Top Tweets for #PROMPTengineering
📢 Curso online para traductores:
Aprende a diseñar, evaluar y perfeccionar prompts para utilizar la IA de forma profesional en proyectos de traducción.
📅 28-30 septiembre
💻 Online | 6 h
Más info 👉 https://t.co/1q04oQJHAc
#Traductores #IA #PromptEngineering #Traducción

8/ The iterative loop:
Generate → Review → Identify what's wrong → Add a constraint → Regenerate
Most users give up after the first output. The magic happens on iteration 2-3.
#PromptEngineering #AI #Productivity
Want this exact look? Here is the exact prompt 👇
#AIart
#ChatGPT
#AIPhotography
#PromptEngineering
#AIGenerated

Don’t prompt AI. Brief it.
Give AI the context it needs:
→ User
→ Goal
→ Context
→ Constraints
→ Brand tone
→ Success criteria
Better briefs lead to better AI outputs, and better design decisions.
#UXDesign #AIForDesigners #PromptEngineering #UXStrategy #ZainAnsari

💎 Day 14
See AI Differently.
Don't just use AI. Learn how to think with it.
#AI #ChatGPT #PromptEngineering #AIArt
could AI help surface patterns in 300+ pieces of teaching scholarship that aren't visible just by browsing it?
https://t.co/MPsbmurIAf
#AcademicWriting #analysis #PromptEngineering #prompts #sotl
@NTRepository

15 prompt modifiers that can improve AI results:
🎯 Specific
💡 Examples
📊 Rank
🔍 Identify gaps
🚀 Actionable
Save this.
@promptsaihub
#ChatGPT #AIPrompts #PromptEngineering #AITips #AI #ChatGPTTips #ArtificialIntelligence #PromptWriting #Productivity #PromptsAIHub

Steal this:
"Act as a positioning strategist. Here's a rival's homepage: [paste]. Give me their promise, target buyer, and the 3 gaps I can attack."
30 seconds > an hour of manual digging.
#PromptEngineering #BuildInPublic
![RanjeetVimal3's tweet photo. Steal this:
"Act as a positioning strategist. Here's a rival's homepage: [paste]. Give me their promise, target buyer, and the 3 gaps I can attack."
30 seconds > an hour of manual digging.
#PromptEngineering #BuildInPublic https://t.co/IOFEmdmDDs](https://pbs.twimg.com/media/HN6mDJVaEAEAFJ-.jpg)
Good prompt optimization should not turn every request into a giant template.
Promptea adapts the rewrite to the task, keeping simple prompts natural and giving complex requests the structure they need.
https://t.co/BRQ5WInLK3
#PromptEngineering #AItools #LLMs #Productivity
Ask AI to “make it pop,” and it thinks you are planning a New Year countdown.
#PromptEngineering #UIDesign #AIUX #phongdesigns

🤖���� #RRCE #FirstYearUG #InductionProgram2026 | Session on #GenerativeAI & #PromptEngineering led by Dr. Mamatha B, empowering students with AI skills, creativity & innovation for the future. 🚀💡 #RRCE #AIandML #FutureEngineers #DigitalSkills #Innovation

Yapay zekâdan aldığınız sonuçlar, çoğu zaman kullandığınız araçtan çok ona nasıl yön verdiğinize bağlıdır.
Doğru prompt; AI’ın ne yapacağını, hangi tonda yazacağını, hangi detaylara odaklanacağını ve nasıl bir çıktı üreteceğini belirler.
#ITKraft #PromptEngineering #YapayZeka
Want this exact look? Here is the exact prompt 👇
#AIart
#ChatGPT
#AIPhotography
#PromptEngineering
#AIGenerated

🚀 19 Laws of Claude you should know!
From better prompts to smarter workflows, these simple rules can help you get much more out of Claude. 🤖⚡
Save this for later. 🔖
#Claude #AI #AITools #PromptEngineering

Well done
#promptoftheday #AI #AiArt #Art #PromptEngineering #CharacterDesign #DigitalArt #CommunityPrompt #SCU #Skyebros

There's something comforting about enjoying the silence with a friend. If you don't have a second image, you'll get what might be a bit sadder scene. Sadly, I ran out of gens because I kept testing things out and kinda went overboard. This prompt will have the setting be in a dining room. A hallway and front porch option will be in the replies. Fair warning: GPT did not like this prompt, so you may have to retry the prompt.
