Top Tweets for #PoyoEngine
Excited to share a sneak peek of #PoyoEngine 🍗, my OpenGL C++ #GameEngine that I've been passionately developing for the past 1 year and 3 months! 🎮
Check out the video summary below and dive into the full trailer on YouTube: https://t.co/7MyWh8nFsB
#GameDev #OpenGL #WIP
PBR materials ✨(3/3).
For the curious minds wondering about the rendering with and without PBR materials in #PoyoEngine, here's a peek at the difference between non-PBR and PBR rendering + emissive.
#GameEngine #GameDev #PBR #Rendering #Graphics #OpenGL #WIP
PBR materials ✨(2/3).
Behold the radiant glow of @InvictaTNQ protagonist 👑 with PBR materials in #PoyoEngine!
#GameEngine #GameDev #OpenGL #PBR #WIP
#PoyoEngine v0.8 (Nov. 13th, 2023)🍗
Introducing PBR materials ✨(1/3).
Check out this demo showcasing emissive, metallic, and ground materials.
#GameEngine #GameDev #OpenGL #PBR #GraphicsProgramming #WIP
Skeletal Animations🦴(3/3).
Finally, in #PoyoEngine, you can attach an entity to a bone.
For instance, the entity "Mace" is attached to a hand bone of the "Creeping" entity, enabling it to inherit the bone's transformation and move synchronously.
#GameEngine #GameDev #WIP
Skeletal Animations🦴(2/3).
Within #PoyoEngine 🍗, I can swap the current animation of a model.
PD: The animated model 🐀 belongs to my talented colleague, @Edgar_Art89 ^^
#Poyo #GameEngine #IndieDev #GameDev #WIP #OpenGL
#PoyoEngine v0.7 (Sept. 9th, 2023)🍗
Introducing Skeletal Animations🦴(1/3).
My engine is capable of importing models with animations in .fbx, .dae and .gltf formats.
I'm proud that my engine imports incredible characters created by my fellow artists for our @InvictaTNQ game.
#PoyoEngine v0.6 (May 16th, 2023)🍗
Introducing Spotlights💡
Using deferred shading with additive blending, enabling the accumulation of light's colors for a cumulative illumination effect.
Furthermore, my engine visually represents the light's coverage with a spotlight cone🔦
#PoyoEngine v0.6 (May 8th, 2023) 🍗
Featuring Engine's Water with caustics and waves 🌊, also Kirby chilling and floating 🛟 on top of it :D
Thanks to my friend @Jorge_G_P_ for helping me with the cubemap textures⛅️
#PoyoEngine v0.3 (February 17th, 2023).
Featuring Entity Component System, Object Picking with mouse and Gizmo Transform for translate, rotate and scale the Object :D
My Engine also has 10 basic 2D & 3D geometries implemented, such as Triangle, Sphere, Cube, Pyramid, Donut...
In #PoyoEngine it's possible to draw up to 100k objects without skimping on performance. In this demo I render spheres with texture and colours 🌈 , all moving with sinusoidal movement at 70 fps average.
Made in #PoyoEngine v0.2 (January 2023)
Hello World! :D
In this thread I will be sharing the progress and interesting features of my own #OpenGL based engine #PoyoEngine 🍗
Take a look of what I’ve been working on! 🧵👇
#Poyo #GameEngine #IndieDev #GameDev #WIP

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