Top Tweets for #Matchnova
Game token and PFP token
遊戲與PFP的發幣,有什麼區別?
最近認真研讀了各路大神的推特,產生了一些想法。
本來就參與數個遊戲,對於"遊戲NFT-遊戲開始-遊戲發幣"這樣的路線,比較熟悉。完整經過了三個項目完整的興起與殞落。
#Critterz #stepn #Matchnova
現在還在參與的就是 @PirateNation ,他到了興起與發幣,因為還有對於 @ProofOfPlay 的發幣期待,自然還沒到殞落的階段。(本身還質押了不少幣,雖然今天整體加密貨幣不佳,還是抱持希望,讓我的2025可以開心一些。)
@0xDith 數天前針對遊戲代幣提出了一些看法:
https://t.co/uxRP7zTKxc
@SamSteffanina 幫忙歸納出下列重點:
https://t.co/pDD5rZFLyd
遊戲中有兩個主要因素推動代幣價值:
1. 每日活躍用戶增長:
(1) 用戶增長與代幣價值之間存在很強的相關性(0.7) ;
(2) 實際的遊戲內代幣使用量不如玩家數量重要;
更多玩家= 更高的感知代幣價值;最佳結果:連續8
週以上每週增長20% 以上。
2. 未來增長潛力:
(1) 即將推出的功能或合作夥伴關係;
(2) 市場期待改進;
(3) 成功取決於超出預期- 意外公告或優於預期的結
果。
推動價值的關鍵在於:專注於擴大玩家群,並提供超出市場預期的令人興奮的新功能。
同時對於PFP NFT,我們看到了BAYC,企鵝,AZUKI的發幣,目前只能用BAYC來做討論,企鵝與AZUKI發幣時間太短,還需要再觀察。
@Nickp_xxx 在企鵝發幣後,分享了BAYC發幣後的整體狀況。
https://t.co/GrJJvRyvmj
$Ape 發幣後卻不盡如人意。
1. 價格高點下跌98% ( $27 => $0.6 ) 。
2. 帶崩NFT價格下跌 95% (E本位)。
3. ���區金庫對於生態和幣價幫助非常少 。
同時,BAYC是預先告知下一個產品滿足社區的期待,卻造成了社區會用既定的想法去審視該項產品,少了驚奇感外,也沒有優於預期的產品產生,自然就讓社區感到失望,進而相繼開始選擇離開。
其實整體看來,在加密貨幣的領域中,目前就是龐氏,不論是遊戲、PFP NFT、Meme或是公鍊,讓越多的人進來,才能不斷推升幣價,讓整體價值提升。
如同兩周前的$TRUMP引入一群新人,由Meme coin讓幣圈活了兩、三天,但不是每個名人都能帶動如此的風潮。
我個人覺得如果遊戲做得好,就能讓一些Web 2的人可以進來,等同於引流進幣圈,應該相對比較容易。
@graildoteth 提出 IS WEB3 GAMING DEAD?
https://t.co/gRqSpnk7qI
他提���了,舊的遊戲正在消亡,而一種新的、更強大的遊戲正在興起,取而代之。您會看到,web3 遊戲目前存在一些荒謬的期望。
Web3 遊戲團隊出現是為了參加一場馬拉松,但看台上歡呼的觀眾希望這場比賽是一場只需幾秒鐘的 100 米短跑,而不是一場需要數小時的 42 公里長跑。
Web3 遊戲並沒有消亡。它不流行。它還沒有讓投資者與團隊致富。但那些能夠破解這個難題並且在第一場比賽中取得壓倒性勝利的團隊將會改變所有局面。風險很高,但同時正確處理此事的回報將更高。
回到前面所說,每日活躍用戶的增長,會讓遊戲、項目成功發展,並能適時製造驚喜、製造話題的項目,才能成為下一個明星項目。
完成這篇的同時,Mint 了2個Gigaverse ROMs,這個建��在 @AbstractChain 上的遊戲,運用 @ProofOfPlay 的技術,希望能夠成為另一個出圈的遊戲。
(10分鐘售完,沒有公售輪 @playgigaverse ;同時在MagicEden 就有了仿冒的NFT賣場,騙了一些被FOMO的朋友們。 )
雖然近期Meme coin造富了許多朋友,還是希望遊戲賽道能有幾個出圈的項目產生,讓更多Web 2的人進入到Web 3的世界中。