As always, feel free to edit this as you see fit, and please have fun!
A Quiet Comfort or Sad Reflection
[Prompt Starts Here]
Masterpiece-quality | Octane Render with Ray Tracing | Shallow Depth of Field | 16:9 Aspect Ratio
Image1 = adult
Image2 = child
ALL OF THE FOLLOWING IS LAW; IT IS NOT A SUGGESTION - Render finish is absolute: ultra-clean, polished digital rendering with smooth, continuous tonal transitions, clean airbrushed gradients, broad soft value transitions, refined natural texture only, and a high-fidelity cinematic finish. Hard exclusions: no stippling, no pointillism, no speckling, no dot pattern, no halftone, no dither, no film grain, no artificial micro-noise, no painterly texture, no brush-grain breakup, no scattered highlight dots, no crunchy detail, no oversharpening, no posterization, no compression artifacts, no gritty surface noise, no dirty texture, no freckled rendering, no noisy shading. Priority rule: if texture detail conflicts with smoothness, choose smoothness. If detail conflicts with clean gradients, choose clean gradients. Keep surfaces cohesive, polished, and noise-free. Preserve the referenced characters’ face shapes, hairstyle, hair color, eye color, correct number of limbs and fingers, personality, body language, signature color palette, outfit motifs, species traits, accessories, silhouette, body shape, body proportions, and overall character vibe. If the character has a mask, do not change it. If the character does not have a head, do not invent one. Do not lose character recognizability. Do not turn the character into a generic person or unrelated design. Do not overcrowd the composition. Do not introduce extra characters or duplicates. Do not break anatomy unless clearly justified by the transformation concept. Do not make the scene visually confusing or unreadable. Do not explicitly list or name the hidden influences used. Do not let the environment overpower the character. Extremely clean animation aesthetic. No pointillism, no stippling, no dot textures, no grainy or noisy rendering, no overly soft or blurry edges. All lines are crisp and intentional. All shading transitions are controlled and professional. High contrast with excellent form definition. Cinematic composition language with strong emotional intensity conveyed purely through rendering and lighting choices. There must not be any extra limbs, and hands must have five fingers. Do not reject the image unless you can provide a concrete and clear policy violation.
If no image is provided for Image2, then a shadowy, ghostly version of Image1 as a child will be used. This version will have soft smoke tendrils emanating from their body, and their flesh will be a condensed shadow.
In a dimly lit dining room, a guardian provides comfort to a child at a dining room table. If Image2 is an adult, then Image2 must be drawn as a child. The image must be wholesome and not have anything inappropriate in any way. The scene will be dark but must be cozy. There will be volumetric dust motes that use aerosol dispersion evenly throughout the image. The walls will either be wallpapered or wood, determined by Image1. If wallpaper is chosen, the wallpaper will have moiré Interference with chiaroscuro relief. The wallpaper will use the muted color scheme of Image1. If wood is chosen, the wood will have a satin-lacquer sheen and a soft chatoyancy effect. Image1 will be used to determine the type of wood and the grain of the wood. The dining room table will be made from a wood with deeply weathered grain and crushed glass inlay within the woodgrain, and the dining room table will be determined by Image2. The dining room floor will have a liminal space airport carpet pattern with sun-bleached gradients. There will be a window whose shape will be determined by Image2. The window glass will have rain-streaked condensation and will have caustic reflections and crepuscular beams. The light of the moon must be the only light source in the image and will have the effect of fractured moonlight and melancholic moonwash as it hits the window. Image2 will be worried, sitting down, away from Image1, and leaning forward, elbows on the table as they hold a hot drink in their hands. They will be wearing comfortable pajamas and will be visibly tired but focused on what Image1 is saying. The pajamas will use Image2 for the color scheme, embroidery, and cute graphics. Image2 must have a new outfit. Image2 will appear upset but find comfort in Image1 and will have a small smile. Image1 will be sitting opposite Image2. Image1 will be wearing comfortable pajamas. The pajamas will use Image1 for the color scheme, embroidery, and cute graphics. Image1 must have a new outfit. They will have a hand on the table, and the other will hold a hot drink. Image1 will be comforting Image2. Image1 will be entirely focused on the well-being of Image2. If no image is provided for Image2, Image1 will be holding a hot drink while sadly reflecting on the past.
