More of the iOS app loop, now inside Codex.
The Build iOS Apps plugin lets Codex view and test your iOS app in the in-app browser, open SwiftUI previews, and hot reload edits without leaving Codex.
We’ve released the official Blender add-on for ZOZO’s Contact Solver, our open-source physics solver developed at ZOZO, Inc. Blender users, please take a look!
https://t.co/t2kmcaCP2i
Claude now connects to the tools creative professionals already use.
With the new Blender connector, you can debug a scene, build new tools, or batch-apply changes across every object, directly from Claude.
🚨 BREAKING: Someone just built the exact tool Andrej Karpathy said someone should build.
48 hours after Karpathy posted his LLM Knowledge Bases workflow, this showed up on GitHub.
It's called Graphify. One command. Any folder. Full knowledge graph.
Point it at any folder. Run /graphify inside Claude Code. Walk away.
Here is what comes out the other side:
-> A navigable knowledge graph of everything in that folder
-> An Obsidian vault with backlinked articles
-> A wiki that starts at index. md and maps every concept cluster
-> Plain English Q&A over your entire codebase or research folder
You can ask it things like:
"What calls this function?"
"What connects these two concepts?"
"What are the most important nodes in this project?"
No vector database. No setup. No config files.
The token efficiency number is what got me:
71.5x fewer tokens per query compared to reading raw files.
That is not a small improvement. That is a completely different paradigm for how AI agents reason over large codebases.
What it supports:
-> Code in 13 programming languages
-> PDFs
-> Images via Claude Vision
-> Markdown files
Install in one line:
pip install graphify && graphify install
Then type /graphify in Claude Code and point it at anything.
Karpathy asked. Someone delivered in 48 hours.
That is the pace of 2026.
Open Source. Free.
ChatGPT-Image-2.0 × Seedance 2.0 アクション系ゲーム
作り方:
Step 1:ChatGPT-Image-2.0で画面を生成
Prompt ➕ image
Generate a Boss battle screenshot inspired by (game or movie name). Third-person perspective. The protagonist is the character from reference image 1. The protagonist’s name is (Name1), and the weapon is (Weapon1). The Boss is the character from reference image 2. The Boss’s name is (Name2), and the weapon is (Weapon2).
💡お好みのゲームジャンルに置き換えることができ、参考画像をもとにキャラクターやボスのビジュアルを設定できます。
Step 2:Seedance 2.0で動画化
Prompt Share 121
Cinematic Action-adventure game boss battle scene, Sekiro-style combat, single continuous shot, fast-paced with intense impact.
A white rabbit adventurer stands at the center of a shattered ancient stone battlefield.
Opposite stands a tall fox, dressed in flowing Eastern robes and wearing a dark mask, exuding an oppressive aura. It holds a long whip that sways slowly through the air.
The battle erupts instantly.
The fox dashes forward at high speed, its whip slicing through the air with sharp, explosive cracks. The rabbit precisely blocks with the frying pan, sparks bursting at the moment of impact. They enter a high-frequency exchange—continuous blocks, deflections, and pressure—forming a classic ARPG-style “posture combat” rhythm.
Camera language: low-angle tracking, rapid forward movement, slight handheld shake on impact, with strong motion blur on the whip swings.
The fox unleashes chained attack combinations: sweeping whip strikes, upward lash attacks, and long-range pulling strikes to control distance. The rabbit side-steps, rolls, and counters at close range, striking rapidly with the frying pan in tight melee.
Mid-battle, everything suddenly pauses.
The wind intensifies, sand spirals upward, and the atmosphere compresses dramatically.
The fox leaps backward to create distance. Its body begins to emit a white glow—the ultimate move activates.
Transformation begins—the fox rapidly expands, transforming into a massive white spirit fox. Its fur flows like misty clouds, its enormous body covering the entire battlefield, radiating overwhelming pressure.
The camera pulls back, revealing the vast difference in scale.
The giant fox raises its front paw and slams it down toward the rabbit with devastating force.
At the moment of impact—shockwaves spread outward, the ground violently shatters, and sand explodes across the frame. Final shot: the rabbit is engulfed beneath the shadow of the massive fox’s paw. On screen, bold red calligraphic characters appear: “落命”
Tips
自分のキャラクターや好みに応じて、ボスの必殺技を調整することができます。
made in @Hailuo_AI
STAR WARS : DROID WARS made in UEFN!!!
Coming May 31, 2026.
Finally happy with where the Droid mechanics are at. Watch through the clip to see everything in action.
fully drivable droid locomotion
9 custom weapons (laser, railgun, rockets, cluster, flamethrower, freeze, chain)
multi-slot weapon system
custom aim + hit detection
heat / overheat system
shield bubble system
melee slam + landing impact
charged jump
mech ↔ player system
custom VFX (muzzle, beams, dash, impact)
directional dash movement
Going to spend the next couple days improving Star Wars sounds, visuals, and overall vibe!!!
@TimSweeneyEpic #UEFN #FortniteCreative #Fortnite #Verse #GameDev #UnrealEngine #VFX #Mech #StarWars #Gaming