Top Tweets for #vr2learn
New hope for solving the motion sickness problem in VR? https://t.co/KQKRZ9JZ0d #vr2learn
And more opportunity for tech to expand our options for experiencing art: https://t.co/avy8Pdrj9X The project at Prague's National Gallery uses haptic gloves to let people "see" art through touch. @NasherMuseum #vr2learn
VR for those with various physical limitations are of concern to those of us in education. Here's a very, very early exploration into how those who are blind might be able to move around in a virtual world: https://t.co/URqqrQT18b #vr2learn
In France? Check out @Timescope historical VR experiences. Also look for them at this year's CES. https://t.co/Xs89IElc5o #vr2learn
A headset from @Dell that works with @Microsoft's Mixed Reality system: https://t.co/49XasPvFho #vr2learn
A few opportunities for using VR in higher ed: https://t.co/xz2vrBEIoq #vr2learn
From @DisneyResearch, catching a real ball in VR: https://t.co/oOMhRQJemp #vr2learn
A not-quite-consumer level ($3K) 360 camera looks interesting... 8K for recording; 4K for live-streaming: https://t.co/Z6QKys6EAx #vr2learn
Nikon's entry into the 360 video/photo market is open for pre-order. Just submitted ours. #vr2learn @ChipBobbert
Good article about challenges, promises, and the future of VR and AR: https://t.co/DTVpK7sd86 #vr2learn
Full body suit for VR: See, feel, move, feel temperatures. Primarily for the arcade market for now: https://t.co/vVhKIwsfza #vr2learn
ACM CHI 2016 included several VR enhancements from @MSFTResearch: https://t.co/LWzPjnLbDg (Link includes non-VR references, too.) #vr2learn
Age-progressive avatars in VR help people understand their future selves (and save for the future) : https://t.co/sTUqyZYJvb #vr2learn
Mobile VR vs computer-based: https://t.co/3EWmi5stuI Summary: They're both good, and they're both getting better. #vr2learn
Leap year sale at @LeapMotion. $39.99. One of our DDI interns is leaping along, and a new device will be very useful! #vr2learn
Automated forest modeling: https://t.co/AkcTgVdT8D and https://t.co/CAnTUeqjW7. Implications for VR learning environments? #vr2learn
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