Top Tweets for #pgmmvtips
Further exploration of video clips in today's #PGMMVTips:
https://t.co/HLhQYVaesi
Attach a video to a game Object that can be pushed around, so the videos can be used as puzzle hints!
#PGMMV #gamedev #indiegamedev
Looking for a way to reveal a secret? Today's #PGMMVTips has one:
https://t.co/5qm65H9XmS
Place the secret off camera, and use a groundpound with a switch that causes the camera focus object to shift up, which makes it look like the stage moves down!
#gamedev #indiedev #PGMMV
More refinement on this sample project:
https://t.co/JPI55KnbuW
Hold the down key near certain locations to move back from the "upper floor" layers to the "lower floor" layers. Each downward teleport is custom to determine how far the player "falls".
#PGMMVTips #gamedev #indiedev
Another #PGMMVTips to end the week on!
https://t.co/m97066RaYc
He's using the underlined function to stop the player object getting stuck on terrain. Set it to 10 pixels and player will be nudged over 10 pixels when possible!
#gamedev #indiegamedev #PGMMV

Continuing layered #PGMMVTips: to move between floors when they're divided by layers, just portal!
https://t.co/KnDGSs3MFI
Place a portal at the bottom of the stairs, and set it to teleport to the same coordinates but on the new layer. Looks seamless! #gamedev #indiedev #PGMMV
Making multiple floors using a single scene with layers in today's #PGMMVTips:
https://t.co/y8gS431WuY
Dividing your tiles into many layers allows rich separation and, well, layering! The next tip will go over moving between floors within this structure. #gamedev #indiegamedev
Our dev getting muddy for a #PGMMVTips!
https://t.co/cVgecMdMPb
Use Tile decreased jump force, reduced movement speed, & assigning a value to the Area Detection Variable. The variable triggers a special "muddy" version of the jump SFX & particles! #gamedev #indiedev #PGMMV

Another #PGMMVTips!
https://t.co/bCKCxMlHUk
Doing top view? Make the wall collisions on an empty player level, and then use layer transition to do indoor/outdoor as backgrounds! A bit of a hassle to setup, but it's super smooth in action.
#gamedev #indiedev #PGMMV
A nice little transition here without a loading screen:
https://t.co/LRWnWzYVpp
This is done in #PGMMV by using the layer on/off display. One layer is outside, the other is inside, and just switch between them using the X position (or method of your choice)! #PGMMVTips #gamedev
A lot of #PGMMV games are designed for controller, but here's a #PGMMVTips for you:
https://t.co/QfpuMv0DJv
Make an Object mouse controlled by setting its XY coordinates to the mouse X and Y coordinates. Then use the action program to set your update rate!
#gamedev #indiegamedev
With all the #AGMaker news, we still have some #PGMMVTips for you!
https://t.co/0XEqRL2ROX
Just a reminder that you can scroll tile layers along the Y axis as well as the X axis! Vertical parallax is just as important as horizontal!
#gamedesign #gamedev #indiedev
Just a reminder that #PGMMV doesn't support slope collision in the tile data, so you need to add them as a separate structure!
https://t.co/VrD1eHbrVk
And they have a whole bunch of special settings, such as allowing you to slide down them! #PGMMVTips #gamedev #indiedev
Nice little #PGMMVTips showing how some air jump settings can create infinite jumps, and how to avoid it.
https://t.co/aW76c55pC0
Avoid unlimited jumps with either a limit using a variable or switch, or mandate the player landing again!
#PGMMV #indiegamedev
A quick #PGMMVTips look at fixing incorrect behavior on slopes & using debug functions:
https://t.co/Jwu83nBa7Q
The fix for this requires using the "Contact with Slope" link condition, but then negate it so that you AREN'T touching a slope!
#gamedev #indiegamedev

Continuing #PGMMVTips from yesterday's layer switching:
https://t.co/YkhpzjQU9n
Basically, re-scale your characters when they move layers! If in the background, scaled them down by 50%! Moving forward? Scale them up! Helps with the feeling of distance and impact!
#PGMMV #gamedev
Got an animation that needs left & right versions? Want to save a little work speed? Well, that's what today's #PGMMVTips is about!
https://t.co/SKAyBirjFe
If the sprites can be mirrored, use the Flip settings! Select the frames and batch change them!
#gamedev #indieGameDev

Made a #PGMMV scene too small? Change that with this #PGMMVtips!
https://t.co/khTntKd1hW
1. Click the gear icon in the bottom left of the scene list.
2. Adjust Scene Width & Height to add screens to your level!
3. Click "All" to update the accessible area for camera & player!
Yet more #PGMMVTips today!
https://t.co/43OGWHGHZ3
Here our dev is editing Gravity strength (%) & radial direction! You can change these values with a Runtime action, so you can make some challenging puzzles with creative use of gravity changes!
#indiegamedev #gamedesign
Haha, a reminder #PGMMVTips today:
https://t.co/oGytIJvynL
When triggering effects, such as particles, on a character, make sure you don't loop back to a node that enables already on effects! You'd duplicate things and that becomes noise & performance loss!
#gamedev #indiedev
Nice animation #PGMMVTips showcase from our in-house dev today:
https://t.co/erPHW5unoE
1. Looping animations (no movement).
2. Looping animations w/ linear movement.
3. Looping animations attached to a moving Object.
Create something unpredictable, if you dare!
#gamedev
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