Top Tweets for #GamePassEffect
Everything I’ve said the last 5 years that’s been written as “pure fanboy copium” has come to fruition, and it’s so GOROIOUS!!! The #GamePassEffect is REAL CONFIRMED!!!!
ID Software's (still employed) Lead Services Programmer had some SCATHING criticisms of #Xbox following the gutting of their studio. He says:
+Impossible to make a AAA game of previous Doom standards with current employees.
+Entire important departments and disciplines at studio gone.
+Reassurances they're the same are a lie; they're half.
+Studio management given talking points on what can/can't be said.
+Reassurances are so more people don't jump ship fearing no future.
+They're not the same size as when they shipped Doom 2016, they're fewer, despite higher game production demands.
+ID Software has serious issues with how Game Pass has done.
+Poor sales is an unfair metric due to Game Pass sales cannibalisation. Game Pass means it's not the same game sales business model.
+Xbox doesn't understand art, or games or the business model.
+Nor does Xbox understand what goes into making a game.
Besides Xbox still being a disaster, the way they're moving lately has me fearing much of this is prepping more to ready studios to be divested or sold off, thus fat free and lower cost till a sale is on the cards, than it is Xbox seriously being interested in a studio like ID Software making more premium quality AAA games. We shall see.... But what a travesty either way.
Link to full Auf Ein Podcast.
https://t.co/0lrpChp00T


Man, Palworld plays like dogshit on the Series X. 30fps and just...choppy as hell.
#GUAPSTRODAMUS been talking y'all #GamePass was unsustainable and the #GamePassEffect is real....looks like it drove Pete Hines from Bethesda. Since y'all won't believe me lets let the white man tell ya 😁😁😁

See this is the problem with #Gamepass #Gamepasseffect! Rushing #games to the market because it's in $20 subscription service. It's not a month old and it has 5 patches. All Gamepass games will be waiting for a deep sale.
WUCHANG: Fallen Feathers – 1.5 Patch now live on Xbox Series X|S and PlayStation 5.
FEATURES / BUG FIXES
* Slight adjustment to the invincibility frames during Wuchang’s get-up animation after being knocked down.
This is to prevent players from being attacked during the getting-up animation to optimize the player’s early game experience.
* Sped up Wuchang’s healing animation slightly to ensure players have enough time to heal. The recovery animation after drinking can now be cancelled with a dodge.
This is to enhance the strategic element.
* Made adjustments to animations, values, and level design for certain NPCs and AI.
Added dialogues for some NPCs to complete some plots. We will further optimize the exhaustion animations in the future to improve the plot performance.
This also includes the faction bug in Chapter 4, adjusted the level design, and increased the performance effect of BVB.
Moreover, the dialogue order between Fang Yao and He Youzai to prevent a bug where players could not achieve the “Bound by Fate's Threads” and “Dream's Sweet Deceit” endings due to an incorrect sequence.
* Revised descriptions for some equipment and items
* Added/revised certain audio lines.
Added some ‘Wuchang’ voice to complete the story, and added some NPC dialogues.
* Fixed an issue where certain buttons could not be set in the controller remapping menu
* Fixed the issue where the Buddha statue could disappear from the player’s inventory when force-quitting the game after it is placed in the Palace Hill of Chapter 1.
* Fixed an issue with the combo-based Benediction and Jade Pendant not functioning correctly in NG+ cycles.
* Addressed issues with certain terrain that can cause the player to become stuck.
* Reduced elevator waiting time and fixed the issue in Chapter 5 where the elevator may trap the player at its destination.
While Wuchang waits for the elevator, the speed of the elevator tripled. Due to loading issues, the speed of taking the elevator is temporarily unchanged.
* Optimized the impact resistance of certain monsters.
Reduce the impact tolerance of some primary enemies, making it easier for light weapons to interrupt the attacks of some monsters in the early stages, while increasing the strategic nature of light attacks. For later-stage monsters, players can now use spells, weapon skills, etc., to directly perform follow-up light attack combos to suppress some monsters.
* Increased the trigger interval for Spike Traps.
* Further reduced the damage of landmines in Chapters 2 & 3.
Monsters can still be quickly staggered, keeping combat strategies in areas with groups of monsters unchanged.
* Reduced the number of landmines in Chapter 3.
* Adjusting game content to prepare for the update of new weapons and sets in the Deluxe Edition compensation.
Currently, the high-poly phase of the Deluxe Edition compensation content is nearing completion, and we hope to bring players more traditional armor, including ancient armor such as Wei/Jin dynasty armor.
* Optimized game code in preparation for allowing players to choose to respawn at either the Shrine or the BOSS Fight Entrance after death.
* Optimized asset specifications in preparation for updating to a more noticeable effect when picking up Red Mercury Essence.
* Other minor fixes.
CRASH FIXES
* Fixed a GPU crash caused by certain semi-transparent assets in extreme scenarios.
* Fixed a crash caused by unnecessary rendering calls in specific scenarios.
* Fixed a crash caused by GPU hangs under specific conditions.
* Fixed a crash that could occur with a certain probability at the end of map loading due to animation blueprint concurrency.
* Other minor fixes.
This patch has been a long time coming, and we will continue to refine and optimize the game based on player feedback, striving to deliver a product that satisfies our players!

@JamiesAct Wow Xbox is dead even in its home turf. Even the og Switch outsells it 🤣
This is the #GamePassEffect, this is the result of Spencer's reign of folly, riddled with madness and "infinite money to buy others".

@goodHunterBL @XboxP3 @PlayStation Last I heard it was the 1 game that did ober 10m on Xbox. Not sure how true that is w the #GamePassEffect.
@Xvault2 Microsoft would port their games to the arcades if they were still around. That's the #GamePassEffect
Loving #ModernWafare3 more and more every day. Makes me excited for #BlackOps6 cause I'll be playing online day 1
Someone doesn’t normally play Call of Duty, but…..
The #GamepassEffect is real lol
And don’t ask me why he named himself Donald Duck on it😂😂😂#XboxGamePass #MW3 #Xbox
It sucks learning about a game being delayed when you just announced a price increase for you service these games launch in.
#GamepassEffect
CrowdStrike, the cybersecurity firm that crashed millions of computers with a botched update all over the world, is offering its partners a $10 Uber Eats gift card as an apology https://t.co/oa1ftarBLw
HOTTEST THING SMOKING 🔥🔥🔥🔥🔥💚 #Gamepasseffect

@Genki_JPN No matter. Even if Persona 6 skipped PS5 altogether (unlikely as it may be), they'd still struggle with the #GamePassEffect. No one's buying shit if it's not free on GP. If Sega (owner of Atlus) really go down that misguided path, I wish them good luck.
@Xbox already struggling as a 3rd party publisher AND Indie studios are abandoning the platform due to the #GamePassEffect CONFIRMED at GDC?! But the #UnbiasedMedia told us Gamepass was the future, did they lie? Or were they shilln to protect interests?! https://t.co/M5iJylOzzA
@HazzadorGamin This is the full power of the #GamePassEffect
Basically, unless MS offers you a shitload of $$$ to launch on GP, you're better off skipping Xbox altogether.
@thereddragon Cheapos who don't spend money on games but get free GP from Doritos and stuff can't dictate anything about corporate strategies. Xbots are the 1st who abandoned Xbox. Spencer just followed suit. #GamePassEffect
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