Examining objects in Hungry Ghosts can produce different messages depending on the state the object is in. The message can also depend on the state the player is in. *Additionally*, any message can have an optional "extra helpful" version once you obtain a special item. 🤯
We patched the font!
Hungry Ghosts originally shipped with built-in support for latin characters, and even has support for variable-width fonts. This has been a godsend and made the romhacking job significantly easier. However after making progress on the translation…
Since we were going to have to fix the alignment issues anyway, why not patch in a nicer-looking font! While we were at it, we also modified the vwf code to support proper kerning pairs, and added support for some non-standard characters like emdashes and ellipses.
Small update - Many of the 4bpp textures in the game are stored as a scrambled pattern of 32x16 tiles. Our graphics tool now properly support this so we can easily replace them with English-language graphics!