Top Tweets for #SHGDevProfiles
"The most challenging part of my career was the last game, WWII. Honestly, at one point I didn’t know how I was going to do it." - Karen Kwak, Senior Animator
#SHGDevProfiles
Today's #SHGDevProfile highlights Senior Animator, Karen Kwak. Look behind-the-scenes at her work in Advanced Warfare and you'll likely have a new found respect for chicken dancing in WWII.
Oh, I can hear it alright. Had to throw it back to of my favorite trailers we worked on for COD:WWII. It’s only fitting to spotlight Sami. This guy is the real deal. #SHGDevProfiles
CAN YOU HEAR IT? THE DRUMS OF WAR...
Sami Bashir and his team worked meticulously to craft haunting experiences for our Nazi Zombies mode in Call of Duty®: WWII. We hope you enjoy his story in this week's #SHGDevProfile
All sounds are not created equal. Matt Grimm, Lead Sound Designer at SHG, shares the complexities of sound design and how he went from working on pinball machines to Call of Duty®. #SHGDevProfiles
Great behind the scenes look at someone who connects with the entire studio. Fantastic source of creativity...@dantkendall #SHGDevProfiles #LifeAtSHG
Dan Kendall, our Multimedia Lead, has found ways to utilize the gamut of his creative skillset throughout the studio. He's become the hype-man here, turning ideas into engaging visuals and breathing life into concepts throughout the development of a project. #SHGDevProfiles
Dan Kendall, our Multimedia Lead, has found ways to utilize the gamut of his creative skillset throughout the studio. He's become the hype-man here, turning ideas into engaging visuals and breathing life into concepts throughout the development of a project. #SHGDevProfiles
Rocks, posters, maps, blueprints (looking at you, Gustav Cannon), and other assets are all created by amazing artists like Gil John Rodriguez, our Lead Materials Artist at SHG. Kick back and enjoy the latest addition to our #SHGDevProfiles.
Can’t say this enough...
The people that create video games have amazing stories to share. Huge thanks to Karen for opening up about hers this week.
Feels like we’re building something special. So much more to come.
#SHGDevProfiles
Today's #SHGDevProfile highlights Senior Animator, Karen Kwak. Look behind-the-scenes at her work in Advanced Warfare and you'll likely have a new found respect for chicken dancing in WWII.
We've compiled all our #SHGDevProfiles into a Twitter Moment. If you haven't seen any yet, you can binge-watch below.
⚡️ “SHG Developer Profiles”
https://t.co/GJXdm3C9Oq
Yves Romuald Mama Fouda, our Senior Destruction Artist, has mastered the art of breaking things and has crushed (pun intended) his destruction work on Call of Duty: WW2. Learn more about him in today’s addition to our #SHGDevProfiles.
Hello, friends. 😊 What do zombie weapons, clown motels, and epic vehicles all have in common? Justin Lamperski. We're back with another great addition to our #SHGDevProfiles highlighting Justin, our Lead Weapons and Vehicles Artist. Check out his story and show him some love!
He goes many names, but most call him @ramboray...
In our new #SHGDevProfiles, Ray Lussier discusses his transition from playing games professionally to designing games professionally. Don't worry, he talks about BOWLING too. 🎳
#LifeatSHG
He goes many names, but most call him @ramboray...
In our new #SHGDevProfiles, Ray Lussier discusses his transition from playing games professionally to designing games professionally. Don't worry, he talks about BOWLING too. 🎳
#LifeatSHG
Had a lot of folks ask for our Audio Department to get involved with #SHGDevProfiles. Thanks for all the requests!
And just like that, check out the latest profile featuring Michael Caisley, Lead Sound Designer – he created some of the most iconic sounds in AW & WWII. #LifeatSHG
Venture into the world of MP UI Design with Ashlee Hynes, UI Artist on the team here, in our next installment of #SHGDevProfiles. Lots of great iconography work from past projects and we go deeper on process.
#LifeAtSHG
Check out the new #SHGDevProfiles Series we just launched that spotlights the talented folks at @SHGames! Would love to know what you think.
Shout out to @craigberidon on those hot edit skills.
Take a peek under the hood of Game Development in our new #SHGDevProfiles Series that focuses on the people behind development. Our first video features Chi-Wai Lao, the Principal Texture/Concept Artist behind some of the iconic set pieces and weapons in our games.
#LifeatSHG
Take a peek under the hood of Game Development in our new #SHGDevProfiles Series that focuses on the people behind development. Our first video features Chi-Wai Lao, the Principal Texture/Concept Artist behind some of the iconic set pieces and weapons in our games.
#LifeatSHG
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