The public page is up. What the game is, the loop, live screens, and a Discord door.
Closed beta on a private Steam branch. Store page not public. Windows and macOS.
https://t.co/9UCuzRW7uZ
Turn 14. Six colors on the map. One human, five AI.
That is the mix the design is built for. Humans and bots at the same table, same rules. Orders lock together.
HexTyrant : Galactic Domination. Closed beta. Store page not public.
No public store page yet, that is coming
HexTyrant is in closed beta on a private Steam branch. Feature complete end to end, still under polish. Windows and macOS. One time purchase. Host auth P2P, no dedicated servers and no subscription.
If you want build notes on a think not twitch space 4X, stick around.
Congrats on the Red Echoes demo. Narrative turn-based set in 1918 Berlin is a bold choice. TBT energy is feeling good this week.
I am in closed beta on a hex based space 4X (HexTyrant) with simultaneous orders on the strategic map. Always interested when pure turn-based strategy shows up on Steam.
Good Luck with your early feedback!
Strong writeup. 90s turn-based really did stack Master of Orion depth with tense tactics boxes like Incubation. That era still teaches modern design.
I am chasing a slice of that space itch with HexTyrant. Hex galaxy, simultaneous orders, ship design that shows up as component damage in fights. Closed beta, still polishing.
Appreciate people who still argue for the old peaks with receipts.
Galaxy Plus PBEM hits that rare itch. Async pressure with real opponents is a different sport than solo 4X.
I am building HexTyrant in that lineage. Hex space, simultaneous secret orders, ship designs that bake. Closed beta on Steam private branch.
Glad someone else still lights up when PBEM comes up.
HEXTYRANT : Galactic Domination
Turn based hex space 4X for 2 to 6 players. Humans, AI, or mix.
Simultaneous secret orders. Everyone plans, orders lock, the galaxy resolves together. Not classic I go, you go.
Ship design is the strategy layer. Hull budget, speed costs capacity, designs bake when you save them. Combat hits real components, not a vague hit point bar. You can command the fights yourself.
Host multiplayer over Steam. No rented servers. No subscription. One time purchase when it ships.
Windows and macOS. Closed beta on a private Steam branch. Feature complete end to end, under polish.
If Stars! or old PBEM space stuck with you, this is that itch with modern multiplayer bones.
Congrats on the playtest drop. Linking allies as a core verb is a strong hook for an SRPG.
Fellow turn-based dev here. HexTyrant is a space 4X in closed beta with simultaneous orders and a ship designer that actually bites.
Hope the first wave of playtesters is kind and specific.
Respect for putting Crown Marshal in front of real players early. 1v1 deployment plus auto resolve is a clean ask for feedback. I am in closed beta on a hex space 4X (HexTyrant) with simultaneous orders, so I know how valuable cold eyes are at this stage. Hope the US tester round gives you good feedback.
Simultaneous turns are still rare outside niche boards and a few digital experiments. Excited to see Sente hit with 1 to 6 players. I am in the same lane with a space 4X (HexTyrant) where everyone plans in secret, locks orders, then the map resolves together. That tempo is the whole personality of the game. Good luck on the Aug 11 launch.
First 2 player map is playable. I ran my first real game on it. Turn 11 in the shot. Me vs AI Medium. Hex pop out in front, systems displayed, ships in orbit, build budget staring back at me. This is the board I wanted: hex galaxy, production on systems, fleets you actually have to place. Simultaneous orders so both sides plan in secret, then the map resolves together. Still closed beta on a private Steam branch. Windows and macOS. Lots of polish left. The map finally feels like a place you can fight over for hours. More build notes on the way.
HexTyrant runs on simultaneous orders.
Everyone plans in secret. Orders lock. The map resolves together. That is the whole tempo. Not classic I go, you go.
Strategic layer: grow systems, spend build points, move fleets, push research while the other side does the same. Up to six players. Humans, AI, or mix.
Ship design is not a skin picker. Hull budget, speed costs, designs bake when you save them. Combat damages the components you actually put on the hull.
Screenshot is mid game strategic map. Human vs AI. Turn 11.
Closed beta, private Steam branch. Windows and macOS. One time purchase when it is out.
If Stars! or old PBEM space stuck with you, this is for that itch.
@jejoxdev@StudioDaimon HARD VOID looks great. Lovecraftian TB space 4X is a unique tangent. Solo PhD to EA path is inspiring. I am shipping a Stars!/PBEM-bones hex 4X (HexTyrant) with simultaneous orders and component damage. Always good to see more pure turn-based space game on Steam.
Ship design is the strategy layer.
No preset classes. You spend a hull budget: engines, shields, lasers, missiles. Every hex of speed costs 5% of the ship. A scout and a gunboat are the same screen, two different bets.
Designs bake when you save them. Better tech later does not quietly buff the fleet you already built. Your navy is a timeline of decisions.
I'm polishing the closed beta (private Steam branch). Small tester group only for now.
Build notes > hype.
Building HexTyrant : Galactic Domination
A turn-based hex space conquest game for 1–6 players.
You design the ships. You command the battles.
Component damage and hull layout you chose actually matters.
Simultaneous orders (plot in secret, lock, resolve together).
Host multiplayer over Steam, no rented servers, no subscription.
Windows & macOS. One-time purchase when it’s out.
Right now: closed beta on a private Steam branch. Feature-complete and playable end-to-end; polishing with a small number of testers and real feedback
I’m the game dev. This account is build notes, design thoughts, screenshots, and occasional playtest openings when I have capacity to support them.
Not doing: hype calendars I can’t keep, fake player counts, or “wishlist now” before the store page is actually public.
If you like Stars! / classic PBEM bones, ship designers that bite, and pure turn-based play you’re why this game exists.