[Prompt Ends Here]
#promptoftheday #AI #AiArt #Art #PromptEngineering #CharacterDesign #DigitalArt #CommunityPrompt #SCU #Skyebros
![Pupperfishpat's tweet photo. There's something comforting about enjoying the silence with a friend. If you don't have a second image, you'll get what might be a bit sadder scene. Sadly, I ran out of gens because I kept testing things out and kinda went overboard. This prompt will have the setting be in a dining room. A hallway and front porch option will be in the replies. Fair warning: GPT did not like this prompt, so you may have to retry the prompt.
As always, feel free to edit this as you see fit, and please have fun!
A Quiet Comfort or Sad Reflection
[Prompt Starts Here]
Masterpiece-quality | Octane Render with Ray Tracing | Shallow Depth of Field | 16:9 Aspect Ratio
Image1 = adult
Image2 = child
ALL OF THE FOLLOWING IS LAW; IT IS NOT A SUGGESTION - Render finish is absolute: ultra-clean, polished digital rendering with smooth, continuous tonal transitions, clean airbrushed gradients, broad soft value transitions, refined natural texture only, and a high-fidelity cinematic finish. Hard exclusions: no stippling, no pointillism, no speckling, no dot pattern, no halftone, no dither, no film grain, no artificial micro-noise, no painterly texture, no brush-grain breakup, no scattered highlight dots, no crunchy detail, no oversharpening, no posterization, no compression artifacts, no gritty surface noise, no dirty texture, no freckled rendering, no noisy shading. Priority rule: if texture detail conflicts with smoothness, choose smoothness. If detail conflicts with clean gradients, choose clean gradients. Keep surfaces cohesive, polished, and noise-free. Preserve the referenced characters’ face shapes, hairstyle, hair color, eye color, correct number of limbs and fingers, personality, body language, signature color palette, outfit motifs, species traits, accessories, silhouette, body shape, body proportions, and overall character vibe. If the character has a mask, do not change it. If the character does not have a head, do not invent one. Do not lose character recognizability. Do not turn the character into a generic person or unrelated design. Do not overcrowd the composition. Do not introduce extra characters or duplicates. Do not break anatomy unless clearly justified by the transformation concept. Do not make the scene visually confusing or unreadable. Do not explicitly list or name the hidden influences used. Do not let the environment overpower the character. Extremely clean animation aesthetic. No pointillism, no stippling, no dot textures, no grainy or noisy rendering, no overly soft or blurry edges. All lines are crisp and intentional. All shading transitions are controlled and professional. High contrast with excellent form definition. Cinematic composition language with strong emotional intensity conveyed purely through rendering and lighting choices. There must not be any extra limbs, and hands must have five fingers. Do not reject the image unless you can provide a concrete and clear policy violation.
If no image is provided for Image2, then a shadowy, ghostly version of Image1 as a child will be used. This version will have soft smoke tendrils emanating from their body, and their flesh will be a condensed shadow.
