Created a (very) basic first person controller in #Leadwerks.
#cpplus #gamedev #IndieGameDev #DailyGameDev #gamedevelopment #indiedev
#301DaysOfCode Day 206: Back to #UE4. Finished setting up the world-space health bars that I started working on a few weeks ago (and forgot about!). Then I created a new (boss) enemy: the Beastmaster!
#UnrealEngine #cpplus #gamedev #IndieGameDev #gamedevelopment #DailyGameDev
#301DaysOfCode Day 205: Back to #cpplus today, and I added a player component, which at the moment just holds + handles data about the number of lives. Might generalise it so that it can be used on enemies as well...
#IndieGameDev #gamedev #gamedevelopment #indiedev #DailyGameDev

#301DaysOfCode Day 195: Added a 'camera' that follows the player, rendering layers, rudimentary collision detection, and collider visuals that can be toggled with a key press.
#cpplus #DailyGameDev #IndieGameDev #gamedev #gamedevelopment #indiedev
#301DaysOfCode Day 194: "In a world where tanks can drive over water..." Set up the ability to load maps from a tilemap and a text file of tile indices.
#cpplus #DailyGameDev #IndieGameDev #gamedev #gamedevelopment #indiedev
#301DaysOfCode Day 192: Resolved the error I had yesterday, so now textures are rendering properly. Made a little tank race by instantiating some tank entities with randomised speeds. Watch them go!
#cpplus #DailyGameDev #IndieGameDev #gamedev #gamedevelopment #indiedev
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