Top Tweets for #fridayrender
Iridescent Monkey
For More: https://t.co/A6Xtg2kXkl
#3D #Blender #Photoshop #CreativeWorkflow #ExperimentalArt #FridayRender #SurrealLook #GlowyVibes #ColorfulRender #HolographicLook #IridescentShader #DigitalArt #RealtimeRendering #3DRender #EeveeRender #ProceduralShader

Good ol' @FlipFluids water simulation, why not on a #Fridayrender ? The whitewater = π ... 556 resolution bake, don't ask how long that took. #b3d #blender3d #watersimulation
A @FlipFluids little breakdown for a short abstract piece of content for the 25 foot video wall. Using mixbox with the school colors to create an engaging, inspiring piece. #blender3d #FridayRender
#fridayrender My water simulation progress over 2 years solely for a 25-foot video wall! #b3d #blender3d #watersimulation #blenderprogress #blenderprogression #videowall #forcedperspective
#fridayrender fluid sim using #b3d and @FlipFluids 400 res 12-hour bake and 48-hour render at 250 samples at 4k. #blender3d #fluidsim
It's Friday and I'm in Aruba! Taking a little break from the sun and opened up #Blender3d on my macbook to create this little scene. #FridayRender #b3d #beach

#FridayRender I'm sharing the awesome project @andrewpprice just put out. Pretty cool to take part as one of 17,731 donuts. Here is mine: https://t.co/AmJCVeablN #crypdonuts #nft #b3d
#FridayRender around this time last year...an Evee Render due to rendering on a MacBook. Ever since working with a 3090, I have a hard time not rendering animations...using Cycles, because why not?
#FridayRender Newton's Cradle balls π um looping animation of some desk balls. All animation done in #blender3d Hand animated, could've been a cool simulation using rigid bodies but seemed like overkill. Still working on parenting and constraints. #EveeRender
#FridayRender Sometimes you just have to go back to the basics. Honestly, have not been happy with my past couple renders. Just wish I had more time to invest. So this time around just kept things simple..get the confidence back up and keep trying.. at least it loops π€·ββοΈ#b3d
#FridayRender Rammy being Rammy.
#FridayRender inspired by the INCREDIBLE video from @polyfjord https://t.co/dWg6gnM2JU
So I rolled my own dice and came up with:
Corrupt
Magical
Slime Green
City
Isometric
This is definitely a WIP, I want to continue and work on this more as this is actually embarrassing to share
#FridayRender yet another @MatterCg tutorial. The classic Windows XP pipes screensaver. Still confused af with Geometry Nodes but all I can do is keep creating stuff. No shame in constantly doing tutorials to learn. #b3d #geonodes
#FridayRender Decided to dive a little deeper in fluid simulations trying to create more viscosity....this bake took WAY too long at 180 res divisions...and this is what #blender3d spits out...so I decided I had to use it and do something. π€·ββοΈ #b3d #fluidsim #3dart #notNFT
#FridayRender A procedural WORKING clock as @MatterCg would say. Followed his tut using Geometry nodes.
Additionally, procedural branded design. PROCEDURAL numbers...PROCEDURAL MATERIALS! Could be cool to render a couple instances out and schedule on video wall β²οΈ #b3d #blender3d
#FridayRender came back to the beach scene from 6/4. Said I needed to render this as an animation with the 3090..Well here it is π₯² I baked a couple revisions with pretty high res factor and upres mesh factor and still noisy or something going onπ€·ββοΈ #b3d #watersim
#FridayRender #loop #satisfyingrender This was a very fun one, following @CGGeeks recent tut, some liquid and smoke sims. Had a blast shading and texturing. Quick 20 min sound design turned out decent as well! #b3d
#FridayRender Started to try and incorporate more branding within some abstract stock footage I plan to put up on the video wall. Floating logos done in #b3d using the stock footage as HDRI. Lighting could still use more work to blend the two. Composite/masking done in @AdobeAE
#FridayRender Rammy is fed up with the construction delays, he is taking it into his own hands...painting over the blue walls.. #b3d BG: 8k at 250 samples. Rammy: recorded on green screen at 8k w URSA mini pro 12k. Composited in @AdobeAE #ae #blender3d #aftereffects #videowall
#FridayRender Rammy is fed up with the construction delays, he is taking it into his own hands...painting over the blue walls.. #b3d BG: 8k at 250 samples. Rammy: recorded on green screen at 8k w URSA mini pro 12k. Composited in @AdobeAE #ae #blender3d #aftereffects #videowall
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