Top Tweets for #unityopenprojects
Just wanted to share it here too, we posted some news on #UnityOpenProjects: https://t.co/2wG2baaMlO
Week 3 #wip late update #indiedev log.
That week was hard. It was nothing to show. We have worked mostly under architecture.
Huge thanks @CiroContns @Amel_negra @ChemaDmk for #UnityOpenProjects and the amazing explanation about scriptable objects and event systems based on it.

That's it. You can imagine how you can go creative and bring in more light or create peculiar effects in various situations just by being creative with what blocks/filters light π‘
Btw, the art you see is from the game Chop Chop, part of #UnityOpenProjects
I'm making the thumb for the next #UnityOpenProjects Devlog. Usually I'd render in Unity and put it in the Photoshop template provided by our creative department. But then I thought, why not do the opposite? So I brought the text into Unity and put it on the UI.

π¦ Here it is: the 4th #UnityOpenProjects Devlog is all about how to load (and unload) game assets at runtime, whether they are local or remote. Speeding up startup of the game, download size, memory load... all sorts of things. Check it out!
π https://t.co/ggNp7TVkEx
#unity3d

New Devlog for #UnityOpenProjects dropping today on Unity's YouTube channel. I'm very excited to see how it does, we worked a lot on this one and it covers a topic that I think will be useful to many.
(some people already saw it, don't spoil! :D)
Here's the final card in motion, for the the Foil Trading Card challenge by @HarriAlisavakis (although out of time, I guess). Obviously themed #UnityOpenProjects, featuring the protagonist, Hamlet :D
#shaders #unity3d
Been away from #UnityOpenProjects for some time, but today I had some time to work a bit more on the fire particles. Also pictured upcoming changes to the art style (well, you need to be on the project to notice) and one of the new skyboxes.
Every time we stream live I think of this, but maybe today is the most fitting day to remind myself and everyone that one of the reasons #UnityOpenProjects exists is because @Amel_negra & @ChemaDmk help me run it and they are absolute champions of skill, adaptability and passion.

This afternoon we're on air once again w/@Amel_negra @ChemaDmk and the one and only @bzgeb. It's the 9th episode of #UnityOpenProjects: The Journey, where we follow the updates on our open-source community project titled "Chop Chop" π·
https://t.co/joSLxMFlRG
Come hang out! π
Cool whiteboxing of the town for our open-source community game, "Chop Chop", made by one of the contributors to #UnityOpenProjects. Really good use of whiteboxing to get the sense of scale, test character movements, and find or build interesting point of view.
π Just added a very small task to #UnityOpenProjects for all of you #shader lovers. Quick and fun one.
https://t.co/Bs87BbBznB

Today is Ep. 8 of #UnityOpenProjects The Journey!
β updates on the combat
π₯ we'll see how we use Addressable assets
π΅ we will reveal the first music tracks!!!
(by @ascari_composer)
Join us! Starts in ~3hrs (and lasts 2)
https://t.co/tj63Kx0gdH

We've just put 18 new tasks in Chop Chop's roadmap. If you were thinking of joining #UnityOpenProjects but didn't know where to start, look again! There are π¦3D modeling, β¨coding, π¨2D/UI and evenπSFX tasks! π±
Look into the green decks:
https://t.co/OuYzihkgSS

Today I learned that one of the contributors on #UnityOpenProjects has launched a YouTube channel dedicated to exploring and explaining our project in Chinese.
π¨π³ https://t.co/4CjhrbzhMl
I love when he uses full screen camera and overlay whiteboard!ππ» (among other things)

By the way, I'm mostly asking for the game we're making in #UnityOpenProjects. The point of view can go
from this ππ» to this ππ»

And by the way, the scene comes from our open-source initiative, #UnityOpenProjects.
We do bi-weekly livestreams about it, like this: https://t.co/5J3GlHoovg
- Amel: "OK so, I would like to say that I'm happy to announce that we can officially KILL... in the game, of course."
- me: *laughs nervously*
- Amel: "All I have to do is press Play..."
- me, thinking: π¨
https://t.co/cTxdKOqpzT
#unityopenprojects
Not sure if anyone noticed, but 80% of these are 2019.4 LTS.
Since I started on #UnityOpenProjects I don't open anything else (and I'm happy π€£)
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