Top Tweets for #MeshShader
#UnrealEngine #Vite "Sneak Peak" into the Vite's bespoke #Mesh #Rendering optimization tech of the MeshOptimizer #MeshShader library. The engineering here from @zeuxcg work is outstanding [Right is non UE Default] #gamedev #gpu
![theredpix's tweet photo. #UnrealEngine #Vite "Sneak Peak" into the Vite's bespoke #Mesh #Rendering optimization tech of the MeshOptimizer #MeshShader library. The engineering here from @zeuxcg work is outstanding [Right is non UE Default] #gamedev #gpu https://t.co/3xriiaQjDx](https://pbs.twimg.com/media/G-NHuk3WMAArlNj.jpg)
One point to one rock - #procedural rock generator for #tessellationshader and #meshshader with continuous LOD at low storage cost #vulkan #3dmodeling #fractals
#ComputeShaders and #MeshShaders are the topics of the new lecture in the "Interactive Computer Graphics" course:
https://t.co/zIvnIXrja1
#graphics #cg #computeShader #meshShader

This week I've been busy experimenting with #NVidia #RTX #MeshShader support for the #OpenSceneGraph and #VulkanSceneGraph.
To the left in osgmeshshader, to the right is vsgmeshshader example, just a very simple GLSL triangle mesh shader for now. #OpenGL and #Vulkan.

more later
yep another one XS beyond spec
#meshshader
-turing group size 32
-DX12U mesh shader group size = Ampere / full RDNA2
= 128
-PS5 group size = 0, no mesh shader
-XSX wooow 256
As tecnologias next gen tiram resolução, não acredita?
#VariableRateShading repete o Shader, #MeshShader diminui a quantidade de triângulos, #SamplerFeedbackStreaming envia a menor bitmap e depois a maior, #MachineLearning pega unidade de saida 1080p e joga para 4k. @Gotikozzy
@KarcelR @TheSharePlayers C'est pas tellement la puissance du hardware qui participe à l'optimisation mais l'architecture de celle ci.
Prenons par exemple la techno #MeshShader qui révolutionne la pipeline géométrique des textures.
Mais oui faut un minimum de puissance pour le traitement des données.

Il #DirectX12Ultimate sono le nuove librerie di #Microsoft che integrano il massimo supporto al #RayTracing ma non solo:
Nuove tecniche come #VariableRateShading
#MeshShader
#SamplerFeedback
Sfruttabili dagli sviluppatori!
#Gamers #XboxSeriesX

#DirectX12Ultimate combines a subset of features for a faster adoption. First compatible hardware are all @NVIDIAGeForce RTX cards and the @Xbox Series X with RDNA 2 architecture.
- RTX/DXR
- Variable Rate Shading #VRS
- #MeshShader
- #SamplerFeedback / Texture Spacing Shading

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