Tweet Teratas untuk #scriptableobjects
Top Down - Rogue-like Engine
Create shotgun configs using Scriptable Objects - set spread, bullet speed and more, all visually.
Asset Store - https://t.co/50w87ImKJJ
#gamedev #indiedev #unity #roguelike #weaponsystem #scriptableobjects
Top Down - Rogue-like Engine
W
ant to add Bullet Hell to your game? The system is already built in. Just create a Scriptable Object, configure it - and you're ready.
Asset Store - https://t.co/50w87ImKJJ
#gamedev #indiedev #unity #roguelike #bullethell #scriptableobjects
๐๐ Santaโs hitting the road!
Working on a Unity game with 10+ dynamic levels using Scriptable Objects.
๐บ Designed for Fire TV & Fire Tablets
๐ฎ Learning level design, cross-platform dev & gameplay mechanics
#Unity3D #GameDev #IndieDev #LevelDesign #ScriptableObjects
If you've ever wanted to edit your data in a spreadsheet-like view directly in Unity, or import and export it as CSV or JSON, then checkout Scriptable Sheets on the Asset Store!
Great for trading card games and Scriptable Object fans!
#unity3d #scriptableobjects #unitytips
This feature is now included with the latest version of Scriptable Sheets!
https://t.co/izbLWVgtVD
#unity3d #unity2d #unityassetstore #gamedev #indiedev #scriptableobjects
Scriptable Sheets is 60% off for Unity's New Year sale!
Instantly setup data tables for all your assets and Scriptable Objects!
https://t.co/izbLWVgtVD
#unity #unity2d #unity3d #gamedev #indiedev #madewithunity #unityassetstore #scriptableobjects
Consider using ScriptableObjects in Unity for storing game data like item stats, enemy attributes, or level settings. It makes data management cleaner and more organized. #GameDev #Unity #ScriptableObjects #IndieGameDev
Use ScriptableObjects in Unity for better data management. They can reduce dependencies between objects and simplify your project. #Unity #GameDev #ScriptableObjects #IndieGameDev
We just shipped a new release of Unity Atoms! ๐ข This one is packed with bug fixes and polish ๐๐
Full list of changes can be found here: https://t.co/ZDmNAZsl3Q
#unity3d #unitytips #opensource #unityatoms #scriptableobjects
Getting closer and closer to release v4.4.6 of Unity Atoms โ๏ธ
#unity3d #unitytips #opensource #unityatoms #scriptableobjects

Use Scriptable Objects in #Unity3D to create flexible, reusable data assets for your game! ๐๐ #gamedev #indiedev #scriptableobjects #gameprogramming
Video sobre como mejorar los unity events para asociarlos a prefabs en lugar de instancias, de modo que al aรฑadir instancias ya esten asociadas.
#unity #gamedev #solodev #spaindev #csharp #unity2d #unity3d #tutorial #scriptableobjects #nestorcoding
https://t.co/lScOIQZZqW
Ya esta el video de esta semana, como pasar datos entre escenas usando un Scriptable Object, que ademas instancia Game Objects.
Espero que os sirva
#unity #gamedev #solodev #spaindev #csharp #unity2d #unity3d #tutorial #scriptableobjects #nestorcoding
https://t.co/ourzEYDMmj
You want to know why I release my levels just slowly also everything is finished?
I import the puzzles atm, which is a good flow thanks to #scriptableobjects but it's not something interesting to show of, like you now see.
#madewithunity #indiedev
Ihr sucht eine unkomplizierte Mรถglichkeit, Events in #Unity zu realisieren? Jonas erklรคrt euch, wie er #ScriptableObjects als leistungsfรคhiges, flexibles Ereignissystem implementiert: https://t.co/RsVh7KGdip
"Random name-o-rator" will give each soldier a proud birth name from a random set of first, middle and last-names. Using #scriptableObjects in #unity3d for this.
Each nation will get its own list of names!
#gamedev #IndieGameDev #indiegames #madewithunity #screenshotsaturday

Welp... Its almost 4 am and I should sleep, I cant wait to share my current mini project with yall... A "simple" RPG, where I test systems using primarily #unity3d #scriptableobjects for storing data and streaming data...
I legit spent 2 months trying to recreate the #riskofrain2 item system using #unity3d #scriptableobjects while prototyping systems for my game, but end up dropping it due to stress... It had a lot of promise, and I might pick it up again, maybe downscale it a bit...
#gamedev
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