Top Tweets for #DracEngine
Man, I really gotta get my shit together.
I've got an awful habit of starting on new projects that never see the light of day due to burnout. I'm surprised #DracEngine had even made it as far as it did, but right now I can't even begin on which projects I should be prioritizing.
Someone set up a Wiki page for #DracEngine's "Vs. Sans". There's even a page set up specifically for DracEngine that has absolutely nothing on it.
Phenomenal.
#FNF #undertale
https://t.co/syM3UgUK3b
Scroll speed can be modified on-call.
This can produce some interesting results.
#fridaynightfunkin #DracEngine
One thing I find pretty interesting is that you can set any character to be either a bot or an actual player.
This means you can basically just set BF as a bot, and the opponent as a player, so then you can play the left side of the chart.
It's pretty fun.
#FNF #DracEngine
Decided to remake the instrumentals for Madness!
Can't fit all of it, so here's a bit of it.
#FNF #fridaynightfunkin #DracEngine #madnesscombat

Guys, the gameplay settings for the #DracEngine Demo cannot currently be adjusted, I've said this already.
This includes keybinds, scroll type, etc.
Yes, they will be adjustable in future builds, once I get around to making an actual interface for it.
Please be patient.
#FNF
Small hotfix for the #DracEngine Demo based off of some of the feedback I have received:
- Increased responsiveness
- Placeholder keybinds have been adjusted
- Camera movement has been adjusted
- Megalovania should (hopefully) run a lot better
#FNF #indie
https://t.co/btFjo9DEeq
It's a little buggy visually, but works just fine in terms of functionality.
Also, wow it's pretty challenging to control both players at the same time.
#fridaynightfunkin #FNF #DracEngine #gamedev
There's now an HP system in #DracEngine!
If the bar is pushed all the way to your end, you will start losing HP when missing notes. Rating is also uncapped, so you may end up needing to hit a number of notes to exit that state.
(You will not lose more Rating if you miss below 0%)
Couldn't upload the entire thing, so here's the cool part of Madness.
#fridaynighfunkin #madnesscombat #trickytheclown #DracEngine #gamedev
Some updates to Vs. Sans:
- Adjustments have been made to the charting, lots of stairs.
- Vocals have been improved (mostly Sans's).
- i suck at rhythm games
- Instrumentals have been updated, mixing better with the vocals.
#fridaynightfunkin #FNF #Sans #DracEngine #gamedev
Small demo on the current state of the chart editor!
Saving and loading JSONS works, and can even be loaded up into #DracEngine!
#fridaynightfunkin #FNF #gamedev
You can now play with custom arrow colors.
#fridaynightfunkin #FNF #gamedev #undertale #sans #DracEngine

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