Top Tweets for #DearImGUI
#ImGenie for #DearImgui is now live here
https://t.co/cvZ38a3ma5
You can also play with it via this emscripten demo :
https://t.co/hupJjtiAgi
Apple approved ColumnLens for the Mac App Store. It's built with Dear ImGui and C++. Pretty sure it's one of the first ImGui apps on the store.
Wrote up what the process looked like: https://t.co/T0nNWViSly
#imgui #dearimgui #cpp #macOS #indiedev #buildinpublic
#NetImgui 1.13 release
https://t.co/pJLXLerPJV
Add remote UI capabilities to your app by pairing this with @ocornut's #dearimgui.
NetImgui 1.13 adds support of #DearImgui's (1.92) new font atlas blitting glyphs as needed. It now auto detect managed textures changes.
#imgui

A shoutout to @ocornut : @idSoftware showed at Graphics Programming Conference 2025 that their internal GPU debugging tools use #DearImGuiย ๐

ๆ็ปๅฆ็ใฎ็ทด็ฟๅฐใไฝใไธใไธญ
ใใฎโ ๏ผC++ใณใผใใๅ็ใฉใคใใฉใชใงใใใใชใญใผใใงใใใSDL3 GPU๏ฝDear-ImGUIใไฝฟใฃใใขใผใญใใฏใใฃ
#sdl3 #dearimgui
HDRView 2.5 is available! Lots of new features, including support for DDS textures and animated GIF/JXL/PNG files, a new animation/playback mode, new blackpoint/offset option when tone mapping, and many UI improvements.
https://t.co/9HDyUb6FXp.
#HDR, #HDRI, #dearimgui

A little progress on 3D modelling in my engine. Once I get the loop-cut to work it will be Dope!
#gamedev #lowpoly #3dmodeling #gameengine #screenshotsaturday #DearImGui
#NetImgui 1.12 release
https://t.co/tJ7pGuj8rV
Add remote UI capabilities to apps using @ocornut's #dearimgui library. This version vastly improves communication speed that was a fps bottleneck.
#imgui

I try to change my mind with UI code #DearImGui, #ImGui still the best UI system:
Update on #DearWidgets:
ImTesselator & Gradient
๐งต
For this #screenshotsaturday, I made some progress on the undo-redo in the meat of Fire Exit's level editor.
#indiegame #climatechange #indiegamedev #gamedev #2DGame #clicker #leveleditor #FireExit #dearimgui
For this #screenshotsaturday, I've been reworking the level editor for Fire Exit, and got some undo-redo working:
#indiegame #climatechange #indiegamedev #gamedev #2DGame #clicker #leveleditor #FireExit #dearimgui
Today I'm proud and honored to see my humble zig_workbench (#ziglang) featured in #DearImGui Language Bindings (https://t.co/R8d8PYkUDr).๐ป๐
To celebrate I update BaseImGui Template (+7 backends) with latest DearImGui Docking v1.90.7 via DearBindings.
https://t.co/PsjmN6Xq9x

#NetImgui 1.11 release
https://t.co/bReQH6V1aN
Add remote UI capabilities to app using @ocornut's #dearimgui library.
This version adds ability of taking over client connection when it is already connected to another Server.
#imgui

I made public #ImPlatform which aim to simplify the multiplatform development with #DearImGui I'm using it for personal projects #Imgui.
https://t.co/mKI1Rn3fKd
Tested on {Win32}x{Dx{9, 10, 11, 12}, OGL{3}}
I'll add some other target soon:tm:
I don't own a mac so PR are open. 1/2
The performance benefit of a well written immediate mode GUI can be huge.
@ocornut โs #DearIMGUI has been a joy - performant, clear, and much easier to use than most UI toolkits.
https://t.co/M85X0gdCSl
Frame-perfect hover with smooth scrolling.
Moving the mouse and scrolling at the same time.
Switching the filter on top of that.
Using a handmade IMGUI built specifically for this file explorer.
Got the scene graph pretty much working in #Degine. Had a basic system before, but this is more robust using ECS from @ajmmertens #flecs library. Can't see in an image, but the cubes are rotating around each other. Menu using @ocornut #dearimgui. Need to add drag and drop, tho.

RePAINT! with @raylibtech and using @ocornut's #dearimgui. First try !
Capturing events seems to work great. Need some work to add features now !
#repaint #pixelart #retro #retrocomputing

#NetImgui 1.10 release
https://t.co/aQzPnwChBW
Add remote UI to your application using @ocornut's #dearimgui.
This version adds clipboard and monitor DPI support with a few bug fixes.
Feedback always appreciated
#imgui

I'm getting good in porting #DearImGui to #ZigLang. Project updated with SDL2 OpenGL2 and SDL2_Renderer2 from Docking repo examples. I think is enough variations for now, let me know if anyone want a port of DX or Vulkan render.
--
Free and open source at https://t.co/PsjmN6WSjZ
Just published #ZigLang + #DearImGui Docking 1.90WIP + #DearBindings .
C++ example_win32_opengl3 ported to pure Zig+Win+OpenGL3, no extra libraries, no warpers, almost the same code.
--
Template BaseImGui ready to play/build/expand, free and open source at https://t.co/uFArQu1Q7d

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