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Commanders, we have prepared this FAQ to help teach everyone about how to efficiently sprint at the end of the season to obtain more resources, as well as which resources require sprinting and settlement at the end of the season!
1.Ultimate Level System after Reaching Level 110
Ultimate Level: After reaching Level 110, players continue to earn experience to start increasing their Ultimate Level, which allows them to claim super high rewards.
At the end of the season, if commanders who reach Level 110 still have remaining stamina and related resources unused, they will be settled into certain rewards (these rewards are less than the rewards for increasing Ultimate Level with energy). Therefore, do not hesitate and aim for higher Ultimate Levels towards the end of the season to gain higher returns!
Ultimate Talents: After unlocking the Ultimate Level, the Ultimate Talent system will be activated. Along with receiving massive rewards, commanders can unlock special talent features that can be used in various gameplay modes.
Q: How can I increase the Ultimate Level?
A: The way to increase Ultimate Level is the same as increasing regular levels. Accumulate experience to level up to the next Ultimate Level, unlock more rewards and talents, and obtain a large number of rewards.
Q: What can be done with Military Cards and General Cores when the commander reaches Level 110 and their level no longer increases?
A: Upgrade the weapon levels and core levels in the Display Stand table to further enhance the team's combat power.
2. In addition to energy and resources settlement at the end of the season:
Season Treasures: During the season settlement, commanders can visit the
Season Treasures to see the obtained and upcoming season settlement items - Merit Badge. These Merit Badges can be exchanged for rare items such as gems, alloy pickaxe and weapon fragments in the Season Supply Station at the beginning of the new season.
Ways to obtain Merit Badges:
1. Obtained through the conversion of Abyss Value (Converting Abyss Value is the main way to obtain Merit Badges!)
2. Rewards will be given during Season Journey 7 and 15 based on club and individual rankings.
Q: How do I receive more Merit Badges at Season Settlement?
A:
1. Increase Abyss Value: The conversion rules for Abyss Value are as follows - the part of Abyss Value not exceeding 10,000 will have an efficiency of 40% in converting to Merit Badges, while the part exceeding 10,000 will have an efficiency of 20%. Therefore, the higher the Abyss Value, the more Military Awards can be obtained.
Commanders can increase Abyss Value by:
Obtaining more Abyss Ability Coupon to boost Abyss Value.
Equip characters in the team with core components of higher Abyss Value to increase Abyss Value.
Upgrade Crystal Technology that enhances Abyss Value to increase Abyss Value.
2. Actively Increase Club Merit: Every Saturday at 24:00 (server time),Merit Badges will be distributed based on the total crystal mining output of all club members from territories, bases, crystal technology production, and individual crystal mining rankings.
Q: In Season 2, besides unspent energy and resources being settled into rewards, Abyss Value and Military will be settled into Merit Badges, and Ultimate Level obtained will be reset. What other resources will not be usable?
A:
Abyss Rift Related:
Season 2 will introduce a brand new Season, and the Abyss Rift will enter a new area. The new region will have vast mineral resources and new gameplay for commanders to explore. Additionally, this area will feature new ranks and crystal technologies specific to the region.
Correspondingly, the technologies from the Abyss Rift in Season 1 will not be effective in the new region of Season 2.
Abyss mode Related:
With the end of Season 1, the Joint Operation - Abyss mode in Season 1 will also not be accessible. With the start of Season 2, we will fight side by side and enter a completely new Joint Operation - Abyss mode gameplay. The Abyss Ability learned in Season 1 will not be usable, and the effects of cores from Season 1 will also not be active (the core will be retained).

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