Top Tweets for #liveplusplus
Live++ 1.0.3 is out now: https://t.co/FXqKWfg0Di
This release brings support for remotely built files using FASTBuild as well as a few convenience settings in the UI: https://t.co/iAzHljG8bi
#cpp #liveplusplus
Live++ 1.0.2 is now available: https://t.co/FXqKWeYpLK
This release implements a workaround for the slowdown issues on Windows 10. #cpp #liveplusplus
In case you haven't had the time yet to try Live++, the new trial version includes a ready-to-use sample project for you to play around with:
https://t.co/C1YklbbqF3 #cpp #liveplusplus #pathTracing
Want to try Live++ with #UE4 ? @PeterLNewton shows how simple it is to integrate into a project! #cpp #gamedev #liveplusplus https://t.co/h9WaDKkx3v
RT for my followers in other timezones - Live++ is finally here! #cpp #cplusplus #liveplusplus https://t.co/84B5E2Ug9M
Live++ 1.0.0 is finally here, go grab your trial today: https://t.co/FXqKWeYpLK
Generic live coding/hot-reload for C/C++! Please RT and share for more reach. #cpp #cplusplus #liveplusplus
Live++ 1.0.0 is finally here, go grab your trial today: https://t.co/FXqKWeYpLK
Generic live coding/hot-reload for C/C++! Please RT and share for more reach. #cpp #cplusplus #liveplusplus
Thank you to all the beta testers involved and everybody who signed up for the beta - your feedback, help and ideas were invaluable! #liveplusplus
One more week until #liveplusplus comes out. While I'm putting finishing touches on the website, docs, and stuff behind the scenes, a big "Thank you!" to all people that helped along the way is in order.
In anticipation of the release of Live++ in three weeks, I updated the website and FAQ. If you want even more background info, check the new online documentation: https://t.co/FXqKWeYpLK #liveplusplus #cpp #cplusplus
I've been asked about Live++ vs. UE4 hot-reload a few times - see RT for results! #liveplusplus https://t.co/slHbphZOhB
@ErwanBancal Game running in UE4, change to MyProjectCharacter.cpp - takes 3s in this case.
Best I got using UE4 hot-reload was 23s.
Proud to announce that my generic C/C++ live coding tool Live++ has an official release date now and will come out in exactly 4 weeks on March 27th: https://t.co/FXqKWeYpLK #liveplusplus #cpp

I just realized that Qt Creator lets you choose your compiler. Sooo, Qt Creator + MSVC compiler means Live++ support out-of-the-box! #cpp #cplusplus #liveplusplus
Proud to announce that Live++ now fully supports executables linked with the static runtime (/MT and /MTd compiler switches)! #cpp #cplusplus #liveplusplus
Do you work on #LLVM? Want to see Live++ support lld? Then please help! There are only 2 PDB-related things missing to make this work: https://t.co/PUQ5WeXUbe https://t.co/ep7w5bz8CS #liveplusplus #cpp
Live++ now supports single-machine, multi-process editing! Code patches are built once, but injected into all processes of the same "process group". https://t.co/Zr2u2jSSHN #cpp #cplusplus #VisualStudio #liveplusplus
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