Top Tweets for #vectorboy64
conveyor system prototype. instruction pointer goes in -> opcode, operand0, operand1 goes out -> travels to ALU, opcodes, operands go in -> result goes out and crashes on the floor.
#vectorboy64
try not to overdo the turbulence!
#vectorboy64
no no no @zachtronics can’t release a game today, i have my own zach-like game to make and i don’t have time !! #vectorboy64 #2029release
got a wild look with the UI here - fading out the amount the level of blur as it approaches the edge of the window
#vectorboy64
now there can be multiple grids per puzzle!
#vectorboy64

i really like making these mechanism style animations #vectorboy64
it's hard to get good contrast when everything is made out of neon #vectorboy64
*ahem* synthwave.gif
#vectorboy64
working on individual puzzles now! #vectorboy64

anyways, that’s my story. i’ trying to pay forward my good luck by mentoring people and building a game to teach people GPU architecture #vectorboy64
don’t forget to smash that like button, comment, and subscribe
two levels of cache!
#vectorboy64
There's a scalar unit now! The scalar unit handles branching and control flow. When a scheduler is light blue that means its waiting for a branch target from the scalar unit. Try to reduce latency as much as possible between the scalar unit and the schedulers! #vectorboy64
short and sweet cache eviction gif for those who don't want to wait ;) #vectorboy64
Here's a silly cacheline eviction animation. I think it's pretty neat! #vectorboy64
added a marker for the instruction pointer on each scheduler slot, and also color coded them according to their execution state.
white: waiting for dispatch
green: executing
yellow: waiting to finish
red: stalled
oh, and there's 2D tiling now too :) #vectorboy64
after a long day of headscratching, i think i may have got write combining working.
#vectorboy64
added some fun animations to the dispatcher, schedulers, and the number cruncher. The animations also help let you know when a unit is being utilized!
#vectorboy64
scheduler and dispatcher are working, but write-combining is not. I mean, the inkwell is more like a glorified queue right now, but soon it will Do The Right Thing™
#vectorboy64
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