Top Tweets for #Oculusdev
We have a small milestone completed: The number of subscribers of our Studio's account has reached 50. https://t.co/fvNnJwhC8K #oculusdev #indiedev #metaquest #metastore

Huge shout out of congratulations to our Oculus Start devs from Pixel Works Ltd. for their successful launch of MiRacle Pool. Well done and worth the wait! #oculusdev @MiraclePoolMR
MiRacle Pool impresses in mixed reality on Quest 3.
Details here: https://t.co/K1qDuCpC6F
Pet A Capybara In Capy Oasis On Quest Headsets - @UploadVR from @RJdoesVR #oculusdev
https://t.co/4RfwWByTNF
Smash Drums continues crushing it. Love the new MR update #oculusdev
Smash Drums receives enhanced mixed reality support with today's free 'Smashed Reality Encore' update:
https://t.co/fWMu8o7Dl2
Hey Start devs, some good best practices here for marketing your game or app. #OculusDev
To make a bigger impact with social media marketing, ground your decisions in audience research to create content thatβs valuable. Start by focusing on common demographics and identifying the types of content they enjoy. Get more tips for #VR developers πhttps://t.co/chPx0WS1dL

Learn how to use App Lab to accelerate your development journey and grow an audience for your app. Hear how developers are using the platform for experimenting, scaled testing, collecting feedback, and iterating to meet their goals. Read the blog: https://t.co/TrvMH2mBuP

Hey #oculusdev - Hope you'll give this new VR version of Trivia Crack a test run, coming soon to App Lab!
Hey #VR geeks! Donβt miss this chance to be among the first to experience βTrivia Crack VRβ before anyone else! Sign up here! π
https://t.co/yZJiMV8bkv
#VirtualRealityGames #MetaQuest #Oculus
Locomotion is a core design principle of VR and dictates how people move throughout virtual worlds. Weβve put together some of the most widely used locomotion techniques to help you maximize comfort, usability, and accessibility for apps on #MetaQuest π https://t.co/bJTmOPt1wp
#VR

So great to see this group of #oculusdev working so well together at the Presence Platform hackathon last week. Fun times for sure, congrats to everyone who made an app in 3 days, impressive
Had an absolute blast working with a team on this for a few days this week during the hackathon. Everyone came together and was firing on all cylinders and Iβm proud of what we made. π₯π€
Hands only #oculusdev #Quest2 - just getting Trinity Tower, a desert landscape and performant foliage optimized for the Quest was a bit of a bear. #Trinity #Atombomb #ManhattanProject #vr #xr #unity3d #SmashersVR #oculusstart
We continue to work toward making hands in VR a more complete and versatile interaction system. Here's an update on First Hand that shows how hands-based locomotion works. Open sourced and uses Interaction SDK for devs to check out
Congratulations! Much deserved I might add. Looking forward to the store release! #oculusdev #oculusstart
Exciting NEWS π₯: #PowerBeatsVR is finally coming to the official #MetaQuest store!
To celebrate, we are giving away 3 keys π:
W3E4P-FRMCJ-N7TJ7-NKQ3K-J3MM6
NE6NC-RRFWR-6MFCN-7KFAJ-AJP99
EPN4X-47HKH-HGP4W-MJGN6-REYPM
#metaquest2 #vr @sidequestvr @oculusapplab @applabdb
@GodsofGravityVR Congrats @JackSouthardVR and @NathanJewVR for the successful launch of @GodsofGravityVR ! #oculusstart #oculusdev
Start devs take note #oculusdev
Wrote a usage guide to get started with Perfetto, one of the most useful wide-view performance tracing tools for the Quest. It also covers how to get app-space instrumentation included in the trace for better OS/App interaction visibility. ODH now does it auto too! Link below:

Hey #oculusdev, got questions on our store or App Lab? check out our GDC talks! #OculusQuest2 #Oculus
My GDC talk, as well as all of the other talks presented by @Meta at GDC last week, are now live on our developer site: https://t.co/Dc8N3mklqC. I discussed the history of our curation strategy, the design the Quest ecosystem and App Lab, and our new Horizon Builder tacks.

Congrats @VermillionVR on your official Quest release, so excited to try to improve my VR painting skills this weekend! #oculusquest #oculusdev #oculusstart
Congrats @firepunchd on your successful (and long awaited) launch of Tentacular! I recall playing this all the way through in early April 2020 just as we went fully remote, best 45 min distraction during a scary time. #oculusdev #oculusstart
Tentacular is out now on Meta Quest and SteamVR!
Get ready to SUCK!
https://t.co/wKdbiDd2V5
Congrats to Oculus Start dev @JonatanCrafoord for their Quest Store launch! #oculusdev
'Virtuoso' Is A Musical Sandbox That Rethinks Music For VR, Out Now on the Quest Platform
https://t.co/FcibYGSTma
'Tis the season! In addition to Store apps, users can now give the gift of App Lab apps, just in the time for the holidays! Check out the details here: https://t.co/6f6REJDNJp
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