Absorber Demo Is Live!
160+ programs. One identity. Two minibosses.
Build broken combos on a 7×7 grid. See how far you survive.
What's the most broken program combo you found? Tell me below.
Absorber Demo Is Live!
160+ programs. One identity. Two minibosses.
Build broken combos on a 7×7 grid. See how far you survive.
What's the most broken program combo you found? Tell me below.
Mina the Hollower is out!
I was going to just make a quick sprite, but I got a bit carried away and just ended up making a full on high-res mockup instead. Haven't even got around to playing the final release! Gotta fix that.
@smestorp Would you be open to a Steam bundle collaboration? My upcoming game was inspired by yours, and I think they could pair well together. https://t.co/MQcW2tiF8a
This is an amazing review and endorsement of Odin, on Reddit of all places.
It does capture the issue I have with Marketing Odin in how Odin's lack of killer features make the merit of the language harder to comprehend at first glance.
https://t.co/VcPxmjpofN
Working on adding "bitmap fonts" to Karl2D: https://t.co/LE1Cyj4NgF
Previously I've only supported fontstash.
But perhaps fontstash isn't good for shipping games. Generating atlases of unknown sizes feels flaky.
My plan is instead bitmap + slug (two separate modes).
Check out the video by Javo @leedeostudio talking about Defold (it's in Spanish, but you can watch it with translated subtitles or dubbing on Youtube) - thank you for the recommendation!
I'm thinking of shipping this dome crack system more or less. Yay or nay?
I've been working on this for 5 weeks and it's so hard to make it perfect. I'm not 100% happy with this version but honestly I don't know if I can improve it or how to do it.
#screenshotsaturday #indiegames
🎉Thank You for 100 followers!
To celebrate, I’ll be checking out your #IndieGame and #GameDev projects
Drop your game link below. It must be free and it’s a big plus if #BrowserPlay
I'll check as many as I can and share my feedback!
Like + RT + follow ❤
#IndieDev@wavedash