Top Tweets for #ecosengine
Just rewrote my entire becos (binary ecos file) loader to implement BCOSv3.
Moving on to upgrade the rest of the asset system hierarchy.
#gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #gamephysics #Blender3d #blenderaddon #Plugins #leveleditor

The ecos editor can now export world files using the custom bcos v3 binary file format.
#gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #Blender3d #blenderaddon #Plugins #leveleditor
This is the entity creation process!
The binary exporter has been implemented in the #Blender3d addon. π
#gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #bulletphysics #blenderaddon
Implemented the storage and UI for entity instance data in the world editor.
The #Blender3d add-on is almost finished. Time to write a binary world file exporter!
#gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #gamephysics #blenderaddon
This is the entity creation process!
The binary exporter has been implemented. π
#gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
Material diffuse textures are implemented!
And this is how it works!
#gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
Checking the bits and bytes for errors. None so far! :) π
Close to finishing the exporter feature... π
#gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
Fixed a glitch with the init of material color. No longer black, should be white. According to design docs.
#gamedev #devops #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
Implemented mesh material color assignment.
#gamedev #devops #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
Added type assignment to the entity section of the editor.
The level editor is coming along well. Next task is to write the binary data exporter.
#gamedev #devops #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
Hmm, yes, left and right. Get teh fundamentals right! XD
I realized after tweeting that I had accidentally swapped the left and right sides. Fixed the texture. ^^'
#gamedev #devops #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
An now the same for the entity data! :)
#gamedev #devops #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
Experimented and found a way to persistently store data. With or witout the addon enabled. Programatically using custom properties, lambda get/set definitions.
#gamedev #devops #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
Working on a level editor in #Blender3d
Just implemented editor specific data storage as custom properties.
There are other ways, but I this will do for now.
#gamedev #devops #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon

Started working on my level editor. It will be implemented as a #blender3d addon.
#gamedev #devops #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blender3d #blenderaddon

Playable #demo of the current state of the game. #verticalslice
Grab it while it's hot! π
https://t.co/wACeAGDMqO βοΈ
#gamedev #devops #sdl2 #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #gamejam #Blender3d #gitlab #nextcloud #gamedemo
New devlog up on youtube!
https://t.co/Zp8ykXWEMT
#gamedev #devops #sdl2 #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #gamejam
Hover-bowling! Line 'em up! π³
Experimenting with #gamephysics and implementing different objects to knock about.
#gamedev #devops #sdl2 #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #gamejam
Go for launch, π engage!
Working on tweaking the physics. Setting the mass to 1.0 had some interesting side-effects. π€
#gamedev #devops #sdl2 #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #gamejam
Prepping a trash can for import into the game.
Model created by the lovely Jonathan Bernal.
#gamedev #devops #sdl2 #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #gamejam #Blender3d
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