Frosty Scoop! Cloudlings by @middle_space_ is a cute survival colony-sim, where you control a floating island, high in the sky. Merge with other islands to gather resources and grow your airborne kingdom. But remember, keep your Cloudlings safe! https://t.co/VzXA0dHRgJ
Our debut game 'Cloudlings' premiered at Frosty Games Fest and our Steam page is LIVE.
Watch the trailer and wishlist now!!!
https://t.co/nDeVY0C11Y
#frostygamesfest#indiegame#godot#pixelart#gamedev
We’re stoked to announce that our debut game, Cloudlings, will be part of @FrostyGamesFest!!
Tune in at 8am AEST on June 7th to get your eyes on the coolest new games from AU + NZ.
#indiegame#pixelart#godot#indiedev
@_amohs@ch_mod_777 how do you prevent pixels at the edge of your texture getting cut off when projected onto the mesh? Do you inflate the mesh slightly to fit the 'jagged' edge created by the pixels? Your stuff looks awesome :)
Cloudlings (Osh Studio, @haztrooo)
"Click and drag to guide your floating island through the clouds, gather tiny Cloudlings, and grow your drifting village one prayer at a time."
Free - Browser: https://t.co/zDQlGKm4FX
@JungleSilicon very cool thanks for the reply, i was wondering how you achieved the 'semantically steeredness'. i played around with wfc+llm e.g., llm decides water can only connect to grass can only connect to road etc but it didn't work that well. tool use seems more flexible