Top Tweets for #DeepCity
Decrypted data indicate a hybrid hierarchical structure composed of BIOS, ROBS, and control entities linked to the Ilghal substrate
#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #Cyberpunk #CG #IndieGame #GameDev

Pit Matson - rigging
1st Round
#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #Cyberpunk #CG #IndieGame #GameDev
Forensic Visualization of New York 2101
#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #Cyberpunk #CG #IndieGame #GameDev

The day we got banned from Reddit - Based on true events
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THE BOSSES and ACKNOWLEDGMENTS
https://t.co/dftSD8pVSr
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Deep City: Code Fragments Reveal Morris Sic Robotic Experiment
r/DeepCityProject
👉 https://t.co/rloRgYXPhd
Powered by Blender 3d
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Analysis of the first reconstruction of Deep City’s robotic society by Dr. Noam Ørbital, based on Ilghal fragments and verified 3D models
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Dr. Noam Ørbital reports that Pit Matson may be a failed experiment by Morris Sic, based on a decrypted Ilghal code fragment.
#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev

Pit Matson and Morris Sic: Posthuman Origin in Deep City
#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev

The latest reconstructions recovered from Ilghal code fragments reveal—with unsettling clarity—a floating autonomous head
#Blender3d #SciFi #PostApocalyptic #Dystopian #DeepCity #PostHuman #Cyberpunk #IndieGame #GameDev

// MORRIS SIC — partial name loss (TRUNCATED ENTITY)
ENT::MORR?S[id=0x4D4F52524953____::CRC=0x5310]::CLASS[ARCH-PR?ME]::SRC[EX2101pD-WG];
#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev
![deepcityproject's tweet photo. // MORRIS SIC — partial name loss (TRUNCATED ENTITY)
ENT::MORR?S[id=0x4D4F52524953____::CRC=0x5310]::CLASS[ARCH-PR?ME]::SRC[EX2101pD-WG];
#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev https://t.co/wCKldOU9L1](https://pbs.twimg.com/media/G5-2KL0XsAAEmfb.jpg)
Analysis by Dr. Noam Ørbital on the irregular cube structures surrounding the entrance to Deep City. New hypotheses based on Ilghal fragments.
#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev

Dr. Noam Ørbital presents a new hypothesis about the luminous halo surrounding the entrance to Deep City.
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Fragment code `Ilghal´ – Ø1
The frontal view shows a body with a reduced torso and disproportionately long limbs
https://t.co/m1GLX56QYX
#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev

The decrypted `Ilghal´ fragments reveal a robotic category that does not fit into any known pattern within the hierarchy of Deep City
#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev

The decrypted `Ilghal´ fragments seem to confirm that Morris Sic carried out a systematic reprogramming of the industrial robots
#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev

The decrypted `Ilghal´ fragments confirm that, after the construction of Deep City, Morris Sic carried out a systematic reprogramming of the industrial robots
#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #Cyberpunk

Pit Matson can face anything because it’s powered by Blender3D
#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #ConceptArt #DigitalArt #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk

PIT MATSON
2nd Round
Modeling Pit Matson, the main character of Deep City
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