Top Tweets for #PixelsInSpace
I returned to working on my first game from last year #pixelsinspace
This is the new title screen. Going for the classic feel, also added a #retromode
If you love #retrogames and #twinstick shooters... maybe you'll like this.
#indiedev
#timhyattgames

My first mobile game is almost here!
#pixelsinspace - a retro arcade shooter made solo over countless late nights. Dual-stick chaos, 14 enemy types, explosions everywhere.
No microtransactions, just pure arcade fun.
Coming to Android soon!
#IndieGame #SoloGameDev #gamemaker
#chaos #bossfight #LevelUp
My #retroshooter is almost ready to go!
#pixelsinspace
#solodev
#mobilegames
After taking a few weeks off for mental health (my day job has been very difficult lately and is killing me)... I am fixing bugs and getting ready for a release! #pixelsinspace #solodev #almost
Testing the wave loop and first boss. Game runs infinite waves. Tuning balance and checking for big issues before adding FX, audio, and new bullet types.
#PixelsInSpace #IndieDev #PixelGame #mobilegames #spaceshooter
A new clip of some of the bosses that I've been working on. I will continue to test. The enemy art design is not done yet. My goal is to make every boss challenging but not cheap or frustrating.
#solodev #pixelsinspace #MobileGame #spacegame
My second boss of the day, Nexus. He's a real pain in my bum, and I haven't been able to beat him yet. I may have to buff the player or spawn powerups. The ship is a placeholder until I work on the art some more. #pixelsinspace #solodev #2dgame #spacegame
I made another two bosses, the first being a swarm style boss who constantly spawns reinforcements. The ship is a placeholder until I work on the art some more.
#pixelsinspace #spacegame #solodev #2dgame
Added a new enemy today — and it already hates me.
Still figuring out enemy design, but I like how it is turning out so far.
Name: Rampage
Enemy Features - Charges + stuns on walls, Wide sweeping laser, Shielders + 360° death beam
#PixelsInSpace #IndieDev #2DShooter #PixelGame
I've been busy working on my first wave boss. They will spawn periodically during waves, with each having it's own special attacks. This is not complete, I still have some bugs and effects to fix, but there are 3 phases of attacks. #pixelsinspace #bosslevel #arcadeshooter
Up at 0430 AM to squeeze in some dev time before work.
Tried building my first boss today — it definitely needs a lot of work... 😅
But hey, it’s a start toward a real boss system!
#PixelsInSpace #PixelGame #BossLevel #ArcadeShooter #IndieDev
I have a question...
What happens when you combine Minigun + Homing + Lightning powerups?
Answer: Total. Chaos.
#PixelsInSpace #ChaosTheory #SpaceGame #2DShooter #IndieDev
Long day at work, but I’m still grinding.
Tonight’s focus: bullet design + my new upgrade — Ricochet!
This ability makes bullets bounce off the arena walls and chain with other powerups…
Pure, beautiful chaos.
#PixelsInSpace #IndieDev #PowerUps #MobileGaming #GameDev #PixelArt
@VideoGameCream https://t.co/GNJ9vowYQh
Thanks for hosting. This isn't a trailer, but gameplay of my classic arcade style retro space shooter #pixelsinspace
Support your local #indiedev
I created two new power-ups "freeze bomb" and "lightning blast." Today was a very busy day at work, but I promised myself I wouldn't sleep until complete. Also, I reworked the graphic assets, now the game looks pretty! #pixelsinspace #games #space #arcadeshooter #indiedev
Maybe I'm crazy... but I like it! I buffed the power-up Ricochet. Now, it has EXTREME mode! All bullets bounce off of walls and can be stacked with other shooting power-ups! Watch full to see the chaos! #pixelsinspace #spacegame #indiedev #mobilegames
@HumanVT Thank you and yes! #pixelsinspace will be on Android first. Then I plan on making a PC version for Steam. 🫡
I created two new power-ups "freeze bomb" and "lightning blast." Today was a very busy day at work, but I promised myself I wouldn't sleep until complete. Also, I reworked the graphic assets, now the game looks pretty! #pixelsinspace #games #space #arcadeshooter #indiedev
5 mins of unfiltered gameplay. #pixelsinspace is extremely difficult! Maybe I need to create more power-ups and a possible kill switch bomb to balance the difficulty. I will tone down some of the shooter ships, so they don't spam as much. Another day in my cave! #indiegame
Created our solar system using #aseprite, and added pixel space clutter (broken ships, asteroids, wreckage, satellites, and broken bombs). Things are moving along nicely. Today's goals: fix the options menu, improve menu sounds, improve enemy art. #pixelsinspace #games #indiedev

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