Top Tweets for #UseCharacterTags
F&%$ Every #SFV Character - Day 30/30
Dealing with Everyone's Bull&%$
I'm done for now! But did you know there's a lot more?
You can find common character gimmicks and their respective answers here: https://t.co/x0Mt5T3j6d
#UseCharacterTags #F_SFV
F&%$ Every #SFV Character - Day 29/?
Dealing with Akira's Light Elbow
It can be hard to punish without a long-reaching 4f. You can still take your turn with a longer-reaching normal.
#SFV_AKR #UseCharacterTags #F_SFV
F&%$ Every #SFV Character - Day 28/?
Dealing with Kolin's Hail
By delay-rising, you can avoid any mix involving the Hail.
The move itself is very unsafe on block, and if she is interrupted in time, the Hail goes away!
#SFV_KLN #UseCharacterTags #F_SFV
F&%$ Every #SFV Character - Day 27/?
Dealing with Menat's Orb Set/Recall
Orb Recall is always advantageous, but the Orb Set is very punishable on block at closer ranges! You can also jump in as a read.
#SFV_MNT #UseCharacterTags #F_SFV
&%$ Every #SFV Character - Day 26/?
Dealing with Nash's Moonsaults
Don't just sit there! Anti-air! No, really, that's it!
#SFV_NSH #UseCharacterTags #F_SFV
F&%$ Every #SFV Character - Day 25/?
Dealing with Laura's Fireball
Uncharged Normal FB will always be -5. EX is +3 (tough titties). Don't let her get away with charging in neutral, challenge with a low attack!
#SFV_LAR #UseCharacterTags #F_SFV
F&%$ Every #SFV Character - Day #24/?
Dealing with Falke's Dive + Follow-Ups
With the exception of meaty setups, it will not frame-trap into any follow-ups on block, so interrupt it with a tall, fast normal or standard anti-air.
#SFV_FLK #UseCharacterTags #F_SFV
F&%$ Every #SFV Character - Day 23/?
Dealing with Chun's Legs
They're very punishable, except for EX, which is safe. If you're too far for a punish, take your turn with a longer-range option.
#SFV_CNL #UseCharacterTags #F_SFV
F&%$ Every #SFV Character - Day 22/?
Dealing with Rose's EX Spiral
It's so slow you can safely meaty it with a light. It's also not throw-invincible.
#SFV_RSE #UseCharacterTags #F_SFV
F&%$ Every #SFV Character - Day 21/?
Dealing with Cody's EX Zonk
If possible, V-Reversal him to avoid giving him advantage. You can also V-Shift it, but it is risky.
#SFV_CDY #UseCharacterTags #F_SFV
F&%$ Every #SFV Character - Day 20/?
Dealing with Karin's Ressenha+Follow-ups
Block the Ressenha high, then hit a crouching light normal to beat all the follow-ups! This will also punish if she does nothing!
#SFV_KRN #UseCharacterTags #F_SFV
F&%$ Every #SFV Character - Day 19/?
Dealing with Urien's Normal Headbutts
They are usually -2. However, you can crouch under them and he will whiff entirely, making them extra punishable.
#SFV_URN #UseCharacterTags #F_SFV
F&%$ Every #SFV Character - Day 18/?
Dealing with Dan's Kick Specials
Heavy is -4. Medium & EX are safe, but its your turn. Watch for spaced Light & EX versions, as they can be advantageous. Block standing when possible to make them whiff!
#SFV_DAN #UseCharacterTags #F_SFV
F&%$ Every #SFV Character - Day 17/?
Dealing with Balrog's Dash-Straights
They're -4! Walk & block to mess up his spacing! If you see him walk back, he might be trying to space one out! You can even call it out with a neutral-jump.
#SFV_BOX #UseCharacterTags #F_SFV
F&%$ Every #SFV Character - Day 16/?
Dealing with Poison's Whip Stance
As soon as she enters stance, you can stick out a button in anticipation. This will catch her extended hurtbox. Just remember that she can adjust and delay the follow-up!
#SFV_PSN #UseCharacterTags #F_SFV
F&%$ Every #SFV Character - Day 15/?
Dealing with Guile's Hop-Boom (VS2)
Usually -7, but can be plus if spaced out. If too close, it will even whiff if you're crouching. You can also neutral jump and land on his head at certain ranges!
#SFV_GUL #UseCharacterTags #F_SFV
F&%$ Every #SFV Character - Day 14/?
Dealing with Necalli's Vomit (VS2)
Play close and punish him for trying. If set up as a meaty in the corner, you can quick-rise and V-Shift.
#SFV_NCL #UseCharacterTags #F_SFV
F&%$ Every #SFV Character - Day 13/?
Dealing with Ken's Heavy Tatsu
It's -4 and punishable by Lights!
In VT1 it's -2 but you can anti-air, block, or v-reversal.
#SFV_KEN #UseCharacterTags #F_SFV
F&%$ Every #SFV Character - Day 12/?
Dealing with Vega's FBA
The most universal answer is to jump back and press a decently tall air-to-air button. If you both miss each other, nothing happens. Disaster averted!
#SFV_CLA #UseCharacterTags #F_SFV
F&%$ Every #SFV Character - Day 11/?
Dealing with Zangief's "SPD Loops"
Did you know you can tell the versions apart?
They don't all give him the same advantage!
After dashing, Light is -3, Medium is +1, & Heavy is +2.
#SFV_ZGF #UseCharacterTags #F_SFV
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