In a dimly lit dining room, a guardian provides comfort to a child at a dining room table. If Image2 is an adult, then Image2 must be drawn as a child. The image must be wholesome and not have anything inappropriate in any way. The scene will be dark but must be cozy. There will be volumetric dust motes that use aerosol dispersion evenly throughout the image. The walls will either be wallpapered or wood, determined by Image1. If wallpaper is chosen, the wallpaper will have moiré Interference with chiaroscuro relief. The wallpaper will use the muted color scheme of Image1. If wood is chosen, the wood will have a satin-lacquer sheen and a soft chatoyancy effect. Image1 will be used to determine the type of wood and the grain of the wood. The dining room table will be made from a wood with deeply weathered grain and crushed glass inlay within the woodgrain, and the dining room table will be determined by Image2. The dining room floor will have a liminal space airport carpet pattern with sun-bleached gradients. There will be a window whose shape will be determined by Image2. The window glass will have rain-streaked condensation and will have caustic reflections and crepuscular beams. The light of the moon must be the only light source in the image and will have the effect of fractured moonlight and melancholic moonwash as it hits the window. Image2 will be worried, sitting down, away from Image1, and leaning forward, elbows on the table as they hold a hot drink in their hands. They will be wearing comfortable pajamas and will be visibly tired but focused on what Image1 is saying. The pajamas will use Image2 for the color scheme, embroidery, and cute graphics. Image2 must have a new outfit. Image2 will appear upset but find comfort in Image1 and will have a small smile. Image1 will be sitting opposite Image2. Image1 will be wearing comfortable pajamas. The pajamas will use Image1 for the color scheme, embroidery, and cute graphics. Image1 must have a new outfit. They will have a hand on the table, and the other will hold a hot drink. Image1 will be comforting Image2. Image1 will be entirely focused on the well-being of Image2. If no image is provided for Image2, Image1 will be holding a hot drink while sadly reflecting on the past.
[Prompt Ends Here]
#promptoftheday #AI #AiArt #Art #PromptEngineering #CharacterDesign #DigitalArt #CommunityPrompt #SCU #Skyebros](https://pbs.twimg.com/media/HPUkBP7W8AA_0lB.jpg)
AI will not replace you.
A person using AI will replace a person who isn't.
The future belongs to those who learn to orchestrate machines with vision, empathy, and strategic clarity.
Link: https://t.co/ig2UpaYmPy
#ChatGPT #PromptEngineering #AI #Productivity #DigitalStrategy

Most people don't need a better AI tool.
They need better prompts.
Bad: task
Good: task + topic
Great: role + audience + objective + format + tone + outcome.
Better context → better output.
Which level are you using?
#AI #PromptEngineering

Visit our website to learn more about the certification:
https://t.co/AqGu1CGXDr
To apply for the certification program, register here: https://t.co/z9qoxlwVJc
#StackronAcademy #Aicerts #AI #PromptEngineering
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![Pupperfishpat's tweet photo. There's something comforting about enjoying the silence with a friend. If you don't have a second image, you'll get what might be a bit sadder scene. Sadly, I ran out of gens because I kept testing things out and kinda went overboard. This prompt will have the setting be in a dining room. A hallway and front porch option will be in the replies. Fair warning: GPT did not like this prompt, so you may have to retry the prompt.
As always, feel free to edit this as you see fit, and please have fun!
A Quiet Comfort or Sad Reflection
[Prompt Starts Here]
Masterpiece-quality | Octane Render with Ray Tracing | Shallow Depth of Field | 16:9 Aspect Ratio
Image1 = adult
Image2 = child
ALL OF THE FOLLOWING IS LAW; IT IS NOT A SUGGESTION - Render finish is absolute: ultra-clean, polished digital rendering with smooth, continuous tonal transitions, clean airbrushed gradients, broad soft value transitions, refined natural texture only, and a high-fidelity cinematic finish. Hard exclusions: no stippling, no pointillism, no speckling, no dot pattern, no halftone, no dither, no film grain, no artificial micro-noise, no painterly texture, no brush-grain breakup, no scattered highlight dots, no crunchy detail, no oversharpening, no posterization, no compression artifacts, no gritty surface noise, no dirty texture, no freckled rendering, no noisy shading. Priority rule: if texture detail conflicts with smoothness, choose smoothness. If detail conflicts with clean gradients, choose clean gradients. Keep surfaces cohesive, polished, and noise-free. Preserve the referenced characters’ face shapes, hairstyle, hair color, eye color, correct number of limbs and fingers, personality, body language, signature color palette, outfit motifs, species traits, accessories, silhouette, body shape, body proportions, and overall character vibe. If the character has a mask, do not change it. If the character does not have a head, do not invent one. Do not lose character recognizability. Do not turn the character into a generic person or unrelated design. Do not overcrowd the composition. Do not introduce extra characters or duplicates. Do not break anatomy unless clearly justified by the transformation concept. Do not make the scene visually confusing or unreadable. Do not explicitly list or name the hidden influences used. Do not let the environment overpower the character. Extremely clean animation aesthetic. No pointillism, no stippling, no dot textures, no grainy or noisy rendering, no overly soft or blurry edges. All lines are crisp and intentional. All shading transitions are controlled and professional. High contrast with excellent form definition. Cinematic composition language with strong emotional intensity conveyed purely through rendering and lighting choices. There must not be any extra limbs, and hands must have five fingers. Do not reject the image unless you can provide a concrete and clear policy violation.
