Interesting fact: raylibtech tools fit in a single floppy disk. High-performant, single binary, beatiful multi-themed UI, powerful command-line, multiplatform, no external dependencies. Better software is still possible.
#gamedev#toolsdev#raylib#raygui#uidesign#futureisnow
New release: **rTexPacker v5.5** by @raylibtech! Sprites packer and font atlas generator! 🔥
Including some new features requested by users:
- Folder prepend on name
- Multi-sprite selection for tag edit
- Auto sprite-split on load
- Text unique codepoints-scan for font-atlas
- Even faster atlas gen for +10K sprites
- Multiple export options for image + descriptor
Missing some feature? Just ask me about it! 🚀
Get it on itchio: https://t.co/cvA6OC62Tr
or wait a bit for the Steam update (free for owners)! 💯
Hey! Just released rTexPacker v5.0!!! 🚀
Pack your sprites and font glyphs! Many new features on this new release: sprite tags, sprite slicing, sprite collider editor, manual positioning, unique codepoints loading from text, new UI style...🤯
Try it now: https://t.co/biYEcNC7Jk
@me_app raygui is an immediate mode library and some properties are global for all the controls, like TEXT_SIZE.
To draw some control using a different size, it can be done with:
Hey! **rGuiStyler 6.0** is out!
A complete redesign for this raygui styles designer tool! I also created this new style called "Genesis"! I really like it, I think I'm using it with all my other tools! 😄
The tools is free and open-source!
Try it online: https://t.co/AvQrJeOLOS
After several months of work I just published **rInstallFriendly v2.0**!
Installation time has been improved considerably!!! (Currently ~20 sec. to install ~2GB of data)🤯
Also added a minimum installation time config option and more! 🚀
Get it now: https://t.co/dIVNitFUMg
**rTexViewer 4.0** is published! Biggest update ever of the tool with MANY new features, including a NEW **shader code editor with auto-hot-reloading**! The only image board with custom dynamic shaders support! 🚀
https://t.co/3vLD11m21Z
NEW! **rTexPacker v4.0** published!
Biggest update ever! MANY new features and improvements! 😄
- Get it on itchio: https://t.co/biYEcNC7Jk
- Get it on Steam: https://t.co/fcGJt8iYSc…
- Try it online: https://t.co/1cO6VUFjPi
- Release notes: https://t.co/MBDrJcTOiv…
Interesting fact: raylibtech tools fit in a single floppy disk. High-performant, single binary, beatiful multi-themed UI, powerful command-line, multiplatform, no external dependencies. Better software is still possible.
#gamedev#toolsdev#raylib#raygui#uidesign#futureisnow
Hey! raylib technologies toolset for gamedev is on sale!
50% off for individual tools and even more if you get the 5 tools bundle!
Get them now! ---> https://t.co/Z1KsOjl1Wm
Thanks for your support! ❤️
@Coxlin Hehehe... actually that PR included just a typo and some formatting tweaks (following raylib conventions), the commits list was the syncing with current master branch for the fork... In any case, everybody is welcome to contribute to raylib, PRs are carefully reviewed.
@AnthonyRabine actually I prefer move the opposite direction, make all tools/techs independent, divided in pieces, to allow anyone to use any piece/tool with their own engine/technology. Monolith engines could be handy but as they grow, complexity increases and maintenance gets more difficult
Do you need engine-agnostic custom tools for your next game?
Multiplatform, performant, self-contained, pipeline-ready, code-sustainable
Sprite packer, resource packer, viewers, editors... Sample tools: https://t.co/kBcCe0LLyO
Be the owner of your technology.
Let's talk!
@davidmekersa I think what devs need is good tooling to accelerate the development process.
why engine tooling must be linked to a specific engine when it could be completely engine-agnostic?
why engine tooling must be a monolithic piece of software when it could be modular?
@DMeisam3 Despite there are some tutorials on YouTube, raylib doesn't have official tutorials. It's intended to be learnt looking at the available examples (some previous C language knowledge required). In the web there are many examples organized by complexity: https://t.co/01uHhZ8e11
Big update! Many great improvements!
Specially important one: redesigned GuiTextBox() to allow cursor movement, including mouse positioning!
Updating all the published tools in the following weeks! ♥️
Hey! raygui 4.0 is out! the biggest update in 9 years! 😄
A simple and easy-to-use immediate-mode gui library! Perfect for multi-platform high-performant small tools development! Multiple styles available or create your custom ones! FOSS!
Release info: https://t.co/7JgaiAbEFL