IS WEB3 GAMING DEAD?
Investing in a product-focused web3 game is now a meditation on how much punishment one is willing to endure while waiting for a catalyst to save your portfolio.
Building a web3 gaming product is a mediation on how much abuse your team can endure from the community of down bad bag holders while still trying to launch a product that the market is ambivalent, uncaring, and often hostile.
Welcome to gaming meets crypto folks.
Those who lack the tolerance for pain, avoid it and just stay in the memecoin casino. You are statically almost certainly going to get a full portfolio wipe eventually playing that game, but you'll feel the dopamine thrill while falling into the abyss of bankruptcy.
When you invest in gaming, it's just a slow and quite frankly, boring death by a thousand portfolio cuts, especially for those who are in for a quick trade or quick sprint to TGE and then flip.
Long term holders learn to understand the real meaning of the word 'long term' and flippers turned bagholders often learn what "joining the community" means.
Based on the market performance of gaming tokens and a string of recent GameFi TGEs, the speculative gaming narrative is dying, crushed, and cracked by the pressures exerted by the memecoin craze.
As someone who has been all in gaming with bags all over there place, I feel the pain here.
But despite all the 'gaming is ded' noise that makes for great clickbait, let me posit a thought in support of gaming.
Maybe what's dying is the old narrative and maybe a new, more robust narrative is being fashioned in its place.
You see web3 gaming has a problem with some absurd expectations right now.
The (legit) web3 gaming teams show up to run a marathon, but the spectators cheering in the stands are expecting the race to be a 100-meter dash that takes just seconds, not a 42-kilometer slog that takes hours.
And right now, the entire stadium of active participants powering the entire ecosystem called web3 are (now) conditioned to expect lightning-quick sprints to TGE where each participant must seemingly set an instant world record or be labeled as a failure.
Under these brutal expectations, teams building products with long development life cycles face galeforce headwinds.
And getting the worst of it are those building web3 games, a sector that has to bear the added burden of years of disappointing failures and scams and several bull-to-bust cycles that have NOT yet resulted in any break-out successes.
The life cycle of a legitimate game does not match well with the hyper-short timelines expected in web3, where whitepaper idea to product implementation can occur in days or weeks.
Gaming, as it is now, cannot compete. It's a different kind of product entirely with a different set of expectations, made clear by the past 4 years.
Right now, stripped of any extra speculative hype, gaming does not stack up favorably to the attention-driven memecoin world where massive profits can flow in, and just as quickly, straight back out of projects quicker than you can flip a coin.
Where can gaming eke out a win if you can't bust out massive wins right at the start (the TGE)?
With the long game. By building something succeeds and acquires real players (duh), and a lot of them.
By enduring the long run to the finish line over many months and possibly years, with dozens of iterations to find what works, optimize, and discard what does not.
And that long game is making undisputable breach into web2, winning by attracting player scale AND showing revenue numbers.
This long game is a slog. It's difficult, it's expensive, it's years in the making, years of watching hot air rise to the top of market caps while projects of substance sink to the bottom.
But here the risk and the great reward is that not one game so far has achieved this.
It's a new horizon. We don't know what we will see when we push forward.
It's a blank slate. But on it, any story can be yet written. New narratives captured.
There is an asymmetry to this bet.
And all it takes is one trade, one bet gone right, that can change your life.
To back something that everyone discards.
That's how millionaires are made.
My thesis is this and has always been this:
The first game that shows player scale outside of web3 while also demonstrating how the gravity of crypto incentives unleashed on gamers completely oblivious to the web3 side dramatically increase UA & in-game spend behaviors...
Is going to crash into the greater gaming market like a bull in a china shop.
The sound of disruption is going to change things.
The question is, what players are going to make it to the end of the race?
Which bulls are the ones that crash into the shop and start smashing things and making noise?
So no, web3 gaming is not dead.
It's not in vogue.
It's not making investors (or teams building) rich, yet.
But.
The teams that can crack this diamond-hard nut and deliver the first game that crushes the numbers is going to change the game for all games.
The risks are high, but the rewards for getting this right are even higher.
So yes, I'm going to take this bet.