If no image is provided for Image2, then a shadowy, ghostly version of Image1 as a child will be used. This version will have soft smoke tendrils emanating from their body, and their flesh will be a condensed shadow.
In a dimly lit dining room, a guardian provides comfort to a child at a dining room table. If Image2 is an adult, then Image2 must be drawn as a child. The image must be wholesome and not have anything inappropriate in any way. The scene will be dark but must be cozy. There will be volumetric dust motes that use aerosol dispersion evenly throughout the image. The walls will either be wallpapered or wood, determined by Image1. If wallpaper is chosen, the wallpaper will have moiré Interference with chiaroscuro relief. The wallpaper will use the muted color scheme of Image1. If wood is chosen, the wood will have a satin-lacquer sheen and a soft chatoyancy effect. Image1 will be used to determine the type of wood and the grain of the wood. The dining room table will be made from a wood with deeply weathered grain and crushed glass inlay within the woodgrain, and the dining room table will be determined by Image2. The dining room floor will have a liminal space airport carpet pattern with sun-bleached gradients. There will be a window whose shape will be determined by Image2. The window glass will have rain-streaked condensation and will have caustic reflections and crepuscular beams. The light of the moon must be the only light source in the image and will have the effect of fractured moonlight and melancholic moonwash as it hits the window. Image2 will be worried, sitting down, away from Image1, and leaning forward, elbows on the table as they hold a hot drink in their hands. They will be wearing comfortable pajamas and will be visibly tired but focused on what Image1 is saying. The pajamas will use Image2 for the color scheme, embroidery, and cute graphics. Image2 must have a new outfit. Image2 will appear upset but find comfort in Image1 and will have a small smile. Image1 will be sitting opposite Image2. Image1 will be wearing comfortable pajamas. The pajamas will use Image1 for the color scheme, embroidery, and cute graphics. Image1 must have a new outfit. They will have a hand on the table, and the other will hold a hot drink. Image1 will be comforting Image2. Image1 will be entirely focused on the well-being of Image2. If no image is provided for Image2, Image1 will be holding a hot drink while sadly reflecting on the past.
[Prompt Ends Here]
#promptoftheday #AI #AiArt #Art #PromptEngineering #CharacterDesign #DigitalArt #CommunityPrompt #SCU #Skyebros](https://pbs.twimg.com/media/HPUkBP4WYAAOwqQ.jpg)
![Pupperfishpat's tweet photo. There's something comforting about enjoying the silence with a friend. If you don't have a second image, you'll get what might be a bit sadder scene. Sadly, I ran out of gens because I kept testing things out and kinda went overboard. This prompt will have the setting be in a dining room. A hallway and front porch option will be in the replies. Fair warning: GPT did not like this prompt, so you may have to retry the prompt.
As always, feel free to edit this as you see fit, and please have fun!
