@Sub_GibraltarFx It is a doubled-edged sword. For NXPC price to go up, means you need people to spend, but at the same time, increasing rewards for lower-tier players, will not increase liquidity in the market, in fact, it might drive more NXPC selling, pushing the price even lower.
Long time no see, Chisei here.
I actually said last time that I was going to write a long post, but I ended up delaying it for quite a while.
The reason is pretty simple.
Even my friends could tell that I wasn’t really in a good place mentally during that period. Or to put it simply, I just didn’t have much motivation to play MSN at the time.
I mentioned this before too. At the beginning, the anniversary update felt really good to me. But around the middle and later stages of the update, something started to feel a bit off.
At that time, I had also just reached Lv.250, so my daily routine basically became logging in, spending 5 minutes doing dailies, then sitting on a chair at the entrance of the event map and AFKing.
That period felt extremely empty.
The only real gain was probably that my Fame is almost at 1000 now lol.
I think now is a pretty good time to talk about this, because I don’t feel as empty as before anymore.
At least now I know that the new boss, Will, is coming on July 23.
That gives me and my team a new goal again.
Of course, I do hope the next new boss will be a bit harder.
I don’t want it to end up like Lucid, where a brand-new boss basically felt like it had already clocked out after just a month or two.
So, today I want to talk about why I felt a bit down during that period, and share some thoughts from the perspective of a top-progression player.
And yes, I’m still the same person who says what I think.
1. Progression pacing
The first issue is progression.
The anniversary update was released after Lucid had already been out for more than 3 months.
In fact, even before the anniversary update, some players had already reached Lv.250.
Not opening a new level cap essentially forced players who had invested a huge amount of time or money into the game to stop moving forward.
But that is not even the main point.
The bigger issue is that players who were still catching up received better events and much higher leveling efficiency afterwards.
For players like me who had been rushing levels before, it made a lot of our previous effort feel wasted.
Right now, most players are gradually catching up.
Mid-progression players can now erase, within a short period of time, the level and ARC advantage that early players spent a long time building up.
How to handle the value creation effect for top players will be a huge challenge going forward.
2. Enhancement cost
The second issue is enhancement cost.
This is the most important one.
To be clear, I 100% support the anniversary update having discounted enhancement crystals and Payback Crystals.
If this is something that happens once a year, I think it is great.
It gives everyone motivation to upgrade, and it can also bring in pretty good revenue afterwards.
It is a good idea.
But here is the problem:
Why was the equipment enhancement price cap changed from 200% to 130%?
And why was it changed silently?
As far as I know, even before the anniversary update, some individual equipment slots were already testing a 130% cap mechanism, also without any announcement.
Everyone knows that in MSN, the gap between players is mainly created through accumulated Star Force progression.
So why is a 130% cap bad?
Because enhancement prices will become much harder to maintain compared to before.
In the past, once the price went up, it might take several days before it slowly dropped back down.
But now, it is possible that the price hits the cap today, and tomorrow it already drops back to today’s level.
This means many rare items, such as 22-star equipment, can keep appearing in the market within a short period of time, at lower costs and with higher frequency.
For players who had already invested heavily and built their gear before, this damages their sense of security and makes it very hard to maintain confidence among front-line players.
Someone around me once tried to make and sell different 21-star and 22-star items.
His idea was that as long as there was still some profit between enhancement cost and market price, he could also help prevent enhancement prices from dropping too quickly.
But the result proved that he couldn’t do it.
Because the logic is very simple:
Market demand will always eventually become saturated.
And once people no longer need those items, both the market price and the enhancement price will continue to fall lower and lower.
What is happening now is already an example.
I originally thought pushing up the token price was a decent idea.
But the reality is that it could not last for long either.
3. Class balance
The third issue is class balance.
This is already an old topic.
Right now, many classes have received major improvements from V3.
At this timing, I personally remain neutral about the Dojo event.
Yes, it is an event where players of the same class can compete against each other under relatively fair conditions.
That part is good.
But everyone also knows that Dojo-style content, as well as tower-climbing content in general, has always favored sustained-damage classes more.
This makes many burst-class players feel that it is unfair.
Just look at how many Shadower players are able to reach 55F.
I am still currently ranked first among Night Lords, so I am not saying this because I am trying to cry about my own situation.
I am speaking up for all burst-class players.
Honestly, the game could introduce something similar to the Boss dummy event from other servers.
I remember it being a 120-second dummy boss.
That mode is actually pretty good.
Compared to Dojo, and compared to the 3-minute dummy tests that have always been popular, I think it would be fairer.
Final thoughts
That is all I want to say for now.
And these are absolutely not just my personal thoughts.
Everything I mentioned above came from discussions I had with my teammates and friends during this period.
About a month ago, I was honestly pretty frustrated.
There was no new content to play, and at the same time, I kept feeling like the rights and value of top players were being squeezed more and more.
That feeling was really bad.
But thankfully, during this period, I did one thing that still gave me motivation to open the game every day.
My teammates and I funded it together, and I took the lead in organizing a few Chinese-speaking players who truly love the game to help manage it.
We built a new guild and community, partly to prepare for future guild skills and guild events.
You guys can look forward to it.
I believe we will be able to officially open recruitment for new members very soon.
That is it for today.
Goodnight everyone.
@MaplestoryU nexpace:native
Due to the non-stop dcs lately, my teammate @neonbucc is planing to sell his character & gear and quit.
DM me/him if interested.
If the dev team @MaplestoryU sees this, please help. Disconnecting every 20m makes the game unplayable. You're losing a passionate player & a talented dev.
His 'maplehub' helps so many of us. 💔