Top Tweets for #ecctrl
🏎️The redesigned wheel system is finally working!
Instead of direct velocity control, wheels now spin and create grip. It feels physics-driven and fits the controller better.
Ecctrl 2.0 + demo coming soon. Stay tuned!
#threejs #threejsJourney #webdev #r3f #ecctrl #opensource
Took way longer than expected😅
After tons of testing & bug fixing, here’s the drone alpha for Ecctrl 2.0
Each propeller applies real thrust & torque, with full custom gravity support!
Let me know what you think!
#threejs #threejsJourney #webdev #gamedev #r3f #ecctrl #opensource
✨ #Ecctrl has been completely redesigned and rebuilt from the ground up, aiming for better stability, flexibility, and modularity.
Tons of changes, tons of new features, and even more coming soon. Stay tuned!
#threejs #threejsJourney #webdev #gamedev #r3f #ecctrl #opensource
What if you could slow down the entire scene?
It's been super useful for debugging, and now it also supports basic touch controls.
Try it out on your phone: https://t.co/rEZ3A7AflD
#threejs #threejsJourney #webdev #gamedev #r3f #bvhecctrl #ecctrl
🎉 #bvhecctrl is officially released and open-sourced! Try it out & let me know what you think!
Demo-1: https://t.co/rEZ3A7AflD
Demo-2: https://t.co/crNVL8XYmG
Github: https://t.co/9UDRYN3NgG
#threejs #threejsJourney #webdev #gamedev #r3f #ecctrl
Well… just a minor update on handling instanced colliders. Try to squeeze out a bit more performance 🫠
#threejs #threejsJourney #webdev #gamedev #r3f #ecctrl #bvhecctrl
🕹️#BVHEcctrl now supports static, kinematic, and instanced static colliders!
Instanced meshes share one BVH collider, minimizing performance impact. In testing, instanced colliders performed very similarly to regular instanced meshes.
#threejs #threejsJourney #webdev #r3f #ecctrl
@SketchpunkLabs @garrettkjohnson This controller uses the built-in shapecast feature from three-mesh-bvh. I actually checks for intersections between shape and BVHs. Rapier provides a shapecast more similar to Unity’s. I will upgrade it to #Ecctrl later on.
@jaroslavstehlik @garrettkjohnson Thanks! For now, you could try out #ecctrl. Using similar technique but a physics-based controller.
https://t.co/WAvYfhG2T6
🕹️ Preparing a brand new BVH-based character controller which is lightweight, flexible, and requires no physics engine.
🍻 Big thanks to @garrettkjohnson for his incredible three-mesh-bvh library that made all this possible.
#threejs #threejsJourney #webdev #gamedev #r3f #ecctrl
Some minor updates to the procedural animation, now it feels much more natural to me 🤔
#threejs #threejsJourney #webdev #opensource #gamedev #r3f #ecctrl
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