@drewlevin@emerrin_lol@RegalRandy_ I see I see 😂 maybe remove double lp so it stays consistent with a win's impact on mmr if theres any, but loss mitigation or aegis losses dont count negatively on mmr if it would have? Just spitballing but its definitely a hard situation
@drewlevin@emerrin_lol@RegalRandy_ I guess this makes sense as losing or winning a game doesnt really make a valid point to move mmr but the discrepancy is still generated. Do you and your team have any ideas on how to remedy this? I wont lie its affected me too 😅
@drewlevin@emerrin_lol@RegalRandy_ Is there a reason you think they arent? Say someone has a 53% wr while climbing on negative lp gains. Do you think this is an uncommon situation with the system?
@drewlevin@emerrin_lol@RegalRandy_ Okay I see thanks! Do you think devs feel obligated to respond to complaints about MMR. Also do you feel that people should care more about LP/rank if it doesn't always accurately represent their skill (eg. Being plat with diamond MMR)
@drewlevin@zoidz00@doaenel Also do you not think that league players wants/likes/desires mightve changed since season 1 and 2? As ranked evolves its natural that we may change our minds on what we'd like to see
I don’t actually think they do! We tried this in seasons 1 and 2 and people did not like it.
Part of what’s going on is that MMR is optimized to get you into the fairest possible lobbies as quickly as possible. It’s good if it moves very little/is stable, and so largely speaking it doesn’t move around that much.
On the other hand, people want to feel like their wins create progress for them. That’s not a bad thing, that’s just how video games work. But since MMR’s job is to be right, we shouldn’t fudge it up and down to give people a sense of progression if we know pretty well how skilled someone is. LP’s job is to create a ranked climb for people to enjoy. It moves more slowly and can increase with wins, decrease with losses, be given as compensation when factors outside your control cause losses, etc. Based on how many people care about their rank, it would be pretty inconsiderate to blow up the entire system just to appease the people who think chess does it better.
@drewlevin@zoidz00@doaenel I think this is a little bit contradictory because I dont think people enjoy climbs with negative lp gains which is completely determined by mmr vs your rank. I think it would be a good option to at least show our mmr (maybe a toggle) or expose in the api
@drewlevin@emerrin_lol@RegalRandy_ Hey drew do you see any issue with exposing player mmr values to the riot api or even to us in game (maybe profile). Ik i keep asking but I cant fathom why we cant know.
@drewlevin@TheOldestGreg I dont love this argument because you guys have a built in letter grade system to determine how well you played in the game and from what ive seen its not kda dependant. Why not just use that for skill based lp gains like above an A can give +2 lp below a B gives -2.
.@drewlevin hope your doing good. Just gonna continue asking maybe one day youll see it ik youre a very busy guy. What are the drawbacks/tradeoffs for showing us our mmr?
@drewlevin how is it balanced that 2 teams have autofilled adcs but my adc is autofilled top and enemy adc is autofilled into support? I get it we need autofill but at least put them against each other.