Top Tweets for #PreggerForCregger
@MelodicQuest @hackermanjoe We always #preggerforcregger weapons was goated because we saw how goated barbarian was and guess what? THE NEW RESIDENT EVIL WILL ALSO BE GOATED
Zach Cregger talks survival horror and his vision for Resident Evil. From the mind behind Weapons and Barbarian, Resident Evil is in theatres 9.18. Filmed for IMAX. #ResidentEvil
give this movie to me already bruh #preggerforcregger
New teaser for Zach Cregger's ‘RESIDENT EVIL’.
In theaters on September 18.
They made a whole teaser to let the doubters know he knows what he’s doing meanwhile whole time I’m #preggerforcregger
New teaser for Zach Cregger's ‘RESIDENT EVIL’.
In theaters on September 18.
First posters for Zach Cregger's ‘RESIDENT EVIL’ film.
In theaters on September 18.

It started kicking #PREGGERFORCREGGER
First details on Zach Cregger's ‘RESIDENT EVIL’:
• Takes place in Raccoon City during the events of the ‘Resident Evil 2’ game
• Filmed to be from POV of a normal guy including - first-person shooter action + wide lens shots over his shoulder
• Many easter eggs for the games including weapon progression & creature mechanics

Hell yea #PREGGERFORCREGGER
Zach Cregger says his RESIDENT EVIL is light on zombies, heavy on T-Virus mutants.
He tells @IGN, "This movie doesn’t utilize zombies that much. It’s much more focused on the weird creature stuff than the zombies."
"You have this opportunity for the T-Virus to do all these really fascinating things to the human body, and to the world around you, and so to just limit it to zombies feels like a squandered opportunity," Cregger explains. "So I tried to really vary it up."

i've been carrying this baby for 10 years #PREGGERFORCREGGER
People who haven’t studied the ancient Zach Cregger text don’t deserve Resident Evil, or any of his other movies for that matter

