Top Tweets for #SpiritAxis
#SpiritAxis more like #Jackaxis.
Improved stun state with bounce physics.
A couple attempts from the top ropes.
Fixing the camera angles and obstructive damage popups tomorrow, just wanted to share how fun this is :)
#gamedev #indiedev #solodev #indiegame #madewithunity #unity3d
Gonna make him a 99 levity spell casting menace in some horror area of #SpiritAxis
Character design so good they had to use it for the poster

#SpiritAxis absolutely cooking:
+ Per-region fog density.
+ Light-probe based fog coloring.
+ Per-region voxel based light shafts, from both sun and ambient light, with stained glass tinting support built on the custom baking made earlier.
The structure isn't even textured yet...
#SpiritAxis
+ Eye adaption.
+ Froxel based fog coloring so that interiors don't color blue anymore! This was mainly a problem due to the introduction of eye adaption, lol.
+ More hacks to bend Unity's rendering to my will. The amount of tricks those stained windows needed...
#SpiritAxis
Stained glass window shader + baked and dynamic lighting support. (placeholder image)
Dynamic Two-handing in #SpiritAxis
#SpiritAxis
+ Shoulder mounted weapons.
+ Hammer drop attack.
+ Unarmed uppercut launchers.
#gamedev #indiedev #indiegame #solodev #madewithunity #unity3d
The wonders of 2 scrolling textures...
Made some more improvements to the sky and cloud system last week in between tasks, the most impactful change is hacking Unity's fog to use the sky gradient instead of a solid color, and also applying that to the clouds :)
#SpiritAxis
First iteration of jumping attacks. #SpiritAxis
#SpiritAxis hacking the render pipeline in #Unity3D to get cloud shadows + cloud obstruction purely from the skybox, on ALL URP shaders. No sky geometry involved.
#indiedev #gamedev #solodev #madewithunity #indiegame
Today on #SpiritAxis: further improvements to movement and FX.
Updated surveyor no longer has a stride of 5/s at high level sprint speed, gait now steadily increases to turn into a realistic hop rather than Sonic the Hedgehog (2nd attached) while moving at the same speed.
Custom FX system for #SpiritAxis, and with the addition of air jumps/dashes in preparation of jumping attacks, things are getting a little out of hand... BUT ITS FUN!
#gamedev #indiedev #solodev #indiegame #unity3d #madewithunity
#SpiritAxis Added impact frames to critical hits :)
Also shown here is the Grace mechanic; the pink resource that prevents your health from going below 1, attainable through prayer and blessing as a literal saving grace.
#indiegame #gamedev #indiedev #solodev #madewithunity
Working on a new telegraphing system for #SpiritAxis.
6 systemized layers on my main entity shader that can handle nearly any type of effect I could want, including status effects like bleed, petrification, poison etc.
#solodev #gamedev #indiedev #unity3D #madewithunity
Stuff's shiny now btw (still untextured though).
#SpiritAxis #gamedev #solodev #indiedev #unity3d #madewithunity
Abstract scenes captured from a randomly paused frame #SpiritAxis
#gamedev #indiedev #solodev #unity3d #madewithunity
#SpiritAxis - Added a "Versus" cam which triggers when entering an arena, works in local multiplayer too. Can be disabled in settings screen, for now intended just for fun duels with friends.
#indiedev #gamedev #unity3D #madewithunity #solodev
#SpiritAxis Mesh deformation and dithering system for:
- Hit effects
- Smearing
- Trailing
Fully customizable per ripple, smear, color, location, frequency, amplitude etc etc.
#indiedev #solodev #unity3d #madewithunity #gamedev
Added local multiplayer through split screen to #SpiritAxis.
Glad I took the extra effort throughout development to keep the player agent totally insignifficant besides its brain, made this a whole lot easier than it usually is.
#indiedev #unity3d #indiegame #gamedev #solodev
In #SpiritAxis you can now equip multiple weapons at once and swap between them (any number, but currently up to 2 per arm).
All swap animations are 100% procedural and work on any point of the body.
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