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#UnrealEngine #UE4 #UE5 #ProjectAya
New interactive 3D Minimap is somewhat working and is revelead based on what you see in-game. It's a proof-of-concept at this point still. Not sure if I want to go further in this direction🤔
#UnrealEngine #UE4 #ProjectAya
Some more buggy/sketchy custom movement/animation tests from last year
#UnrealEngine #UE4 #ProjectAya
Some sketchy custom swim movement/animation tests from almost a year and a half ago
#UnrealEngine #UE4 #ProjectAya
Slowly but surely making progress on this. I introduced few hard-to-track bugs when porting UE's CharacterMovementComponent to my own custom component to implement gravity direction. Moving a capsule around isn't as straightforward as you'd think 😅
#UnrealEngine #UE4 #ProjectAya
spoiler alert🤫
So excited! took me months to study the CharacterMovementComponent code to be able to build my own and implement custom gravity direction. Still a few bugs to fix though but it's looking promising 😊
#UnrealEngine #UE4 #UE5 #ProjectAya
Was waiting for this to be much more polished to share but whatever. I tend to be too scared to share WIPs for some reasons. Sketchy WIPs are fine! So here's some work on the base locomotion states: ground/air/recovery
#Blender3d #animation3d #animation #ProjectAya
Been working on the animations that'll play when you don't quite make it onto an obstacle after a jump. It's a much more pleasant experience than having your character bounce against an obstacle because you're shy of just 1 cm :)
#UnrealEngine #3Danimation #UE4 #ProjectAya
Some more work on the walk/trot animations. Made 30 degrees left/right leans & up/down slopes blendspaces. Also made each anim two cycles long to introduce some subtle variation. Still need to animate the scarf :)
#Blender #animation #Blender3d #ProjectAya
Big boy is walkin', joggin' and runnin'. I still have to animate the scarf and do some tweaks here and there. Next is a full-speed sprint, then some left/right lean & up/down slope variants for blendspaces. Do you guys have any critics?
#UnrealEngine #UE4 #UE5 #Blender #ProjectAya
My video game's main character now has a little companion! Still a work in progress and color scheme is still a big question mark. Just having fun with the colors :)
#UnrealEngine #UE4 #ProjectAya
The cool thing about texturing my character in-engine using a bunch of RGB masks is that I can iterate easily and have complete character customization.
The bad thing is that I just go nuts with colors and can't figure out which one to choose🤪

#UnrealEngine #UE4 #IndieGameDev #indiedeveloper
#ProjectAya
Feels great to show this. I'm developing my own game \o/. Meet the hero. That big boy and has no name yet, any ideas? :D
Better quality: https://t.co/6U8GpOp2mg
Let me know what you think!
Let us never forget our voice.
Para sa bayan, padayon!
Never be dying embers, forever our hearts aflame!
ANIMO FG! ✊💙💛✊
#ProjectAya-ay
#ForTheFisherfolk
#ParaSaBayan
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