@kasotu2525 もう終わってしまったけど #MatchNova は一番稼げました🧩 ✨
#SleeFi 🛌は始まったばかりだけど、まちのばと同じ感じで毎日稼げてる&コミュニティも強いので期待してます👼🏻
#MatchNova
其實每個版本都有他的最佳解
勝率高幾乎是每一次版本的正解,只要配點不失誤
看��有人6等、13等、16等都能賺錢
也許是他們砸重金洗高數值角色,也許是因為花大錢買大顆寶石,也許他們就歐,不曉得
但同樣等級的情況下還是會有一堆人說虧錢的,但其實教科書都放在那了

記錄一下運氣爆棚🤩
#Matchnova

#MatchNova 剛剛更新了,提高了低等級的遊玩成本,降低高等級的遊玩成本,實際數據尚未測試,不知道差異是否巨大,不知道這次是否能夠改變高等的窘境。

#MatchNova
🎰Fortunata 上線啦!
心心念念的拉霸機來嘍🚀
(題外話:意外的喜慶是怎麼回事?)
自從前幾次更新後就少玩了
現在的人太鬼了呀
勝率從七八成變成五五開
現在就算輸了也可以買個希望啦✨

#MatchNova
好像很久沒發寶箱
畢竟現在 $MCC 珍貴
也是我:我要玩爆拉霸機🎰🎰🎰

另外,對於現在版本迷惘的玩家,不知如何在遊戲中獲得收益,可以參考站長的文章。
#MatchNova
目前MatchNova中獲取利潤的方法有多種。以下將介紹幾種不同的策略,玩家可以根據自己的需求和技能水平選擇適合自己的方式。
#MatchNova
一切都在慢慢變好🚀
除了我的勝率
感覺大家都卯起來往死裡打🥹
太⋯太好玩了⋯⋯

#MatchNova 昨日更新了,調整轉盤的倍率,隨著等級提升而有相對應的倍率,所以不是無腦卡在5級就好了🤣🤣🤣
現在的狀況,贏家賺得變多,輸了只有虧錢...不知道這會不會變成之後的常態🤔
覺得11,16級會是不錯的選擇,前提是要有寶石,否則效益不是那麼高!
#MatchNova
以前大概發了兩三篇我覺得對手的轉珠思考時間太長的抱怨文吧😅
這次的更新完全正中我心⋯⋯
雖然我一直都沒在顧耗火數據
只會整理勝率跟收益
但看其他玩家統整大概變成了:
滑得快耗火變少,滑得慢耗火變多,上下耗火幅度變大
剛好我就是以往都滑比較快的那個✨
省火省錢啦🫶🫶🫶
#MatchNova 更新了所有的一級角色都可以rest能力值,影響最大的是box的價格。
進一步也會帶動一些些 $MCC 的消耗。
#MatchNova
以前不敢轉 現在轉個夠
成為一隻大賭狗🐶
話說現在創世地板都好便宜
我身上隨便一個刺青都比他貴☠️☠️☠️

やっぱり #MatchNova ダメか…
フリーでプレイしていて楽しいパズルだったんだけど相手の連鎖が異様によくて「これ相手人間なの?」と疑問に思った時にやめた…
2ヶ月ぐらい続いたからこれでもいい方なのかな?維持できなくて改悪が続いているよねBCG界隈…マジSTEPNって凄いよ。

昨天 $WCC 上線後與 $WCC 的價格有較大的波動,連帶著寶石價格、角色的價格都對應著下跌。
但是, #MatchNova ���是一直在往前走的,也許目前的收益看起來不是那麼舒服,那就要思考這邊的部位是否影響生活了。
大暴落!
そりゃそうだ😇
一体だけ高レベが売れ残ってる
あとは逃げ切ってる
#MatchNova

#MatchNova 動態調整開始了,角色以及寶石的升級還有鑄造新的NFT都變成需要部份的 $WCC ,以U本位計算,是變便宜了,現在進場的成本下降不少。
但是對於 $MCC (因為每日打金都是得到$MCC)本位來說,變貴了不少...適合怎麼做還需要時間適應與思考。
#MatchNova 排行榜爭奪 $WCC 的活動即將結束,自從第一天第一場一回合打了505分之後,三天33場沒有一場再超過這個分數🤣🤣
目前遊戲對於投降、斷線的懲罰很弱...想要高分得天時(系統)地利(技術)人和(對面認識的)

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