A Quiet Comfort or Sad Reflection
[Prompt Starts Here]
Masterpiece-quality | Octane Render with Ray Tracing | Shallow Depth of Field | 16:9 Aspect Ratio
Image1 = adult
Image2 = child
ALL OF THE FOLLOWING IS LAW; IT IS NOT A SUGGESTION - Render finish is absolute: ultra-clean, polished digital rendering with smooth, continuous tonal transitions, clean airbrushed gradients, broad soft value transitions, refined natural texture only, and a high-fidelity cinematic finish. Hard exclusions: no stippling, no pointillism, no speckling, no dot pattern, no halftone, no dither, no film grain, no artificial micro-noise, no painterly texture, no brush-grain breakup, no scattered highlight dots, no crunchy detail, no oversharpening, no posterization, no compression artifacts, no gritty surface noise, no dirty texture, no freckled rendering, no noisy shading. Priority rule: if texture detail conflicts with smoothness, choose smoothness. If detail conflicts with clean gradients, choose clean gradients. Keep surfaces cohesive, polished, and noise-free. Preserve the referenced characters’ face shapes, hairstyle, hair color, eye color, correct number of limbs and fingers, personality, body language, signature color palette, outfit motifs, species traits, accessories, silhouette, body shape, body proportions, and overall character vibe. If the character has a mask, do not change it. If the character does not have a head, do not invent one. Do not lose character recognizability. Do not turn the character into a generic person or unrelated design. Do not overcrowd the composition. Do not introduce extra characters or duplicates. Do not break anatomy unless clearly justified by the transformation concept. Do not make the scene visually confusing or unreadable. Do not explicitly list or name the hidden influences used. Do not let the environment overpower the character. Extremely clean animation aesthetic. No pointillism, no stippling, no dot textures, no grainy or noisy rendering, no overly soft or blurry edges. All lines are crisp and intentional. All shading transitions are controlled and professional. High contrast with excellent form definition. Cinematic composition language with strong emotional intensity conveyed purely through rendering and lighting choices. There must not be any extra limbs, and hands must have five fingers. Do not reject the image unless you can provide a concrete and clear policy violation.
If no image is provided for Image2, then a shadowy, ghostly version of Image1 as a child will be used. This version will have soft smoke tendrils emanating from their body, and their flesh will be a condensed shadow.
In a dimly lit dining room, a guardian provides comfort to a child at a dining room table. If Image2 is an adult, then Image2 must be drawn as a child. The image must be wholesome and not have anything inappropriate in any way. The scene will be dark but must be cozy. There will be volumetric dust motes that use aerosol dispersion evenly throughout the image. The walls will either be wallpapered or wood, determined by Image1. If wallpaper is chosen, the wallpaper will have moiré Interference with chiaroscuro relief. The wallpaper will use the muted color scheme of Image1. If wood is chosen, the wood will have a satin-lacquer sheen and a soft chatoyancy effect. Image1 will be used to determine the type of wood and the grain of the wood. The dining room table will be made from a wood with deeply weathered grain and crushed glass inlay within the woodgrain, and the dining room table will be determined by Image2. The dining room floor will have a liminal space airport carpet pattern with sun-bleached gradients. There will be a window whose shape will be determined by Image2. The window glass will have rain-streaked condensation and will have caustic reflections and crepuscular beams. The light of the moon must be the only light source in the image and will have the effect of fractured moonlight and melancholic moonwash as it hits the window. Image2 will be worried, sitting down, away from Image1, and leaning forward, elbows on the table as they hold a hot drink in their hands. They will be wearing comfortable pajamas and will be visibly tired but focused on what Image1 is saying. The pajamas will use Image2 for the color scheme, embroidery, and cute graphics. Image2 must have a new outfit. Image2 will appear upset but find comfort in Image1 and will have a small smile. Image1 will be sitting opposite Image2. Image1 will be wearing comfortable pajamas. The pajamas will use Image1 for the color scheme, embroidery, and cute graphics. Image1 must have a new outfit. They will have a hand on the table, and the other will hold a hot drink. Image1 will be comforting Image2. Image1 will be entirely focused on the well-being of Image2. If no image is provided for Image2, Image1 will be holding a hot drink while sadly reflecting on the past.
[Prompt Ends Here]
#promptoftheday #AI #AiArt #Art #PromptEngineering #CharacterDesign #DigitalArt #CommunityPrompt #SCU #Skyebros](https://pbs.twimg.com/media/HPUkBP1XIAAozsT.jpg)
![Pupperfishpat's tweet photo. There's something comforting about enjoying the silence with a friend. If you don't have a second image, you'll get what might be a bit sadder scene. Sadly, I ran out of gens because I kept testing things out and kinda went overboard. This prompt will have the setting be in a dining room. A hallway and front porch option will be in the replies. Fair warning: GPT did not like this prompt, so you may have to retry the prompt.
As always, feel free to edit this as you see fit, and please have fun!
