Top Tweets for #IdTech
🎮 id Software isn’t dead, DOOM isn’t being Unreal-ized, and id Tech still has a pulse. After Xbox layoffs, that’s less a victory lap than the bare minimum—gamers will be watching what ships next.
https://t.co/FPYw8sld2s
#Doom #IdTech #IdSoftware #XboxLayoffs

El nuevo DLC de @DOOM: The Dark Ages, Revelations, es la identidad unica que solo @idSoftware le puede dar a una saga icónica.
Una pieza maestra desarrollada por los padres de los FPS, con las bases de un motor gráfico lubricado a la perfección a lo largo de los años! #IdTech

This is exactly what I've been asking for a while.
#idTech could have become one of @XBOX major in-house engines, similar to how @EA has #Frostbite, @Ubisoft has #Snowdrop and #Anvil, #Capcom has RE Engine, @RockstarGames has RAGE, @valvesoftware has Source 2, #PlayStation has DECIMA while @Nintendo continues to rely on a framework-oriented approach.
idTech already had a long history of powering many titles through id Tech 4 with it's GPL v3 license.
From id Tech 5 onward, it continued to be licensed and adopted outside of id Software for titles such as #QuakeChampions, Dishonored 2, and Wolfenstein. The latest example is Indiana Jones and the Great Circle, which uses a customized version of id Tech 7 with #RayTracing.
Currently, #Microsoft still has several in-house game engines, including Turn 10's engine, the Flight Simulator engine, the #Minecraft engine, and others. However, each of them is primarily used for a single franchise.
Microsoft could have made id Tech openly available again, similar to how it used to be, or at least encouraged its wider adoption across Xbox Studios. This would have been especially feasible given that Microsoft also owns #Havok Physics.
Instead, they chose the #UnrealEngine + #Havok route. I honestly think this will hurt the potential audience for these Microsoft titles, as #UE5 comes with significant performance challenges that negatively impact both the final product and its commercial success. As it has consistently happened across this generation.
Microsoft missed a massive opportunity.
It could have turned id Tech 8 into a true rival to Unreal Engine.
Instead, Microsoft's 'leadership' proved once again that it has no idea how to capitalize on the technology it already owns.

Após a id Software perder metade de sua equipe nas recentes demissões em massa do Xbox, fontes ligadas à Microsoft confirmaram que a empresa pretende continuar investindo e utilizando o motor gráfico id Tech.
https://t.co/z7HFSDiYBb
.
#idTech #idSoftware #Xbox #Microsoft

#idSoftware понесла колоссальные потери в ходе сокращений #Xbox: уволены *136* сотрудников, а над собственным движком #idTech остался работать всего один человек. Инсайдеры утверждают, что без уволенных инженеров технология больше не сможет развиваться. https://t.co/PNiwuWdvE6
#IDTech 8 core loss at:
2 Principal #Engine #Programmers
3 Senior Engine Programmers
1 Engine Programmer
#microsoft #rendering #gamedev #xbox #doom #layoff
Here is the full list of impacted employees by title and number at id software

@asha_shar You have no idea what you are doing. #idSoftwareLayoff is a bad idea. #idTech is the most valuable technological asset #Xbox has. And it should be used to produce games such as Halo instead of Unreal Engine. Also Wolfenstein, Doom or Quake on UE? That’s sacrilegious.🙁

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#IDTECH #Transit #TransitSolutions #TransitPayments #Fares

@asha_shar Quite surprised to see @mattbooty still in office, especially after the massacre at @idSoftware for those of you who wanted more @DOOM, #Quake, and @wolfenstein, it makes absolutely no sense.
For pity's sake, support #idTech, don't impose the infamous Unreal Engine.
WIP Skybox for my #Quake3 map. Scale/repetition still feels a little off but I'm enjoying the vibe!
#Blender3d #NetRadiant #LevelDesign #idTech
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