Need your thoughts on Ranked Mode. ๐
Imagine a $1 entry match.
How should rewards be distributed?
Option A:
๐ซ Hunters earn per kill
๐ Surviving barrels split the remaining pool
Option B:
๐ Winning team takes everything
Option C:
๐ Rewards based on individual performance
Or do you have a better idea?
The Shopping Mall is now live in Hideout. ๐
๐ฌ Multiple floors
โฌ๏ธ Stairs and open spaces
๐๏ธ Stores packed with props
๐ฎ Map selection added
You no longer have to play the same map every round.
More maps coming soon
The next Hideout update is a major one.
๐ฐ $1,000+ invested into new assets and infrastructure
โ Better graphics
โ Better characters
โ Better environments
โ Better performance
โ New server setup for a smoother experience
Version 1 got us here.
Now we're building the version that can scale to thousands of players.
Stay tuned.
A quick update regarding withdrawals.
I'm aware of the current withdrawal issue.
These are literally the first hours after launch, and the rewards you're earning right now are coming from a completely free game mode. Before enabling instant claims, we want to make sure everything is working correctly, securely, and bug-free.
Your rewards are safe and tracked in your balance.
Keep playing.
Keep earning.
When Ranked Mode launches, claiming will be fully integrated, and Free Mode rewards will require holding an equivalent value in $HIDEOUT to unlock withdrawals.
Right now, our priority is making sure the system is stable before opening everything up.
Appreciate everyone's patience and support as we continue building.
New Gameplay Update ๐๐ซ
We've added special abilities for both sides of the hunt.
๐ซ Hunters
โข 1 Reveal Grenade per round
โข Throws a detection pulse that reveals nearby barrels for 10 seconds
๐ Barrels
โข 1 Hide Ability per round
โข Activate it to become hidden from detection for 10 seconds
Use them wisely.
For everyone who's played Hideout so far
What feedback do you have?
What did you enjoy?
What felt frustrating?
What features would you like to see next?
We're shipping updates constantly, and the best ideas often come directly from players.
Drop your suggestions below
New Hideout Update ๐๐ซ
Hunters now have two powerful tools to track down hiding barrels:
๐ฃ Scent Trails
Moving barrels leave behind fading footprints that last for a few seconds. Only hunters can see them.
๐ก Barrel Ping
Every 25 seconds, all surviving barrels are briefly revealed with a red beam above their position, along with a HUD alert:
"PING โ BARRELS REVEALED"
Hiding just got harder.
The hunt just got better.
A quick clarification on rewards in $HIDEOUT ๐
Free Play mode rewards require players to hold a certain amount of $HIDEOUT tokens before they can withdraw earnings.
This helps align rewards with the community and the game ecosystem.
๐ Ranked Mode will work differently.
Ranked earnings are instant.
Any rewards you win in Ranked Mode are credited directly to your balance and can be claimed immediately.
Free Play = Earn while playing + token requirement for withdrawals.
Ranked Mode = Instant rewards, instant claiming.
Just a quick heads up, guys.
I don't launch many projects on https://t.co/w6UQuNiD18, and if I knew the 5% allocation would cause any concern, I wouldn't have held it in the first place.
I was advised to keep it to help reduce sniper activity at launch, nothing more.
Since then, I've sold it and moved on. If that gives people more confidence, that's great.
The truth is, I wasn't focused on the token. I was focused on launching something I've spent a long time building.
Hideout is the product.
I hope you guys give the game a try, invite your friends, and help us grow the player base.
As the game scales and more players join, the token will naturally have a much stronger role and position within the ecosystem.
For now, we're building, shipping updates, and improving the game every day.
๐โค๏ธ
A quick update on the $HIDEOUT token.
Some people were concerned about the 5% team allocation.
To address that, I no longer hold it.
The entire allocation has been moved in $ into the Rewards Treasury, where it will be used to support player rewards and grow the game.
At this point, we don't control the chart. We're focused on one thing: building.
Current creator rewards:
๐ 50% โ Rewards Treasury
โ๏ธ 50% โ Development & operations
This model may evolve when Ranked Mode goes live,
but for now our priority is creating the best prop hunt experience possible.
Which map should we launch next in Hideout?
We're currently working on:
๐ Space Station
๐๏ธ Destroyed City
๐๏ธ Shopping Mall
If you could only pick one, which would you want to play first?
A quick update on the $HIDEOUT token.
Some people were concerned about the 5% team allocation.
To address that, I no longer hold it.
The entire allocation has been moved in $ into the Rewards Treasury, where it will be used to support player rewards and grow the game.
At this point, we don't control the chart. We're focused on one thing: building.
Current creator rewards:
๐ 50% โ Rewards Treasury
โ๏ธ 50% โ Development & operations
This model may evolve when Ranked Mode goes live,
but for now our priority is creating the best prop hunt experience possible.