All characters here are using PaperZD's new skin system.
This means they all share the same Animation Source, Animation Blueprint and Character Blueprint.
The only thing that is different is the Skin asset, which makes updating things or adding new characters a breeze!
@Acerola_t Ooooh that's amazing, I actually did something similar SUPER long ago by reading some papers aswell (IFFT simulation IIRC)
The project didn't continue, but man really enjoyed it.
Yours look 100x better though
https://t.co/2lajMlxa4v
@DevGenki A small nitpick would be that you could add a particle effect from the jump when you do the wall jump as well, to give it more oomph
A second one, but smaller, would be that when you're between posts, you can't see your shadow, so maybe a blob shadow?
Looks amazing btw
The PaperZD update with the Skin System, Layer System and new Flipbook Extractor is now live on Fab!
I just made an overview video to run you through those systems:
https://t.co/tgi8Mohz1P
Just released PaperZD v2.2 officially on FAB.
The plugin now has animation layers and skins.
Check it out!
#2d@UnrealEngine#UE5
https://t.co/UexwkOy1Mu
@zxdh666@CobraCodeDev Because its a layered flipbook solution, you'll have 1 draw call per layer. There's no way to do that with 1 drawcall unless you bake the animations onto a single frame and then use that, which you could try
Performance wise it really depends on number of chars on screen
I messed around with the new beta version for PaperZD which now has support for a 'Skin' system that allow reusing the same Animation Source and Animation Blueprint.
And also support for layers that make it easy to attach weapons, armor and so on.
#Unreal2D
@zxdh666@CobraCodeDev Yes, that's exactly right.
The tool allows you to abstract that and apply skins easily... but the base render component (flipbooks) we use don't allow for compositing by default, so this is the only way to make them work, besides coding a custom composite renderer.
Github for PaperZD is live and public...
https://t.co/Hi6lbMvWoV
Come check it out alongside the new features on the beta releases
@UnrealEngine#ue5#2d