Top Tweets for #UnityThinkTank
Thank you, Madhur (@GuptMad) for joining us to be a part of this #TwitterChat and sharing some insights on #2D Worldbuilding and its features. #UnityThinkTank
#Unity3D #IndieDev #GameDev
New 2D features in LWRP and Shader Graph. Lightweight Render Pipeline (LWRP) will be updated with the experimental 2D Renderer, which contains 2D Pixel Perfect and the new 2D Lights. Learn more about it here: https://t.co/nwB91JV9BP
#unity3d
#UnityThinkTank #gamedev #indiedev
@ShivamC15268350 You can also refer this article: https://t.co/tRuDSPArVc
#UnityThinkTank
@ShivamC15268350 There is an excellent article from age of empires time, https://t.co/y58AaqtwUB
this should give you better idea on how to do it. #UnityThinkTank
@ShivamC15268350 It depends on what things you want to show in replay. There are ways in which you can just store essential information and simulate gameplay using the data, or you can store everything in data structures and run that during gameplay.I prefer first option. #UnityThinkTank
@Unity3DIndia @unity3d @unityarvind @xeon_base @rustumscammell Get access to 2D inverse kinematics from Package Manager in Unity 2018 or higher. Unity is constantly adding more and more stuff using packages. Learn how to use them from here
https://t.co/toXQl6pdSD
#UnityThinkTank #unity3d
.@GuptMad makes it easy for you to understand about Inverse Kinematics (IK).
#UnityThinkTank
#Unity3D #IndieDev #GameDev
@Unity3DIndia @unity3d @unityarvind @xeon_base @rustumscammell This makes it easier to pose and animate character limbs for animation, or to manipulate a skeleton in real-time, as manually keyframing the chain of bones is not required.
Learn more about 2D IK here : https://t.co/Z891GwAXaa #UnityThinkTank #unity3d
Inverse Kinematics (IK) allows you to transform your object into an animated one.. #UnityThinkTank
#Unity3D #IndieDev #GameDev
@Unity3DIndia @unity3d @unityarvind @xeon_base @rustumscammell The 2D Inverse Kinematics (IK) package allows you to apply 2D IK to the bones and Transforms of your characters’ animation skeletons.2D IK automatically calculates for the positions and rotations of the a chain of bones moving towards a target position.#UnityThinkTank
@Unity3DIndia @unity3d @unityarvind @xeon_base @rustumscammell The 2D Inverse Kinematics (IK) package allows you to apply 2D IK to the bones and Transforms of your characters’ animation skeletons.2D IK automatically calculates for the positions and rotations of the a chain of bones moving towards a target position.#UnityThinkTank
Here’s the last question for this #TwitterChat with Madhur Gupta (@GuptMad) - ‘What are Inverse Kinematics and how do they work in a 2D project?’ Participate and share your views by using #UnityThinkTank.
#Unity3D #IndieDev #GameDev

@Unity3DIndia @rustumscammell @unityarvind @unity3d @xeon_base This helps reduce your draw calls, improve performance of your game/app,reduce memory footprint. Understand the workflow from here:
https://t.co/IDJLKDOACq
#UnityThinkTank #unity3d #indiedev #gamedev
.@GuptMad tells us about the #SpriteAtlas and how it enhances performance in #Unity3D.
#UnityThinkTank #IndieDev #GameDev
@Unity3DIndia @rustumscammell @unityarvind @unity3d @xeon_base A Sprite Atlas is an Asset that consolidates several Textures into a single combined Texture.Unity can call this single Texture to issue a single draw call instead of multiple draw calls to access the packed Textures all at once at a smaller performance overhead. #UnityThinkTank
@Unity3DIndia @rustumscammell @unityarvind @unity3d @xeon_base This helps reduce your draw calls, improve performance of your game/app,reduce memory footprint. Understand the workflow from here:
https://t.co/IDJLKDOACq
#UnityThinkTank #unity3d #indiedev #gamedev
Question 5 is now live- ‘Is Sprite Atlas any different than using individual images?’ Participate in the live #TwitterChat session with Madhur Gupta (@GuptMad) by using #UnityThinkTank.
#Unity3D #IndieDev #GameDev

@Unity3DIndia @unityarvind @unity3d @xeon_base @rustumscammell You can get access to Vector Graphics from Package manager in Unity 2018 or higher.
Documentation : https://t.co/NNSF5gYZx7
Get your queries solved related to #VectorGraphics! Be a part of this #TwitterChat with @GuptMad. Last few questions to go! #UnityThinkTank
#Unity3D #IndieDev #GameDev
@Unity3DIndia @unityarvind @unity3d @xeon_base @rustumscammell When you enlarge a vector graphic, the math formulas stay the same, rendering the same visual graphic no matter the size. Vector graphics can be scaled to any size without losing quality.#UnityThinkTank
We are halfway through this #TwitterChat.
Question 4 is live now- ‘How are vector graphics more efficient compared to bitmap/raster?’
Use #UnityThinkTank and join the conversation with Madhur Gupta (@GuptMad).
#Unity3D #IndieDev #GameDev

.@GuptMad introduces you to the world of 2D Worldbuilding! Ask him questions as he is live with us. #UnityThinkTank
#Unity3D #IndieDev #GameDev
@Unity3DIndia @unity3d @xeon_base @rustumscammell @unityarvind Sprite shapes lets you customize your level in ways that were only possible through paid assets earlier, now its completely free and you can get access to it using Package Manager in Unity 2018 or higher. More details here:
https://t.co/yPoxSZ5m9d
#UnityThinkTank #unity3d
@Unity3DIndia @unity3d @xeon_base @rustumscammell @unityarvind Sprite shapes lets you customize your level in ways that were only possible through paid assets earlier, now its completely free and you can get access to it using Package Manager in Unity 2018 or higher. More details here:
https://t.co/yPoxSZ5m9d
#UnityThinkTank #unity3d
@Unity3DIndia @unity3d @rustumscammell @xeon_base example : transform.Translate(Vector3.forward * Time.deltaTime);
other way is using physics system
Example :
myRigidbody.MovePosition(myTransform.position + myTransform.forward * 10f * Time.DeltaTime );
#UnityThinkTank @Unity3DIndia
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