FFFUUUCCCKKKK OOOHHH OOOHHHH PUT THAT SHIT IN MY VEINS
I'M SO FUCKING THERE I'M SEATED THEYRE TELLING ME TO LEAVE BUT IM SEATED
#PREGGERFORCREGGER
The first trailer for Zach Cregger's ‘RESIDENT EVIL’ has been released.
In theaters on September 18.
i’m ngl this trailer got me ovulating #PREGGERFORCREGGER
𝙰 𝚗𝚎𝚠 𝚎𝚛𝚊 𝚘𝚏 𝚎𝚟𝚒𝚕.
From the mind of Zach Cregger, director of Weapons and Barbarian. Watch the new teaser trailer for Resident Evil. Filmed for IMAX – in theatres 9.18.
this is hornyyyy!!!!!!!!!! #preggerforcregger
Zach Cregger on his 'Resident Evil' movie 🧟♂️
"I wanted this movie to tell the story of what would happen if some idiot like me were dropped into the world of a Resident Evil game. So Austin plays not some badass with combat experience like Leon but just an average dude. That makes his experience of moving through this hellscape way more interesting to me than somebody who’s psychologically equipped"
"A pistol [is] the first weapon he acquires in the movie. Just like in the games, as he progresses through the world he’ll get better weapons. It’s such a fun moment when you’re playing RE and you finally get the shotgun or the machine gun and I wanted that sense of progression to be in the movie"
"Resident Evil is of course a franchise that’s got a ton of zombies but it’s also got all sorts of weirder monstrosities. Really wanted to make sure that we never got a handle on what kind of dangers we’d find. It’s not just a zombie movie. The T-Virus can have a lot of different effects and I wanted to make sure we had a variety of adversaries"
"The slow discovery of horrific elements is something I really love about Resident Evil. It’s not a run and gun action game. It’s about tension and atmosphere and so I really wanted to lean into that. As much as there’s plenty of action in the movie it’s equally important to honor the dread. That moment when you look down a dark passage and you know something awful is waiting in that darkness for you. You don’t want to go forwards but you can’t go back. That’s the sweet spot"
![CultureCrave's tweet photo. Zach Cregger on his 'Resident Evil' movie 🧟♂️
"I wanted this movie to tell the story of what would happen if some idiot like me were dropped into the world of a Resident Evil game. So Austin plays not some badass with combat experience like Leon but just an average dude. That makes his experience of moving through this hellscape way more interesting to me than somebody who’s psychologically equipped"
"A pistol [is] the first weapon he acquires in the movie. Just like in the games, as he progresses through the world he’ll get better weapons. It’s such a fun moment when you’re playing RE and you finally get the shotgun or the machine gun and I wanted that sense of progression to be in the movie"
"Resident Evil is of course a franchise that’s got a ton of zombies but it’s also got all sorts of weirder monstrosities. Really wanted to make sure that we never got a handle on what kind of dangers we’d find. It’s not just a zombie movie. The T-Virus can have a lot of different effects and I wanted to make sure we had a variety of adversaries"
"The slow discovery of horrific elements is something I really love about Resident Evil. It’s not a run and gun action game. It’s about tension and atmosphere and so I really wanted to lean into that. As much as there’s plenty of action in the movie it’s equally important to honor the dread. That moment when you look down a dark passage and you know something awful is waiting in that darkness for you. You don’t want to go forwards but you can’t go back. That’s the sweet spot"](https://pbs.twimg.com/media/HHKtVHYbYAYQMFG.jpg)
not a huge resident evil fan but the movie looks awesome and we will be watching to see zach cregger's work #PreggerForCregger
i'm seated. the theater employees are scared and asking me to leave because it's "not september yet" but i'm simply too seated #PREGGERFORCREGGER
The first trailer for Zach Cregger's ‘RESIDENT EVIL’ has been released.
In theaters on September 18.
The first trailer for Zach Cregger's ‘RESIDENT EVIL’ has been released.
In theaters on September 18.
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![CultureCrave's tweet photo. Zach Cregger on his 'Resident Evil' movie 🧟♂️
"I wanted this movie to tell the story of what would happen if some idiot like me were dropped into the world of a Resident Evil game. So Austin plays not some badass with combat experience like Leon but just an average dude. That makes his experience of moving through this hellscape way more interesting to me than somebody who’s psychologically equipped"
"A pistol [is] the first weapon he acquires in the movie. Just like in the games, as he progresses through the world he’ll get better weapons. It’s such a fun moment when you’re playing RE and you finally get the shotgun or the machine gun and I wanted that sense of progression to be in the movie"
"Resident Evil is of course a franchise that’s got a ton of zombies but it’s also got all sorts of weirder monstrosities. Really wanted to make sure that we never got a handle on what kind of dangers we’d find. It’s not just a zombie movie. The T-Virus can have a lot of different effects and I wanted to make sure we had a variety of adversaries"
"The slow discovery of horrific elements is something I really love about Resident Evil. It’s not a run and gun action game. It’s about tension and atmosphere and so I really wanted to lean into that. As much as there’s plenty of action in the movie it’s equally important to honor the dread. That moment when you look down a dark passage and you know something awful is waiting in that darkness for you. You don’t want to go forwards but you can’t go back. That’s the sweet spot"](https://pbs.twimg.com/media/HHKtS9ua0AAYFC5.jpg)
![CultureCrave's tweet photo. Zach Cregger on his 'Resident Evil' movie 🧟♂️
"I wanted this movie to tell the story of what would happen if some idiot like me were dropped into the world of a Resident Evil game. So Austin plays not some badass with combat experience like Leon but just an average dude. That makes his experience of moving through this hellscape way more interesting to me than somebody who’s psychologically equipped"
"A pistol [is] the first weapon he acquires in the movie. Just like in the games, as he progresses through the world he’ll get better weapons. It’s such a fun moment when you’re playing RE and you finally get the shotgun or the machine gun and I wanted that sense of progression to be in the movie"
"Resident Evil is of course a franchise that’s got a ton of zombies but it’s also got all sorts of weirder monstrosities. Really wanted to make sure that we never got a handle on what kind of dangers we’d find. It’s not just a zombie movie. The T-Virus can have a lot of different effects and I wanted to make sure we had a variety of adversaries"
"The slow discovery of horrific elements is something I really love about Resident Evil. It’s not a run and gun action game. It’s about tension and atmosphere and so I really wanted to lean into that. As much as there’s plenty of action in the movie it’s equally important to honor the dread. That moment when you look down a dark passage and you know something awful is waiting in that darkness for you. You don’t want to go forwards but you can’t go back. That’s the sweet spot"](https://pbs.twimg.com/media/HHKtRUcbYAEeaa9.jpg)
![CultureCrave's tweet photo. Zach Cregger on his 'Resident Evil' movie 🧟♂️
"I wanted this movie to tell the story of what would happen if some idiot like me were dropped into the world of a Resident Evil game. So Austin plays not some badass with combat experience like Leon but just an average dude. That makes his experience of moving through this hellscape way more interesting to me than somebody who’s psychologically equipped"
"A pistol [is] the first weapon he acquires in the movie. Just like in the games, as he progresses through the world he’ll get better weapons. It’s such a fun moment when you’re playing RE and you finally get the shotgun or the machine gun and I wanted that sense of progression to be in the movie"
"Resident Evil is of course a franchise that’s got a ton of zombies but it’s also got all sorts of weirder monstrosities. Really wanted to make sure that we never got a handle on what kind of dangers we’d find. It’s not just a zombie movie. The T-Virus can have a lot of different effects and I wanted to make sure we had a variety of adversaries"
"The slow discovery of horrific elements is something I really love about Resident Evil. It’s not a run and gun action game. It’s about tension and atmosphere and so I really wanted to lean into that. As much as there’s plenty of action in the movie it’s equally important to honor the dread. That moment when you look down a dark passage and you know something awful is waiting in that darkness for you. You don’t want to go forwards but you can’t go back. That’s the sweet spot"](https://pbs.twimg.com/media/HHKtKXfagAE5dQg.jpg)