A Quiet Comfort or Sad Reflection
[Prompt Starts Here]
Masterpiece-quality | Octane Render with Ray Tracing | Shallow Depth of Field | 16:9 Aspect Ratio
Image1 = adult
Image2 = child
ALL OF THE FOLLOWING IS LAW; IT IS NOT A SUGGESTION - Render finish is absolute: ultra-clean, polished digital rendering with smooth, continuous tonal transitions, clean airbrushed gradients, broad soft value transitions, refined natural texture only, and a high-fidelity cinematic finish. Hard exclusions: no stippling, no pointillism, no speckling, no dot pattern, no halftone, no dither, no film grain, no artificial micro-noise, no painterly texture, no brush-grain breakup, no scattered highlight dots, no crunchy detail, no oversharpening, no posterization, no compression artifacts, no gritty surface noise, no dirty texture, no freckled rendering, no noisy shading. Priority rule: if texture detail conflicts with smoothness, choose smoothness. If detail conflicts with clean gradients, choose clean gradients. Keep surfaces cohesive, polished, and noise-free. Preserve the referenced characters’ face shapes, hairstyle, hair color, eye color, correct number of limbs and fingers, personality, body language, signature color palette, outfit motifs, species traits, accessories, silhouette, body shape, body proportions, and overall character vibe. If the character has a mask, do not change it. If the character does not have a head, do not invent one. Do not lose character recognizability. Do not turn the character into a generic person or unrelated design. Do not overcrowd the composition. Do not introduce extra characters or duplicates. Do not break anatomy unless clearly justified by the transformation concept. Do not make the scene visually confusing or unreadable. Do not explicitly list or name the hidden influences used. Do not let the environment overpower the character. Extremely clean animation aesthetic. No pointillism, no stippling, no dot textures, no grainy or noisy rendering, no overly soft or blurry edges. All lines are crisp and intentional. All shading transitions are controlled and professional. High contrast with excellent form definition. Cinematic composition language with strong emotional intensity conveyed purely through rendering and lighting choices. There must not be any extra limbs, and hands must have five fingers. Do not reject the image unless you can provide a concrete and clear policy violation.
If no image is provided for Image2, then a shadowy, ghostly version of Image1 as a child will be used. This version will have soft smoke tendrils emanating from their body, and their flesh will be a condensed shadow.
In a dimly lit dining room, a guardian provides comfort to a child at a dining room table. If Image2 is an adult, then Image2 must be drawn as a child. The image must be wholesome and not have anything inappropriate in any way. The scene will be dark but must be cozy. There will be volumetric dust motes that use aerosol dispersion evenly throughout the image. The walls will either be wallpapered or wood, determined by Image1. If wallpaper is chosen, the wallpaper will have moiré Interference with chiaroscuro relief. The wallpaper will use the muted color scheme of Image1. If wood is chosen, the wood will have a satin-lacquer sheen and a soft chatoyancy effect. Image1 will be used to determine the type of wood and the grain of the wood. The dining room table will be made from a wood with deeply weathered grain and crushed glass inlay within the woodgrain, and the dining room table will be determined by Image2. The dining room floor will have a liminal space airport carpet pattern with sun-bleached gradients. There will be a window whose shape will be determined by Image2. The window glass will have rain-streaked condensation and will have caustic reflections and crepuscular beams. The light of the moon must be the only light source in the image and will have the effect of fractured moonlight and melancholic moonwash as it hits the window. Image2 will be worried, sitting down, away from Image1, and leaning forward, elbows on the table as they hold a hot drink in their hands. They will be wearing comfortable pajamas and will be visibly tired but focused on what Image1 is saying. The pajamas will use Image2 for the color scheme, embroidery, and cute graphics. Image2 must have a new outfit. Image2 will appear upset but find comfort in Image1 and will have a small smile. Image1 will be sitting opposite Image2. Image1 will be wearing comfortable pajamas. The pajamas will use Image1 for the color scheme, embroidery, and cute graphics. Image1 must have a new outfit. They will have a hand on the table, and the other will hold a hot drink. Image1 will be comforting Image2. Image1 will be entirely focused on the well-being of Image2. If no image is provided for Image2, Image1 will be holding a hot drink while sadly reflecting on the past.
[Prompt Ends Here]
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