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Day 8 of #100DaysOfCode
Today’s realization:
You don’t need to be an expert to help others.
If you're 1 step ahead of someone, reach back and explain what you've learned.
Teaching reinforces your knowledge.
#LearnInPublic #DevMeeting #DevAdvice
🚀 Today at our daily #DevMeeting, Dima our Quality Assurance Engineer shared the numerous bugfixes he made addressed 🌟
Check out his explanation in the video below. In the meantime, check out the other topics discussed today
🚢 Key Updates:
Account Creation
Friend System and Account Resolution: Adam succeeded with friend request transactions and demonstrated a basic UI for adding friends. He's working on fixing event handling issues with Frank's help and added functions to retrieve friends by username or ranges for future UI enhancements.
User Interface
Escape Menu: Frank and Dima discussed making the escape key first close the chat window, then open the escape menu to simplify UI handling.
Social Features
Friend System Transactions: Adam completed transaction components for the friend system.
Questing
Testing Quests: Dima and Adam discussed creating another account to finish testing quests. They decided tools should be equippable but not usable in discovery mode for added engagement.
Map
Billboarding and Map Tiles: JM worked on billboards and tree materials, deciding to use the auto-lod system for better performance. Aligning objects to terrain outside the tile scene needs further work.
Tile
Tile Scene and Billboards: JM addressed issues with tree materials and discussed potential fixes, ensuring the tile scene does not look empty.
Game Tester Support
Community Rewards: Dima and Frank discussed the token award system for community bug reporting, implementing a leaderboard and rules. They agreed on using Polygon or Scale wallets for token distribution.
Avatar Editor
Tool Scaling and Avatar Size: Dima, Adam, and Frank discussed tool size adjustments for female avatars and ensuring proper proportions with automatic engine adjustments.
Sprinting and Camera Alignment: Dima reported issues with the female avatar's sprinting and camera alignment during testing.
Settings
Graphics Settings Bugs: Dima reported lighting and color artifact issues in the tile scene, needing adjustments for visual quality.
Additional Points
Defense and Reserve Animations: JM updated animations and addressed GPU exiting issues by switching materials and using the auto-lod system.
Weekly Updates and Social Engagement: Dima will provide weekly updates, and Frank plans to enhance social media engagement with the team.
#Cryptopia #GameDev #SocialFeatures #NavalBattle #GamingUpdates #TechNews #ComingSoon
🚢 Today at our daily #DevMeeting, Adam shared exciting major updates to the social features of Cryptopia! Check out what Adam has to say about them! 🏴☠️
🚀 Key Updates:
- Add Friend Features: Connect and play with friends.
- Playtest Ready: Menu tidying and testing.
- Naval Battles: Major improvements to damage progression.
- First Person Bow Shooting: Enhanced gameplay experience.
Bug Fixes: Various improvements for smoother gameplay.
#Cryptopia #GameDev #SocialFeatures #NavalBattle #GamingUpdates #TechNews #ComingSoon
🚢 In today's #DevMeeting, our Game Developer Adam shared the AI Improvements he made for the Naval Battle in Cryptopia! 🏴☠️
🚀 Check out his explanation in the video below. In the meantime, check out the other topics discussed today🌟
Key Updates:
- Onboarding: Improved tutorials and multi-account setup.
- Latency: Fixing dashboard delays.
- AI Debugging: Resolving AI playtesting issues.
- Playtest Ready: Menu tidying and testing.
- Node Stability: Fixing node and signaling issues.
System Updates:
- Escape Menu: AI settings configurations.
- UI Fixes: Bug fixes for speed, mouse control, and double drawing.
- Bow Aiming: Improved controls.
- Transaction Feedback: Enhanced user responses.
- Map: Addressing forest density issues.
- Ship Interior: Fixing reflection and emissiveness.
- Workbench: Tool size and shape configuration updates.
- Settings: Further bow aiming and AI damage improvements.
#Cryptopia #GameDev #NavalBattle #GamingUpdates #TechNews #ComingSoon
🚢 In today's #DevMeeting, our Game Developer JM @John_adriano_ shared exciting improvements for the Naval Battle in Cryptopia! 🏴☠️
🔧 Dev Team Updates:
- Naval Battles: Improved AI, dynamic visual effects, bug fixes, and an upcoming tutorial.
- Technical Fixes: Shadows, camera focus, avatar animations, tile claiming UI.
- Travel Mechanics: Engage in encounters or enjoy in-game activities during travel.
- Minting & Performance: Minimizing PC performance impact, streamlining gas usage.
- Banning & Dispute Resolution: New self-moderated system with DAO voting and rewards.
#Cryptopia #GameDev #NavalBattle #GamingUpdates
🚢 Did JM say 'Naval Battle'? 🏴☠️
🎮 In today's #DevMeeting, JM @John_adriano_ our Game Developer, shares his updates for the Naval Battle scene in Cryptopia!
The Dev Team also shared updates:
🎨 Fixed Avatar Clothing Customizations
🔗 Resolved Network Transfer Issues
🤖 Enhanced AI for Realistic Ship Battles
🎯 Improved Bow Mechanics and Animations
& more!
Our Dev Team is working tirelessly to ensure Cryptopia is ready for its epic live launch! 🚀
#Cryptopia #GameDev #NavalBattle #GamingUpdates
Ready for some #DevMeeting notes? We tackled new issues, discussed updates, and gasp even spoke in plain English. Get ready to be impressed! #TechTalk #JavaScript #developer #js https://t.co/e2Jk0kQaTM $ETHO #code

It was a pleasure to meet with @bitsoflove on Friday to share our expertise on high availability @CraftCMS setups. #craftcms #devops #devmeeting

Pues los developers @R3voul y @patriiSR de @kairos_ds ganaron el Kahoot del #Devmeeting y han ganado una entrada a la @BilboStack, viernes 24 enero libre y viaje a Bilbo pagado ida y vuelta. #SomosKairos
16 marca ponownie odwiedzimy Warszawę z kontynuacją nauki Vue.js na poziomie zaawansowanym. 💪
Link do rejestracji i pełna agenda 👉 https://t.co/pMf4vA03m6
#devmeeting #programming #VueJS #workshop

VIF get ready to #Hashcode Challenge 2019 ! En tant qu'Hub Organizer, nous accueillons les équipes interne et externe qui participent au concours algorithmique de Google. Ça se passe chez VIF le 28 février 2019 de 18h30 à 22h30...#DevMeeting #Hashcode2019 #DuFunAlEtatPur

#YASS Clocked 60 hours of work in 4 days, Still got it 😎 iOS Services are ready! Can't wait for #DevMeeting
Great opportunity to learn some Rx.js skills for free.
https://t.co/8Xz7Ggy5Zg
#devmeeting #RxJS #Programming #workshops #Angular

@TechEventsDC Are you joining our Intro to #React #DevMeeting this Sat. 16th sponsored by @CodingDojoDotCo? Info https://t.co/IzPpZK0HDo
#dagger2 as a concrete implementation of the dependency injection pattern. Interesting facts in our latest #devmeeting at @weareappcom


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