Top Tweets for #MetalAPI
Exploring particle systems as living structures.
Rebuilt this in Metal — now reacting in real time and starting to feel less like an effect, more like a system.
Inspired by @flexmonkey.
code ↓
https://t.co/jXCUPQMJOL
#metalapi #generativeart
My #radiancecascades implementation is under this repo. I will probably continue working on it.
Should be a good starting point if you want to get into SPWI :)
Written in #metalapi
https://t.co/zsxS8etHYL
Depth aware with bilateral filtering and also proper interpolation for the final gather. Had to use a linear depth buffer for bilateral which also fixed another problem. Now I will either try the min/max probe placement or something else.
#radiancecascades #metalapi
Did merging and recently pre-averaging. Currently blurring the radiance texture but it looks horrible so I will do it properly later on with interpolation between probes. Still not depth aware merging and that's probably coming next...
#radiancecascades #metalapi
Did merging and recently pre-averaging. Currently blurring the radiance texture but it looks horrible so I will do it properly later on with interpolation between probes. Still not depth aware merging and that's probably coming next...
#radiancecascades #metalapi
Loaded an emissive obj and the rays that intersect it are red. I'm using octahedral maps to store the radiance and the directions instead of lat/lon. I have tried visualizing the radiance textures by using the same intervals I used for 2D (see bellow)
#metalapi #radiancecascades
Loaded an emissive obj and the rays that intersect it are red. I'm using octahedral maps to store the radiance and the directions instead of lat/lon. I have tried visualizing the radiance textures by using the same intervals I used for 2D (see bellow)
#metalapi #radiancecascades
Will use latitude longitude subdivision to trace rays from the probes. In c0 there are 8 rays, c1 has 32 rays and so on. That way, when merging a cascade with the upper one eg. c0 with c1, every ray of c0 will have 4 rays from c1 to interpolate with.
#metalapi #radiancecascades

Will use latitude longitude subdivision to trace rays from the probes. In c0 there are 8 rays, c1 has 32 rays and so on. That way, when merging a cascade with the upper one eg. c0 with c1, every ray of c0 will have 4 rays from c1 to interpolate with.
#metalapi #radiancecascades

Probe placement using a min max depth buffer. Just drawing them first to make sure they're placed correctly.
#metalapi
Probe placement using a min max depth buffer. Just drawing them first to make sure they're placed correctly.
#metalapi
Tracing rays with the #metalapi acceleration structure. I'm converting the deferred renderer to a path tracer for the thesis' needs. I would color with normals but I'm having a problem with the triangle resources.

I've finally put everything I've learned about developing graphics for Apple Vision using the Metal rendering API into an article. It covers foveation, vertex amplification, stereoscoping rendering and more.
https://t.co/Mc96FKNtkX
#avp #applevision #metal #metalapi
It's a nice grading of Tesla ♥️ But what if I'd like to expose a particular shade of red even more? Or keep it dark? Or make it shine by increasing the amount of white? Playing with color grading in #swiftui and #metalapi #luts #colorgrading #postproduction #photoediting
Currently working on fixing path tracing bugs for super complex valence models! I must say, the metal frame debugger in XCode is a work of art as well!
3D Model by Keith Talbot https://t.co/TGx6gZk93Y
#metalapi #raytracing #3D #3dartwork

Not there yet, but slowly progressing 🧘🏼♂️ Transparency and color/alpha blending seem to be really tricky! #raymarching #metalapi
Just ported @chriskotiesen 's Glass Cube With Dispersion (https://t.co/R99LlBDXAn) into SwiftUI .layerEffect. Looks so cool 😵💫 #swiftui #metalapi
Geometry is an endlessly fascinating topic 📐😵💫 Here’s a small, interactive PoC and a package 📦 that I’ve been working on recently. It allows to adjust the geometry of a #swiftui view using #metalapi https://t.co/s6DzZqMtMZ #kinetictypography #ios17 #justforfun #gettingbetter
Just created a small PR to a cool repo by @twostraws showcasing some nice examples of #metalapi integrated with #swiftui. It's a naive bubble effect that you can apply on top of your views. Enojy 😄 https://t.co/1ojimF4S1K
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