As I mentioned publicly a few days ago, this new approach to world generation will redefine the block-game genre. For the first time, artists and game designers can take full ownership of world generation, with complete control over the final result. This is a fundamental shift away from a world shaped almost solely by programmers.
With that in mind, I'm pleased to announce that we're planning to expand the Hytale team with a new job role that, for the most part, has not existed in block-based games before: World Designer. Following the early access release, we plan to expand our team by hiring more than 15 World Designers. These roles will be filled primarily from the community, as artists and game designers learn and build using the same tools we use internally and choose to apply.
Hytale's vision is to feel carefully handcrafted while remaining infinitely procedural, with design always serving gameplay first!
We are intentionally expansive, just as we envisioned years ago. Beyond Orbis, we plan to explore alternate worlds, new dimensions, and entirely different spaces. These worlds give us room to introduce new blocks, items, prefabs, zones, regions, biomes, NPCs, quests, stories, and gameplay systems.
One of our level designers created this cozy, yet fortified build.
We canโt wait to see what everyone is planning to build in their first week! โ๏ธ #Hytale
I'm not comfortable posting the full video, but I figured I could share the 2nd half.
I found this in the massive media archive I went through... You can make your guesses of what the first half was like based on the last ingredient... ๐
Please, do not let the Trorks win.
Recorded and edited this morning by me, just raw, random footage. I mean, I even forgot to mute my mic so you can hear me click๐
Keep in mind, Hytale is incomplete and buggy, but still beautiful and fun. We have a lot of work to make this a good game, but I believe in my team. The progress we have made in the last few weeks has been incredible.
I made three promises;
1. Save Hytale
2. Release more videos/screenshots
3. Launch Hytale
We are now working on promise #3
See you soon.